|
Ethalia
|
Posted Oct. 27, 2026, 7:07 p.m.
@ Jasny A definitive "NO" to another "ultra-speed" server or any form of "accelerated progression." If you take a close look at the forum, you’ll see that for the past two years, almost every experienced and serious player has been asking for a server without "BS" (bonus/boost mechanics). I’ll reiterate a brilliant point often made by @NocnySokol: "If you want to gain 20 levels a month and play with BS, just pick any of the existing servers—there are 150 (or more?) of them. Meanwhile, those of us who prefer a 'classic' server don’t have a single one—literally not even one." I’m not going to try to convince you to choose the "classic" experience, just as I could never convince you to prefer a Porsche if you’d rather have a Ferrari. As Adam Smith put it, "laissez-faire"—let us play and live the way we want to. And what we want is a classic server. Regarding the technical details: past level 80, each mission grants 5 XP (12 missions × 5 = 60 XP). You can easily win 5–10 fights against stronger opponents if their health has been reduced, making 70–80 XP per day a realistic goal. That comes to 2,400 XP per month—meaning one level every 10 days. In a month, you’d go from level 80 to 83. In practice, instead of spending your coins on 400-fight sessions, you’ll be investing them in new weapons—upgrading more frequently—which you might have previously avoided because you were leveling up too fast. In other words, the turnover of equipment will happen with roughly the same frequency regardless. @ Jasny, I do agree with you, however, that new servers are being launched too often. If INT 9 opens a year from now, I definitely won’t be creating an account—regardless of whether it’s a "classic" or "BS" (Battle Server) version. Constantly starting over from scratch is tedious and boring. Launching 10 servers that are identical to one another makes no sense; instead of concentrating player activity, it only serves to further fragment it. That’s my take on it. |
|
Ethalia
|
Posted Oct. 27, 2026, 7:18 p.m.
@ akuryou CRATR.games I respect the work you’ve put in—running so many simulations on your own and compiling the results into a summary and a table. To be honest, though, I’m having a hard time making sense of it. What does it mean that a standard 1H build (1H weapon + armor + shield) achieves a result of nearly 50% at around level 50? Does this mean it wins 50% of its fights against 2H berserkers and armored 2H users? I’m referring to the chart for INT 8. Also, looking at the "Classic worlds" chart, I’m not sure I’m interpreting it correctly either. Does a 35% win rate for a 1H build at level 50 mean it only wins 35% of its fights? And does an armored 2H build at the same level win 55% of its fights? That can’t be right. It’s the same story at level 70—here, the armored 2H build appears much weaker than the 1H build. My perspective is based on years of experience, which has been backed up by simulations using a calculator. Could you explain how to interpret your table? I also have a second question: is the balancing for INT 8 intended to apply exclusively to the relationship between 1H builds and armored 2H builds? In other words, have 2H weapons remained completely untouched by these changes, meaning they’re still the strongest character? |
Lila
|
Posted Oct. 27, 2026, 7:47 p.m.
I hope he doesn’t explain anything at all. 😛 You all want every question answered beforehand. Where’s the fun in that? The whole appeal is not knowing and then figuring things out for yourself. Everyone discovers things in their own way, with their own unique strategy, instead of having everything spoon-fed to them in an exact game guide that they just have to follow step by step and tick off the list. I don’t think I’ll ever understand this full-coverage mentality, where you want every risk eliminated. At what point did you all become so boring? 😅 |
|
Nimoe
|
Posted Oct. 27, 2026, 8:37 p.m.
Edited by Nimoe Oct. 27, 2026, 8:41 p.m.
@Ethalia
Some players would likely prefer two-handed weapons with armor, as these—based on the known weapon stats from the old game worlds—deal more damage than one-handed weapons. However, it's possible that the corresponding weapons have been nerfed or buffed for Server INT 8. Then there's the armor value of one-handed weapons and the parry value of shields to consider—a difficult choice indeed! :) Therefore, I understand the uncertainty regarding the choice (one-handed or two-handed) and the related questions. Especially since we won't know which weapons will be available and what changes have been made until later. Making the wrong choice can incur considerable gold costs, simply to switch a character from one-handed to two-handed weapons because one is dissatisfied with their current choice. The wiki is therefore an exception, unless it is updated for Server INT 8 at the server launch, which would be very helpful when choosing between one-handed and two-handed weapons for a character. Regarding a game world without a battlefield: As already mentioned in the German forum, I find a Classic server interesting. It's great that this wish has now come true for some players who specifically wanted such a server. Leveling will take longer, and it remains to be seen whether every player can muster that much patience. It could work well, but it could also backfire, and the server could be deserted again within a few months. |
|
Viking
|
Posted Oct. 28, 2026, 11:51 p.m.
I think it will be a truly engaging experience to all progress at the same pace—even past level 10, that critical point where things used to get tough for some. At least this way, there’s no cheating, no XP or stat boosting (aside from those who use gems to convert their premium currency into gold to boost their stats—though that only works in the short term, when stats are cheap; beyond that, it’s a different story). In any case, I’ll be delighted to reconnect with fellow players there (from all nations alike). It’s a pleasure to be able to fight and train alongside you—on equal footing—starting tomorrow evening. Good night, knights; be ready for tomorrow! 😉⚔️ |
| You need to login to add a post. |
|---|
What a great, but unrealistic, simulation. Where are these servers that consistently award 5 XP for every mission, every day? Sign me up immediately! That would actually be fun.
Another fundamental flaw in your argument is the assumption that there will always be enough players above you to provide opponents for those extra 2 XP per fight. What happens when you run out of active players at higher levels? With progression like this, you'll be among the highest-level players within a month. And then what?
Your entire calculation relies on a steady supply of stronger opponents who are somehow even more active than you are—and, of course, whose health just happens to be low enough whenever it's convenient for you. That's a lot of convenient assumptions to build your entire argument on.