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moonID.net - Please discuss stuff about moonID hereDiscussions → Zombies on the battlefield don't make sense.

Villez
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Posted Feb. 3, 2026, 7:13 p.m.

It's necessary to discuss the balancing and linearity of zombies on the battlefield.

I started a session with 4.5 combat stars. Looking for 4.5 or even 5-star opponents, the vast majority had 70 armor and 49 or 59 one-handed weapon damage. Two days later, those zombies are gone, and now they have an absurd, much more powerful configuration that completely surpasses my capabilities; they have 88 armor and 64 one-handed weapon damage (the weakest ones).

This makes the game totally frustrating and completely lacking in gameplay sense. The game's management should review these settings and maintain greater linearity in the zombies, so that what we face on the battlefield is more predictable, and these things don't happen. The zombies should follow a pattern and stick to it.

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vanderhbz
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Posted Feb. 4, 2026, 1:47 a.m.

That's right! The administration needs to understand that currently zombies are the only source of farming in the game.
There are no more active players, there are no rewards for attacks in the real world.
The Battleserver has become the only way to make gold besides daily missions (which don't give anything). So yes, the battleserver should be improved, especially for the weaker players.
Today, a level 1.5 to 5.0 player can't do anything decent on the battleserver (I don't know how it is above that).

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Villez
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Posted Feb. 4, 2026, 12:12 p.m.

Exactly! For some high-level players, there's no real challenge, and they continue to widen the gap between themselves and newer players. Newer players, in turn, encounter a much wider range of challenges and have difficulty progressing. The battle server needs to be balanced and better explained in the game's support materials. The star rating system is very strange and places players with completely different attributes in the same rating. You'll see 5.0 players who can easily defeat 7.0 players and 5.0 players who wouldn't even defeat a 4.0...

Doom75
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Posted Feb. 4, 2026, 10:09 a.m.
Edited by Doom75 Feb. 4, 2026, 10:18 a.m.

Zombies are replicas of knights joining the battleground from their homeserver, sometimes you get good ones sometimes not. In my view battleground is a bonus which you may or may not do. Going with your logic those players who always do 400 fight session would have a huge advantage if all sessions would be easy. These players already have an advantage with the extra gold/exp and possible raffle rewards (double gold, jewel, premium) compared to the ones who don't do premium battlegground or don't do it at all.

Interestingly I have not seen any complaints in the last 2 weeks when lower BEs were full of crap zombies (replica of knights with high armor/low weapon, e.g 55 armor / 2 one-hand skill) and players were doing 800-1200 bp sessions, but now when balanced/strong knights have been replicated players immediately complanining here.

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Villez
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Posted Feb. 4, 2026, 12:07 p.m.

I'm not complaining because they're strong; maybe I wasn't clear enough. I'm complaining because there's no linearity. Today's 4.5 zombies are MUCH stronger than the 5.0 zombies from two days ago. What needs to be done is to clarify how the stars are counted and perhaps rebalance. It makes no sense that two days ago a zombie was declared a 5.0 star and two days later it's unable to defeat a 4.5, it doesn't stand a chance.

Regarding 400 battles, these players already have an advantage regardless of that; they will always have an advantage regardless of how the zombies are balanced. Saying that the battle server is a bonus is a mistake nowadays; there's no way to progress well in the game without considering the battle server. Most servers no longer have active players, and even those that do, the battle server will always be the best option.

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Doom75
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Posted Feb. 4, 2026, 1:30 p.m.
Edited by Doom75 Feb. 4, 2026, 1:31 p.m.

I see your point, thanks for the clarification!

Regarding the battleground, I consider it as a bonus to be able to level faster (if I want to) and increase stats faster to be able to catch up with old knights who started on Int 7 1-4 months before me (I returned to the game after 9+ years).

Villez
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Posted Feb. 4, 2026, 1:39 p.m.

That's good that I managed to explain myself. I'm using a translator, and sometimes that can make things a little difficult.

Anyway, I understand your point, but the game today is very much based on battle servers. If you don't use them, you'll fall behind very quickly. Of course, there are people who don't care about that; I myself am not that competitive, but the battle server is also a way for you to have more fun with the game, so I think the administration should take a closer look at it.

Villez
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Posted Feb. 4, 2026, 12:17 p.m.

In all MMORPGs there's linearity to the NPCs we defeat and use to progress in the game. You go into a dungeon knowing you can defeat those opponents, and as you level up, you go into increasingly stronger dungeons, and so on... I don't understand why KF also has a problem with following some linearity, because we only have to guess whether we'll be able to beat the battle server or not after we've already entered it? And there's still a chance it could completely change while we're already fighting.

Villez
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Posted Feb. 4, 2026, 12:30 p.m.

One thing that could help would be improving the way zombies are searched for, adding more filters than just the number of stars and weapon type. For example, in today's zombies in category 4.5 there are several different types, I'd guess at least 6-7 configurations. If you could filter better, it would avoid a lot of wasted time having to search and search and search again.

Look, I believe everyone here is an adult; nobody has 8-10 hours straight to spend defeating zombies (the time needed to do 100 fights in a single day, not counting the search time). The least that should be done is to make finding them easier.

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Doom75
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Posted Feb. 4, 2026, 1:22 p.m.

I was thinking about the same, that would be a great addition!

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