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p_b
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Posted April 12, 2026, 2:02 p.m.
Figured I'd fire off yet another thread about world merging - because all that read the forum can see how emotive a subject it is. There 3 factors to a knight's overal power:
The age of the server would be a "sensible" merge criteria imo - those that are Pre-BG and created at the same time under RMS (prob all the national numbered servers EG UK1, DE1, SE1 etc) because any-one who started on a world even if they created an account on the oldest world, has had the same opportunities. Then there's all the Post-BG worlds - I think they are only the INT worlds but I'm not sure. What we as the players want is just to have more interaction - more PvP and less PvE (cos hitting zombies is not "fun" - but it is necessary under the current game meta). I see 2 possible approaches to getting this moving forwards - both require dev time/effort and are not "simple" but could resolve things:
OR
Option2 Extension
Personally I'd rather see the new battle system released vs a server merge in order of priority - I'd also rather see the BG as it stands scrapped completely. (but "something else" implemented to take it's place that may negate the need to merge if all players can fight any-other on there etc) Let us not all loose sight of the fact this is an "old" game; the lights are being kept on and the game is still being developed by a very small team - many newer games have not lasted this long with much better support and much bigger budgets. The game accounts and the servers all belong to CRATR - and I do accept that if we all start to beat the negative drums too loudly they might just go "fuck it I'm done" esp if the financials don't look to be positive; and then the game is gone for us all. I don't want that, but I'd understand if it ocured under the modern gaming environment, this is really really "old school" and I like that - but It's unlikely to get vast numbers of new/young players in as it stands currently. |
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Nimoe
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Posted April 14, 2026, 12:09 a.m.
The battle server generates the majority of the revenue, and quite consistently at that. Without the battle server, this would be impossible. A game like this has to be self-sustaining, and that's precisely what the battle server is for. Whether I'm beating up zombies on the battle server or competing against other players in PvP, it all boils down to the same thing: I find a suitable opponent, click "Attack"—done! ^^ Whether it's a zombie on the battle server or in PvP makes no difference, although the probability of getting gold is higher on the battle server. But you're right—this game is definitely "old school." It's easy to set up; you don't have to download anything, just log in and start playing. ... The gameplay is limited, so you have to decide how quickly you want to level up and, since you understandably don't have any rights to your character, how much you ultimately want to invest in it. |
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World and knight reunions should have one essential point: the character's age at creation. Mixing knights born in 2008 with knights born in 2024 is the biggest mistake that can be made and could lead to many players being turned away from this game.