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moonID.net - Please discuss stuff about moonID hereDiscussions → Losing Attacks That Don't Make Sense

Aeglos
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Posted April 13, 2026, 11:13 p.m.

Why is it still possible that I lose to someone, while before I regularly attacked him and always won easily. And now suddenly a big loss, while the circumstances have not changed. My stats are also much better than his, and not much has changed in that either. I find this very frustrating, because I have now lost quite a bit of gold this way. On another server I have also lost a lot of gold because of this. If someone is about the same strength, then it is understandable that I can lose, but now it is totally unexpected, and above all very illogical...

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Nimoe
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Posted April 13, 2026, 11:45 p.m.

Let me guess?

You're playing on INT 7?

You know, anything's possible there. On other servers, the better your stats and equipment, the more likely you were to win.

Because of the EH/ZH balance change on INT 7, that's no longer the case. It's more like playing the lottery—sometimes you win, sometimes you lose.

Others have complained about what you're describing, too

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Aeglos
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Posted April 14, 2026, 12:06 a.m.

No. This happened now on Int 6. And what I said about my other server is about Int 5!

Nimoe
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Posted April 14, 2026, 10:22 a.m.

As far as I understand from the INT 7 server launch, it was only intended for server 7, and only if it proved successful would it be adjusted to the other servers.

I can't imagine this happened WITHOUT prior notice, especially since this balance wasn't well-received on INT 7 anyway. Why would they then adjust this balance to the other servers?

An official statement regarding whether there was an adjustment to other servers would be really helpful and would clarify things.

So, Cratr:

Were there any balance adjustments on older servers?

Patti CRATR.games
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Posted April 15, 2026, 8:24 a.m.

Hello,

The combat script has been running for years. It was programmed with a certain degree of randomness (randomness, so rather a very small amount). In short, the greater the difference in skill between you and your opponent, the lower this percentage of randomness becomes. Over the years, this has been further reduced.

Skills are even more decisive, but unfortunately, a loss like yours can still occur even if you have much higher skill levels.

@Nimoe,

No, the mini balancing update is currently only in effect on the game world int7.

And the update doesn't affect the battlefield, as that has its own separate script.

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Nimoe
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Posted April 15, 2026, 4:28 p.m.

@Patti

No, the mini balancing update is currently only in effect on the game world int7.

And the update doesn't affect the battlefield, as that has its own separate script.

Okay, thanks for the info.

Madagascar
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Posted April 15, 2026, 10:39 a.m.

Yes, I noticed. Only solution: when you are full of gold for cover attack the very low level ones otherwise they make you lose and lose a lot of gold. I speak from personal experience

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Nimoe
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Posted April 15, 2026, 4:35 p.m.

Never attack enemies you've already defeated if you have a lot of gold in your inventory.

It will backfire – karma doesn't like that at all.

You can defeat unstable enemies 1,000 times without any gold in your inventory, but just once with a lot of gold, you could lose it.

That was my first lesson: never trust your stats when you have gold in your inventory. ^^

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Aeglos
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Posted April 16, 2026, 10:45 p.m.

That's what i have learned too. When I attack someone who I can handle, I win when I DON'T have a lot of gold, but most of the time when I have gold, I loose. Really 'strange' if you think about it... I could almost tell if it is a setting

Nimoe
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Posted April 17, 2026, 10:10 p.m.

@ Aeglos

Right, well spotted.

The probability of losing a fight with gold that you would otherwise win without gold. ^^

p_b
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Posted April 15, 2026, 10:49 a.m.
Edited by p_b April 15, 2026, 10:49 a.m.

It might just be sematics, but the randomness is not a "small amount" it is every single swing of the sword is driven by an RNG factor.

if FA/PA are close then it is literally 50:50 whether it lands or not - and crits are a literal lottery.

But the FA/PA gap is based on a % difference - and so with very high FA/PA scores you have to get a huge literal value more to start to have confidence.

In my experience RNG is pretty much entirely negated wth a 50% advantage and just about negated with a 20% advantage.

With FA/PA at a nice round 100, that's only 120-150 to make it mostly predictable, but when the numbers get bigger EG 450 PA that means you need FA in the 540-> 650 range to start to get some confidence.

It's a real pity that these sorts of things were never adjusted as the game matured - hopefully when the new battlesystem is released it will be a thing of the past and we can look back and laugh!

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