|
Viking
|
Posted May 3, 2026, 2:43 a.m.
It could be quite beneficial to upgrade KF players' equipment a bit, for example, by introducing a new item in the equipment category: a helmet! This could reduce the gap between 2-handed and 1-handed armor, and even between 2-handed and 2-handed armor (and helmets). I'm just throwing this out there, but it would potentially appeal to quite a few players to be able to reduce the imbalance between 1-handed, 2-handed, and 2-handed armor... What do you think, dear admins and fellow gamers? |
|
Nimoe
|
Posted June 7, 2026, 1:25 p.m.
A suggestion like that has already been made on the German forum; a helmet could, for example, provide additional skill points for abilities—just like amulets and rings currently do—which might also be quite nice for two-handed builds. https://moonid.net/forums/topic/3881/ |
|
Viking
|
Posted June 7, 2026, 3:53 p.m.
or additional defense to reduce the imbalance between 1h/2h. |
|
p_b
|
Posted June 10, 2026, 3:33 p.m.
Just because I'm that geeky, I've once again looked at the equipment available and gold spent across stats (and even worked out the "optimum" stat distrubution for that gold based on the formulas for each build). Zerker max equipment = 601 lvl 201 The armoured 2H build is "the best" build in raw numbers by a country-mile. however it takes 130+ levels of a zerker & 80+ of a 1H to get there. Zerker and 1H are actually balanced at max equipment - again 1H takes another 50 levels more than the zerker to get there. I ran the numbers for 600 primary stats, 500 & 400. Which has conffirmed again what I knew to be true:
Not saying that a new item wouldn't be good overal (unlikely to happen) but that the disadvantage is only intially so I'm not sure how one add it withouth throwing things out at the end-game... |
|
Page:
1
You need to login to add a post.
|
|---|
😂😂😂