1. Games
  2. Login
  3. Register
  4. Support
  5. 19:06:36
  6. en

moonID.net - Please discuss stuff about moonID hereDiscussions → Character avatars are way too static - Time for an Avatar Upgrade Project?

VesperaValerius
avatar
Posted June 4, 2026, 5:23 p.m.

Hey everyone,

I’ve been thinking about this for a while now. Don't get me wrong, I love seeing my character's avatar change when I swap out my armor. It’s a great feature, but the problem is that everything else feels quite static.

Right now, if you equip a new amulet&ring&sword&shield etc, absolutely nothing changes on your character picture. It remains completely invisible. It would be much better and visually rewarding if these items actually showed up on our profiles. Otherwise it feels like your character is not developing especially if you're 2H.

I want to propose an Avatar Development Project to the dev team, and I think it could be rolled out in two simple phases:

Phase 1: Micro-Upgrades (Keeping the current frame)
Before making any massive UI changes, the team could start small. By keeping the current avatar layout exactly as it is, they could just make it so that equipped amulets/necklaces are rendered onto the character's neck area. It's a small asset update that would instantly make profiles feel more customized and alive.

Phase 2: Expanding the View (Redesigning the angle)
As a next step, the avatar's camera angle could be redesigned. Instead of just a tight headshot, expanding the viewpoint to a wider shot would allow the system to display other equipped items like swords, shields, or rings.

How exactly this can be implemented while preserving the classic legacy look of KnightFight is entirely up to the development and design team's expertise. But expanding the view so we can actually see our full loadout on the profile page would be a massive upgrade for player satisfaction.

MrcnWPY
avatar
Posted June 4, 2026, 7:03 p.m.

I ended my time at KF in 2015 but returned in 2025. Nothing has changed in 10 years, so forget about any visual changes

Page:  1
You need to login to add a post.

Connecting... Connecting