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Ganondorf
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Posted Aug. 7, 2026, 9:26 p.m.
Estos son los famosos cambios en la nivelación de Stats en Peleas, CUIDADO! por que nunca sabes cuando vas a perder con un personaje de nivel inferior con stats inferiores, Por Dios!! Felicidades por los nuevos cambios! Una palabra: Basura! Que lástima, esperaba mucho más de este nuevo server!!
TODO está Igual o PEOR! |
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Mithragnar
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Posted Aug. 8, 2026, 3:48 p.m.
It's normal on first day of server andl low levels! Now I remember why I was doing so well distancing myself from the community. :) |
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Nimoe
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Posted Aug. 16, 2026, 11:27 a.m.
Edited by Nimoe Aug. 16, 2026, 12:42 p.m.
@Mithragnar
You see that in pretty much every match, whether it's KF or MG. Greed and an inability to accept defeat go hand in hand. :) I agree with your take on Ganondorf's example. The vampire likely had more health left than the werewolf at the end, and that probably tipped the scales in his favor. Also, the skill gap wasn't so huge that you could automatically expect a clear-cut victory. At the start, everyone is equipped with a "toothpick"—aside from any weapon upgrades—so things are still pretty manageable.
In any case, it’s healthier—and easier on the nerves—but over time you develop a thick skin and learn how to handle it. :) @Ganondorf
What exactly did you expect so much more of from the new game world? In a way, all game worlds are the same, but the new features overall are great (except for the wage cuts at the graveyard). But player have gotten used to that. There are standard players, premium players, and those who boost their stats by trading MoonCoins for gold to level up skills or by using MoonCoins to upgrade weapons—sometimes for achievements like "Bloodbath." That’s the case in every MG game world (and there’s something similar in KF, where you can strengthen builds through purchases). So, things will likely play out the same way on the new MG INT 4 world. Nothing has changed in that regard, but a lot has been implemented that was long overdue, and I think that’s fantastic. From this perspective, meaningful feedback can really only be given in the long run—depending on how the server develops. It will likely play out much like it did back in the day on INT 3. My little wolf takes it all very calmly. :) |
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Tal vez perdiste por la poca energía vital? Te bajo bajo los diez puntos?