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cvd
CRATR.games
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Posted Oct. 22, 2026, 10 p.m.
Knights, we promised you the details. Here they are. ⚔️ INT8 opens on Thursday, 29.10.2026 at 20:00 (CET). Quick recap: on INT7 (Veligrad), 1H/2H didn't work out the way we wanted. INT8 is our second shot. Three things are different on this world, and only on this world. 1️⃣ No Battleground INT8 is not connected to the Battleground. We've all discussed this a lot. It's also a concession to the new combat system, so we're giving it a try. 2️⃣ Daily MoonCoin limit for gold The biggest complaint we hear: the gap between paying and non-paying players grows too fast, and everyone else feels left behind by day 3. The main driver is converting MoonCoins into gold and pumping it into skills. That's the one spending feature with no natural limit, so that's where we put one.
3️⃣ The big one: combat builds reworked Three builds, three different feels, none better or worse in progression, cost or combat power:
2H without armor is no longer the build. It's one of three equal choices. To get there we had to touch more than a few item stats: gear cost per build, skill points needed for the same power level, the stat math behind item combos (that's what made 2H + armor broken), the item stats themselves, and progression length. What that means for your gear:
Tell us what you think in the thread below. We'll watch the first weeks closely and adjust if something's off. 🎃 PS: Our Halloween Promo is live from tonight until 19.11. Good timing to fill your war chest before the gates open. Fight well, Knights! ⚔️ Your CRATR.games team
#KnightFight #INT8 #NewWorld #1H2H #Halloween #MoonCoins #moonID #BrowserGame |
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Ethalia
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Posted Oct. 22, 2026, 11:16 p.m.
CVD, what you’ve written sounds too good to be true. It looks like you’ve done a fantastic job. I am very pleasantly surprised by how seriously you’ve taken the requests and suggestions that the entire community has been voicing on the forum for the past 2 years. I suspect—my dear friends from the game—that none of you expected this, certainly not on such a scale, and definitely not such an ambitious project. And yet, you’ve pulled it off! 🙏🙏🙏 |
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Ethalia
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Posted Oct. 22, 2026, 11:40 p.m.
Now, I’d like to ask a more technical question. Could you publish a detailed list of changes to the weapons? Something along the lines of a KF wiki? This is crucial when it comes to choosing 1 of 3 character classes. It would allow us to simulate combat for a knight at various levels and, in doing so, get a clear picture of his specific characteristics. CVD, could you perhaps give us a quick sneak peek and share the equipment stats using as an example knight on 20 lvl? Could you list the damage and defense values for the following items, as well as the bonuses they provide after your change? Defensive 1h (tank) – Level 20
Berserker – Level 20
Armored 2h – Level 20
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J@sny
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Posted Oct. 23, 2026, 7:54 a.m.
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p_b
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Posted Oct. 23, 2026, 11:18 a.m.
Is this making use of Fwiffo's massive re-work to the whole battle system - or just equipment level adjustements? |
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RafaelgFaria
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Posted Oct. 23, 2026, 1:26 p.m.
Nice changes, let's try it, think that will help the game a lot, the three builds is my favorite part of the changes, I always thought that two-handed was overpower in the other servers, with this ajust, maybe, the things can be a little more balanced. |
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Aeglos
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Posted Oct. 23, 2026, 11:15 p.m.
This all sounds very positive! I completely agree with what Rafaelg said. I tried to build a 1h knight in int 7, more specialized in armor, but 2h are just much stronger. No matter how good your stats are. That is why I am very curious whether this problem in the resit has indeed been fixed. I'm very curious about all the other adjustments. Nice to hear that the bg has been omitted. Because of that alone, I expect this world to be alive much longer, so I'm very happy that we players have been listened to in that regard as well. |
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PoyrazBey
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Posted Oct. 24, 2026, 12:35 a.m.
I couldn't have received better news today. Throughout my entire time playing KF, I’ve always wanted to build a one-handed knight; however, the significant damage output of two-handed knights—even though I personally find them less effective than one-handed knights in BG—always pushed me toward choosing a two-handed build. Another piece of great news is the removal of BG; it had reached a point where the game was no longer just a hobby—it demanded 8 hours of continuous daily commitment, which could seriously impact one's social life, especially if you have a demanding work schedule. I’m calling this server "KF Classic," and I’m looking forward to it with great anticipation. |
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If it turns out the way you described, it's gonna be awesome ;)