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moonID.net - Please discuss stuff about moonID hereDiscussions → Proposed changes to the Battleground

0441_1707
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Posted July 14, 2026, 12:33 a.m.
Edited by 0441_1707 July 14, 2026, 10:55 a.m.

I would definitely play on a new special server without BS.

I spent some time on the BS on INT7. I know how to find unequipped zombies, and I completed a full session that way. I earned a lot of gold, but there was nothing enjoyable about it. The game turns into mindless clicking.

If anything, I would turn it into an arena where players from different servers could fight each other.

All the best! ;)

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Nimoe
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Posted July 14, 2026, 1 a.m.

On the battlefield, you can also compete against real players—you simply have to select them.

However, the likelihood of them being "unequipped " is extremely low, which is why most player prefer the zombies.

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0441_1707
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Posted July 14, 2026, 5:47 a.m.

yeah..I know... 🤣But there’s no reason to fight them when I can kill 400 naked zombies, or any other kind and then do it all over again and again

I’m talking about a server where competition isn’t based on mindlessly clicking through BS sessions.

Nimoe
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Posted July 14, 2026, 5:10 p.m.

I’m talking about a server where competition isn’t based on mindlessly clicking through BS sessions.

This was likely a decisive factor in the introduction of the battlefield: the goal was to encourage players to remain active in the game over extended periods in order to complete their 100, 200, or 400 battles within the allotted timeframe—something not consistently guaranteed in regular PvP matches. After all, a game world without a battlefield presupposes that a large number of players are constantly active in PvP; however, such a scenario can hardly be expected to last.

Ethalia
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Posted July 15, 2026, 2:26 p.m.

Do you know why CRATR should open a classic server? Because it's the only one thing that JDA and Apulus agree on!!! :D :D :D That's a very serious argument :D

I think it's an interesting initiative, or rather an experiment. Maybe it'll work, maybe not. There will definitely be much more activity on the home server. I also understand the fatigue of the most active players who spend all day fighting boring zombies on INT 6 and INT 7.

Besides, the classic server won't be a major revolution, but a return to the very beginning of KnightFight's history.

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JDA
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Posted July 15, 2026, 7:43 p.m.

Ethalia,

I'd like to clarify one thing. I generally agree that if people from opposing political sides have the same opinion on the same topic, it means they're talking about obvious things that most KnightFight players understand in the same way.

I believe discussions should be approached honestly and without prejudice. In fact, it was Apulus who dominated this thread with his comment.

Apulus
Posted Feb. 22, 2026, 2:42 p.m.

I would completely eliminate the battlefield

We were supposed to be discussing "improvements" to BattleGround, but Apulus redirected the stream of comments towards opening a classic server. So it's clear that he's a person with "personality", real character, and his own opinions. And such people should be respected. I try to look at Apulus objectively. I think this player has not only flaws but also strengths. He's capable of forming a guild, gathering a community of other players around him, and generally makes an interesting opponent on the server. Thanks to him, there's more activity and interaction, and I consider that an advantage. He's definitely not some sleeping knight who logs into his account, collects his gold, and logs out.

So, greetings here to Apulus! 😁

BeardyBog
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Posted July 15, 2026, 3:01 p.m.
Edited by BeardyBog July 15, 2026, 3:11 p.m.

I too would be very much interested in classic server.
I come from time when BG didn't exist (2007) and these ridiculous stats and levels were not a common thing. Now while I understand the notion behind implementing this, I feel it's become a negative aspect of this game.
First and foremost, it made the other part of game completely obsolete.
Need gold - hit BG
Need exp - hit BG
And more importantly it creates that chasm between players who will pay (hopping from 400 sessions straight into new ones) and players who can't or won't.
And at the end of the day if you are not heavily involved in BG, you are just a non factor.
Sure you can enjoy the game as a 25-30lvl gold looter with huge gold received and I don't know stats in 120s but in reality that's not scratching top 50 players let alone something higher.
As someone who participates in a lot of battleground sessions, I think I am at 45 sessions or something like that, it would be a dream come true to have a server without this feature.

MrcnWPY
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Posted July 15, 2026, 8:13 p.m.

I'm sure a server without BS is a great idea, but to improve the game experience, it would be nice to have another option to block the exchange of MoonCoins for gold :)

CzcigodnySetrias
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Posted July 15, 2026, 8:21 p.m.

I think that's a good idea.

Lyonnis_94
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Posted July 15, 2026, 8:27 p.m.

That’s an interesting idea. I think it could attract quite a few former players who aren't fans of BS. I’d love to test my skills in an arena like that. It would be essential to disable the exchange of Coins for gold on such a server.

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Vamp777
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Posted July 23, 2026, 7:48 p.m.

I totally agree. I would be interested in a server with no BS and you can't buy stats right at the begining.

Aeglos
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Posted July 15, 2026, 8:42 p.m.

In any case, it is good to try. After a year, for example, things can then be evaluated and if it turns out that it had been a terribly stupid idea in the end, that world can still be closed, but at least we know that. But maybe it would have been brilliant and that world would come alive completely...
So i will support the idea.

But if you want to start a world WITHOUT the battlefield, then you should also play without premium items in that world. I really hate that stuff, because I want to play WITHOUT that, but then you're always a few steps behind the rest. Moreover, everything without premium items will be played much more tactically I think. Now every premium player (about 95% of all players in my opinion) actually has the same equipment: premium sword, shield and armor, premium amulet and premium rings. If this is no longer possible, then you will think much more tactically, about what kind of equipment and stuff should be bought because you want to protect yourself optimally/go on the attack.
This will make the game much more challenging, and I think also muuuuuuch more lively. And if you come up with arguments that it will take a very long time before you are high in lvl, that doesn't matter at all. In Int 5 I am only lvl 45 after a few years, but with stats that at least I don't have to be ashamed of.
So I really hope you as admin will give it a chance

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Nimoe
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Posted July 15, 2026, 9:41 p.m.
Edited by Nimoe July 17, 2026, 10:37 a.m.

@Aeglos

In Int 5 I am only lvl 45 after a few years,

Server INT 5 – Level 60 ( approx 2 years):

Few battle server matches; standard equipment. The account has never gone into the negative, either—I keep the balance steady. But leveling up is a grind, and when I compare this account to my level 80 account on Server INT 7, I actually prefer the one on Server 5 at this lower level.

If a server like that were to be launched—without battle servers and without premium weapons—I wonder how it would be funded?

After all, every new server incurs extra fees, with the cost varying based on the number of players.

If such a thing were ever to happen, the experience points gained from missions should be bumped up a bit—perhaps using a tiered system based on reaching certain levels:

Up to level 30: up to 5 XP

Up to level 60: up to 7 XP

From level 90 or 100 onwards: up to 10 XP, and so on.

Currently, the maximum is 5 XP, regardless of level. If the premium package were eliminated, extending the duration of missions (currently 60 minutes) would also be worth considering.

Without such a leveling system, it would take a very long time to level up, and I doubt players would stay engaged for that long. Therefore, an alternative to the combat server and premium options is needed if one wishes to launch a server without those features.

Since most players are familiar with premium gameplay, premium weapons, and the combat server—along with the associated advantages over standard gameplay—I doubt a server without these features would remain attractive in the long run; especially given that progression on existing servers was significantly easier thanks to the battlefield and premium gameplay.

Still, it would be worth a try—for instance, via a test server.

McSzuler
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Posted July 15, 2026, 10:18 p.m.

think that's a good idea.
I started without BS, and I think the competition was more balanced back then. Now, whoever has crystals levels up their character faster.

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Nimoe
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Posted July 15, 2026, 10:35 p.m.
Edited by Nimoe July 16, 2026, 12:57 a.m.

Now, whoever has crystals levels up their character faster.

But look at it this way: those players also get bored sooner than the ones who don't level up as quickly. The latter have something to work towards for a longer period.

NocnySokol
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Posted July 16, 2026, 1:21 a.m.
Edited by NocnySokol July 16, 2026, 1:22 a.m.

Why is Nimoe defending BG so much? :D You like it? play it on any of the 60+ servers available :)

How will it be funded?
Well, Equipment, premium accounts and MC bought at the start of the server to boost stats.
Like what are admins CONSTANTLY doing that is improving the game so much and needs such a huge maintanace to 'fund' the server? NOTHING :)

I get bored by clicking 400 fights in 4 days on BG more than doing 20 fights a day on our home server.

MONOTONY - that's what's killing the game.

I would create another account if there was a server without BG.

I'll for sure not play on any other new servers with BG.

People who remember the game when there was no BG understand what it was.

I have to admit that time there were thousands of players on each server.
It'll be a bit difficult to match the experience now, but it would be nice having something ''old style'' :)

The idea of BG was to let people fight between players from other servers and give a little experience boost to high level players and easier start for new players to catch up with the rest.
There were plenty 'alive' players to fight with. I was actually doing most fights with other 'live' players than zombies.

Now 140 lvl in 1 year from the start of the server? :D hahaha... that's years of playing old style.
I don't agree it'll be boring. There wlll be smaller level gaps between players which will increaste the fights frequency.

Like I said... if you like the rat race... join any of the 60+ servers available with BG.
But there is no choice for someone who wouldn't want to take a part in it.

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Nimoe
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Posted July 16, 2026, 11:09 a.m.
Edited by Nimoe July 17, 2026, 10:34 a.m.

@NocnySokol

Why is Nimoe defending BG so much? :D You like it? play it on any of the 60+ servers available :)

Please don't spread falsehoods here. We've been down this road before—the difference between what I actually wrote and what some people make of it. It’s a tiresome topic, and I’d rather not revisit it.

I’m not defending anything here; I’m simply listing the pros and cons of such a plan. These games are offered for free, but every server incurs additional monthly fees, and a small operation has to be able to shoulder that cost.

Personally, I couldn't care less whether or not such a server without battlegrounds is actually set up at some point. You either participate or you don't—that’s my personal view. For many players, INT 7 was the last game world anyway.

If you had followed what I wrote more closely, you’d see quite clearly that I play almost all my characters without—or barely with—the battleground system. I play on the battlefield when I feel like it and have the time; otherwise, I don’t. I mentioned this in my other post as well.

If I were the kind of battleground enthusiast you make me out to be, I would certainly have characters with much higher levels to show for it—my game characters would look completely different.

As for the point about having 1,000 players on a server without battlegrounds: that might have been the case when these games first came out, but games age and get replaced by newer ones. Player numbers drop. That’s completely normal, and yes, the old days are never coming back.

You always have to weigh the pros and cons, and that’s what I’m doing here objectively. That doesn’t mean I’m a "defender" of the battleground system, as you accused me of being earlier. However, battlegrounds generate steady revenue, and I’m looking at that aspect from the operators' perspective, not my own. ^^
Nimoe
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Posted July 16, 2026, 11:50 a.m.
Edited by Nimoe July 18, 2026, 9:18 p.m.

Well, Equipment, premium accounts and MC bought at the start of the server to boost stats.
Like what are admins CONSTANTLY doing that is improving the game so much and needs such a huge maintanace to 'fund' the server? NOTHING :)

You see it from a player's perspective. However, neither you nor I—as the "end users"—can really judge just how much effort goes into maintaining and developing a game like that.

And yes, continued development is necessary to keep up in the market. Not everyone is into retro stuff. ^^

The idea of BG was to let people fight between players from other servers and give a little experience boost to high level players and easier start for new players to catch up with the rest.
There were plenty 'alive' players to fight with. I was actually doing most fights with other 'live' players than zombies.

As I’ve already mentioned in another one of my posts, it’s likely also about keeping players engaged with the game for longer, since there’s a time limit for completing those 400 battles—or 200 or 100 battles. And there were certainly more players on the battlefield back in the day—though I can’t really judge that, since I don’t play on the battlefield very often.

As the number of real players declined over time—which is perfectly normal—zombie bots were introduced.
Had none of this happened—or had the game not been expanded to include this additional battlefield mode—KF likely wouldn't exist today; and just consider how long KF, or even MG, have been around. That is remarkable. Other games don't last that long.

Now 140 lvl in 1 year from the start of the server? :D hahaha... that's years of playing old style.

Sure, they reach level 140 within a year—but with a weak build, comparable to the skill build of an old level 60–70 account from the pre-Battleground era.

This happens because, upon returning from the Battlegrounds, they sometimes skip two or three levels—levels they actually needed to develop a solid build. That’s ground they can’t make up later. So, they power-level their accounts while their build falls by the wayside. It’s actually amusing to watch. To correct or adjust their build after the fact, they would have to let their accounts plunge deep into the negative.

Now 140 lvl in 1 year from the start of the server? :D hahaha... that's years of playing old style.

And I’d like to address this point personally:

On the one hand, quite a few people criticize my accounts because—even after several years—they have relatively low levels, especially in the era of the Battleground. Because of this low level, they consider my accounts mediocre or even poor, since I—with the exception of the account on INT 7—rarely participate in Battleground activities; instead, I focus more on developing skills than on rapid leveling itself.
On the other hand, many of you actually wish you could play this way, because the Battleground becomes boring for you over time.
That is remarkable !

Because if such a server were to actually exist one day, the very people who want it so badly would have to play exactly the way I already do.

And that’s the really funny thing about it.

I don't agree it'll be boring. There wlll be smaller level gaps between players which will increaste the fights frequency.

Yes, there will be smaller level differences, and it will be even fairer if there's no premium play, no premium weapons, and no exchanging Mooncoins for gold.

Then it will really only depend on how often you play and how wisely you use your gold to develop your characters.

p_b
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Posted July 16, 2026, 9:29 a.m.

We made loads of suggestions on discord on how to attempt to adjust the BG - from minor tweaks to complete overhauls to removal.

We got zero feedback - given we've not seen the battlesystem update that would have completely changed the game I have almost no hope that there's going to be any innovation on KF. (not this year - and prob not next either)

MG 2.0 development has been going on for even longer than KF Bsystem - and that's still not done with yet another "final world" being deployed.

while each of the legacy worlds have a few active players dotted around only I think anything that's done is "lipstick on a pig"

I personally think that the BG should be used to "some-how" put all the active players in one place so we can use it to compare ourselves with all knights across all worlds (thus saving the need to consolidate home worlds initially).

Killing zombies is dull - bragging rights on who's got the best knght backed up by battle reports that's much more appealing!

Waldan71
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Posted July 17, 2026, 10:59 p.m.

A server without the "Battlegrounds" option?
Above all, yes! It's a return to the beginning, which advocated for fairness and equal opportunities for all players. Now, when you want to be at the top, you click and beat up zombies. You end a session – you start another... It's insane. There's no more pure competition, no more wars... because you have to level up and practice your skills for gold from the battle server... Any longer and we'll be like those zombies ourselves... Let's restore normality! I support opening the proposed server! For real players, for real knights!

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0441_1707
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Posted July 17, 2026, 11:22 p.m.

That’s exactly it.

ElMatador
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Posted July 18, 2026, 6:29 a.m.

I truly believe that launching a new server without the BS feature would attract a massive crowd—not only current active players but also inactive ones who still follow the game, plus newcomers. Since all existing servers have BS, introducing a single, traditional server without it would be an awesome update to boost player activity. I really hope the team considers this idea!

Doom75
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Posted July 18, 2026, 10:26 a.m.
Edited by Doom75 July 21, 2026, 11:46 a.m.

The discussion has taken an interesting turn, and I can see that a lot of people are enthusiastic about starting a server without Battleground and without Premium. I think many of those commenting either don't have or have never had level 150–250 character (or even a level 100) that they leveled on their own. At level 150-250, gaining a single level can take 2–3 months without Battleground or Premium. I wonder whether this initial enthusiasm would last in the long run.

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Nimoe
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Posted July 18, 2026, 2:14 p.m.

@Doom

I wonder whether this initial enthusiasm would last in the long run.

No, that wouldn't work, because most players likely want to see faster progress rather than something that drags on for years—which is exactly what would happen without the battleground server.

Building up a character without battlegrounds takes years; I have several low-level characters that I’ve been leveling up primarily through missions for years.

On a server without battlegrounds, however, one could increase mission duration from 60 to 100 minutes or boost the XP gained per mission—which is currently capped at a maximum of 5 XP regardless of level. That would be a start, at least.

In principle, there’s nothing wrong with such a server, but I find the enthusiasm for it interesting. After all, you can play that way on a server with battlegrounds, too. Ultimately, it’s just a matter of ego—whether or not you fall behind the others.

Tyrael100
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Posted July 20, 2026, 7:56 p.m.
Edited by Tyrael100 July 21, 2026, 1:08 p.m.

I understand your surprise that the discussion about improving the Battlefield has shifted towards opening a classic server without the Battlefield. However, this is the real sentiment among active KnightFight players. Before the launch of INT 7, there was a discussion about the changes on the forum, and this topic had already appeared, which means it's a lasting trend.

Your assumption that players calling for the opening of a classic server have never built a high-level knight is incorrect. My friend Waldan71 has already is about 100 lvl on INT 7 and we're only talking about new servers. Furthermore, Waldan already had an account over level 100 on the classic server, which was a huge achievement at the time, as he built it based on just a few missions and fights on the node server. Here's Waldan's 2012 entry under the nickname Waliwan:

https://kfinfo.blogspot.com/2012/12/wielka-bitwa-polsko-niemiecka.html

Besides, let's not exaggerate that leveling up at a high level takes 2-3 months. Let's look at how much EXP missions grant.

At level 30, the missions grant about 30 EXP per day, and the required EXP is 300, so jumping from level 30 to 31 takes about 10 days, or 7 days in practice, because there will be more EXP from fighting on the home server.

At level 50, about 40 EXP per day, and the required EXP is 500, so from level 50 to 51 takes about 10 days. At level 100, you'll earn 60 exp per day, and 1,000 exp per day is required, meaning it takes 15 days to progress from level 100 to 101.

By the way, if we assume a knight receives an average of 50 exp per day, then one year after the server opens, regular players will be at over level 60.

Besides, I personally believe that each player will earn significantly more exp, around 70-80 points per day depending on activity, which translates to level 80 after a year of play. Is that a low level?

Look at this player on INT 7 who went from level 1 to level 10 in 6 days, earning 70 exp per day at the very beginning of the game:
https://int7.knightfight.moonid.net/player/522000130/

Is it possible? It's obvious. Why did it happen? Because he had many opponents to attack. It will be similar on the classic, because without access to BS the level on the server will be very similar and this way you can get 20-30 extra exp every day.

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Nimoe
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Posted July 20, 2026, 10:13 p.m.

If you play non-stop and attack high-level targets every 12 hours, you’ll certainly rack up impressive numbers, but not in the way you described. There simply aren't that many high-level targets on INT 7.

As for the example in your link:

4,222 attacks—with 2,989 victories—is a decent amount, but it just shows me that there were relatively few battles overall, likely to avoid excessive losses. And leveling up from 1 to 10 happens quite quickly because the gap to the next level is smaller than at higher tiers—that makes sense, right?

You also can't overlook the two server wars; that’s likely where most of the attacks took place—just as with anyone else who participated in them.

Regarding missions:

XP accumulation (assuming you get the maximum 5 XP per mission, though that isn't actually the case):

6 x 5 XP for standard missions = 30 XP
12 missions with Premium = 60 XP

Not every 10-minute mission yields 5 XP; sometimes it’s only 4 or 3 XP, regardless of level—though at higher levels, you are more likely to get a 5 XP reward.

Nevertheless, there’s nothing stopping someone from setting up a server like that, but it would only be fair if there were no premium equipment and no boosting of skills using MoonCoins.

Doom75
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Posted July 21, 2026, 11:54 a.m.

I edited my original post to avoid any confusion.

For example, you need 1,495 experience to go from level 150 to level 151, which takes about 50 days. By comparison, you need 2,495 experience to go from level 250 to level 251, which takes about 84 days.

Aeglos
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Posted July 18, 2026, 10:34 a.m.
Edited by Aeglos July 18, 2026, 10:39 a.m.

Well Spoken Nocny!

I never buy premium stuff, because the gear is way to expensive in my opinion (pleae don't tell me things like 'well it depends on' or 'it's not that bad because...')
I'm mainly working on improving my knights, and if I think I'm strong enough, I'll climb another level. Again:in int 5 I started at the end of 2022, and still haven't passed lvl 50 there, and after all this time I'm still not tired of the game. I played this game from the first years, but then stopped because I was going to put way too much time into it in my opinion. I have never forgotten the game, so I was curious if the game is still alive today. That's why I started again in int 5 at the time. My conclusion is that the BG seemed like a nice idea, but actually ruined the game. Below level 50 you can still level up fairly quickly, but I can indeed imagine that it will take a lot more time at a higher level, so it is indeed a good idea to get extra xp with the missions. I don't have a discord, so I'm not aware of all those other (maybe) good ideas.

Lila
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2026 July MG Test Event Winner
Posted July 18, 2026, 11:36 a.m.

I think that if the Battle Server is removed, the XP penalty for fighting lower-level players should be removed as well. Otherwise, there won't be much left to do once you've reached the top. You'd probably only have about five fights a day, and besides that, just missions and the tavern. People also wouldn't go to war anymore, because without the Battle Server they wouldn't be able to make up for the XP losses. They also wouldn't hunt goldies anymore for the same reason. It would become very boring...

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BeardyBog
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Posted July 18, 2026, 2:01 p.m.

But without Battle Server, you can't have these huge levels to begin with. Definitely not in such a short period of time. Therefore there won't be as big disparity as it exists now - or in your case what you brought up exp losses. You wouldn't be on top with having an extra 30 or 40 lvls on the next guy. That just wouldn't happen with natural progression.
Sure some different issues would potentially arise, like new players spending couple of hundred euros and buying stats day 1. Something like that but surely even with the worst possible outcome, a server without Battle Grounds would benefit more players.

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Nimoe
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Posted July 18, 2026, 2:54 p.m.

The option to disable XP loss shouldn't be available on future servers—regardless of the type of server. After all, disabling XP loss would only benefit higher-level players, not those at lower levels who might join later.

And that is precisely why "negative XP" was introduced in KF a very long time ago.

Wymiatashi
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Posted July 20, 2026, 8:27 p.m.
Edited by Wymiatashi July 20, 2026, 8:32 p.m.

Every server has its pros and cons. It's true that some players might find Classic boring. But remember, current servers based on BS get boring just as quickly. Fighting zombies on BS is incredibly boring. On the last two servers, which opened in quick succession, activity dropped significantly after three months.

There's no best solution here, only the optimal one. If there's a big group of players who want a KnightFight like the one created 20 years ago, I think CRATR should seriously consider it.

If CRATR do it, I'll create an account on the Classic server and give it a try.

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Nimoe
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Posted July 20, 2026, 10:37 p.m.
Edited by Nimoe July 20, 2026, 11:49 p.m.

You could launch a server like that as a test server and, if successful, merge it into a standard server.

The fact that servers die out quickly is partly due to new game worlds being launched in rapid succession; no sooner had a new one arrived than the previous world died out.

We saw this happen with INT 6: when INT 7 came out, INT 6 died out almost overnight...

However, the same thing can happen with a Classic server, because eventually it gets boring constantly bashing the same familiar opponents, and there are no alternatives. After all, we’ve seen all this before.

A test server should run for an extended period to allow for a more accurate assessment of development and to see how well such a "Classic" server is actually received. Everything is great at the start, but time will tell who is truly committed to it. It’s worth a try – you have nothing to lose, and if you don’t like it, you can simply delete the account or pass it on.

adiperez
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Posted July 20, 2026, 10:28 p.m.

I think a server without BS would be a return to the roots. We had a blast on a server like that on PL 11 recently.

Lila
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2026 July MG Test Event Winner
Posted July 20, 2026, 11:29 p.m.

Quote Wymiatashi:

If CRATR do it, I'll create an account on the Classic server and give it a try.

Yes, I would definitely try it too if a server like that were launched. 🙂

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sasquach
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Posted July 21, 2026, 7:06 a.m.

I like this idea and would also be in for the change

p_b
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Posted July 21, 2026, 10:16 a.m.

I personally think that any world that opens is going to hit that "dull" loop very quickly if there's not a large player pool available.

worlds died because Tavern -> bank -> fight -> missions x4 -> fight -> missions x2 -> bank -> tavern -> bank loop is dull as dishwater.

whether it's people trying to claw their way to the top - or beat another knight or have a guild war - or a server war etc that's what keeps people engaged.

We have to get a consolidation of active players - and we have to get new blood in who stay too.

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Nimoe
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Posted July 21, 2026, 11:25 a.m.
Edited by Nimoe July 21, 2026, 12:37 p.m.

But as previously mentioned, for some players, the road ends at Server Int 7. After INT 7 and INT 5, these players took stock and decided: That’s it.

That is also one reason why leveling has stagnated. It wasn't just about the battle server itself, but also the fact that some players are simply less active now.

Many have already stopped investing further in their characters—either putting them on hold or just checking in sporadically. Regardless of what game worlds might be introduced next or the direction things take, the number of active players is dwindling. It is usually the same core group, and some of them have now quit—unfortunately.

Nimoe
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Posted July 21, 2026, 11:06 a.m.

@p_b

I agree with you there—too many game worlds in quick succession, all following the same formula, cause worlds to die out fast because routines eventually become boring.

Server wars are interesting, and naturally even more tempting with rewards involved.

The "Battlefield" option boosts levels quickly, depending on how often you play. This creates level disparities, since not everyone plays non-stop. The battle server really highlights player activity levels.

The same thing can happen on a server without a battlefield—maybe not as drastically regarding levels as with the BS, but perhaps in terms of skills if there’s an option to buy boosts with MoonCoins. Then it’s no longer about level, but skill gaps; that’s exactly why, in the long run, you lose interest in facing accounts that have been artificially boosted.

If a system like this is going to work, there shouldn't be any of that stuff at all.

  • no premium gear

  • no premium missions

  • no purchasing or converting MoonCoins into gold

Everyone has to build their character the same way—no special advantages.

But offering a special weapon—scaled to your level—as a reward for a server war? That would be awesome. Everyone would jump at the chance like vultures just to get that weapon. It would be a real incentive, a highlight for a group of "unspoiled" players.

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