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moonID.net - Please discuss stuff about moonID hereAnnouncements → KnightFight Steinhall open

Patti CRATR.games
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Posted March 16, 2024, 6:07 p.m.
Edited by Patti March 26, 2024, 7:56 p.m.

Steinhall is online, and the first knights in battle -
join now Steinhall

So far the most interesting changes

  • Add fight report share buttons in mobile view
  • Fix displaying wrong socket count in fight reports
  • Make replay/mute buttons more obvious in fight reports
  • Reintroduce squire/recruitment URLs
  • Improve introduction message for new players
  • Fix display in battle reports if there's no equipment
  • Fix being possible to wield a two-handed weapon and shield at the same time if the inventory contained an unrelated item with the same ID as the shield
  • Prevent counting visitors via external images in profile descriptions
  • Don't ask for mobile version on a few views such as teaser, recruitment and fight reports
  • status: Add description for recruitment URL
  • Add Italian translations from DaRKKNeSS
  • Fix players getting jewels twice when recruited squire hits level 10
  • Remove superfluous fields during registration with mobile devices
  • Replace usage of the word "knave" with "squire"
  • Fix showing active warriors on Battleground page
  • Make sure gold cannot be negative
  • Implement getting 25% of loot from knighted squires
  • status: Hide full squire link description by default
  • Fix cutting off fight report details if it involved lots of rounds
  • Add small Polish translation fix by Grizzlej

KnightFight Steinhall

#newworld

Patti CRATR.games
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Posted March 20, 2024, 7:05 p.m.

We have updated the change list :)

Patti CRATR.games
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Posted March 21, 2024, 7:30 p.m.
  • Fix showing active warriors on Battleground page
  • Make sure gold cannot be negative
  • Implement getting 25% of loot from knighted squires
  • status: Hide full squire link description by default
Salvation
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Posted March 23, 2024, 2:17 a.m.

Good job!

Nordica
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Posted March 23, 2024, 4:37 p.m.

Why do you prevent the use of visitor counters?

Show comments (1)
aszlig CRATR.games
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Posted March 26, 2024, 2:19 p.m.

The issue with those counters is that browsing behaviour of our players is sent to a third party.

Even prior to this change, we were already fetching images via a caching proxy so that at least the worst kind of these counters that track geolocation are no longer possible.

With this change we now make sure that proxy requests are only sent once. This not only has advantages in regards to privacy but also means that we can cache things more aggressively and thus reduce page load times.

Patti CRATR.games
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Posted March 26, 2024, 7:56 p.m.
  • Fix cutting off fight report details if it involved lots of rounds
  • Add small Polish translation fix by Grizzlej
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