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moonID.net - Please discuss stuff about moonID hereIdeas → Revamping the war

Twenry114
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Posted April 7, 2025, 10:15 p.m.

Hey.

I'm doing this topic like a bottle in the sea, I'm not convinced of the need to do it, but let's go.

War in KF needs an overhaul. KF is an old game, a very old game. Released in 2005, if I'm not mistaken. At that time, unlimited internet offers were just arriving in Europe and were slowly becoming more democratic. KnightFight is a game that has remained frozen in time. It has evolved little with the evolution of technology and, above all, with new ways of playing online games.

Back in the day, online games were only played on the PC. We had to wait until the early 2010s to see the arrival of smartphones capable of browsing the Internet with fluidity, and mobile package offers including an Internet envelope. And it was rarely unlimited.

Why am I talking about this? Because it radically changes the way you play a game, the way you access it. Before, when you took part in a war on KF, there were bound to be times when you were vulnerable. Times when you're off to work, when you're running an errand, when you're sleeping, when you're away from home in general. This made the wars more dynamic, as there were always time slots to be taken. Today, we all (or almost all) have a smartphone capable of going on the Internet, even the lowest-end ones. And subscriptions are getting cheaper all the time. And that's reflected in the way you play KF.

Today, wars are limited to “who's going to spend the most time glued to their PC and smartphone to stay immune”. You're going to say “yes, just like before”, but no. As I've shown, being limited to playing on a fixed computer 20 years ago made it much less easy to be immune. We had to find allies to immunize us, anticipate his attacks and so on. There was a real strategic aspect to it, which there isn't today, partly due to the democratization of smartphones for playing anywhere.

So, war in KnightFight has lost its flavor. And players are not mistaken, as guilds still waging war are very, very rare. Most of the time, they prefer to avoid it so as not to slow down their progress. But KF is a PvP game, not a PvE one. There is a PvE dimension with zombies, but for me it has no function other than farming to develop your character, it can't and shouldn't become the main issue of the game. And yet today it is, the Battleground is the main issue. As a result, the original servers are deserted. Even the last one, INT6, has no activity. You're going to tell me “of course it's active, people are actively playing on it”. Yes, but with very little PvP play and even less guild activity.

That's why I think the wars in KF need to be overhauled. To regain their interest and encourage players to play together and against each other, instead of endlessly building up their characters to... well, for what, in the end, if not to beat others in a PvP game? :)

For that, you need to find the right idea so that it's no longer just based on “I spend hours and hours clinging to my phone” and so that waging war isn't a big drag on character progression. I don't have the right solution to offer right now, it's just a thought. But I think it's essential if the original worlds are to find life again, and therefore, KF interest in general. Because I think if people leave, it's because they're bored at farm to progress their character ad infinitum for... nothing, in the end.

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