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moonID.net - Please discuss stuff about moonID hereDiscussions → We need changes in KnightFight before INT 7 start

GarlWar
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Posted July 31, 2025, 11:43 p.m.

Thank you for open a new server - INT 7. We were really waiting for it! In my opinion you should open a new server every year!

This game is really cool, and we all love it. That's why we've been here for 15-20 years. However, nothing in the world is perfect. This game also has a defects. Unfortunately, not everything has been fixed, and there are issues that require your work.

  1. Imbalance between 1H and 2H - 2H players are much stronger.
  2. BattleGround is taking away activity on your home server. Open a "classic" server - without BattleGround.

First of all, 2H weapons are much better than 1H if both players are at the same level. 2H players will win 95% fights. 1H players only have a chance if they have a higher level or much better stats.

Do you plan to fix this problem? Anyone who has ever played KF knows this. Starting at level 11, one-handed players have no chance. It's similar even at levels 50, 70, 80, or 100. If a 1h player spends the same amount of gold on Strength and Dexterity as a 2nd-year player, but only on Strength, the 2nd-year player will deal 25% more damage than the 1hplayer.

There are several solutions:

  • Reduce the damage of all 2h weapons
  • Increase the damage of the 1h weapon
  • Increase the defense of armor and shields
  • Remove the "minus" on the dexterity shield.

And what's the problem? Why does a 2h weapon subtract dexterity when 2h players are berserkers?! They don't wear armor! This is a huge mistake, because subtracting dexterity prevents people from choosing the "2h + armor" option. Why are you weakening this game model? The more different models available, the more interesting the game is!

Back to BattleGround. Clicking 100 attacks a day can really get you high. It's incredibly boring and further ruins the game's atmosphere. Instead of searching for gold from enemies and attacking them, we go to BattleGround. Not to mention that players who start later have trouble catching up. Back in the day, there was no BattleGround, and people played anyway. I understand you profit from BattleGround (new session costs - 250 mooncoins, faster leveling = more frequent purchases). Let's do it differently. Raise the prices of premium items, equipment, and gold by double! That should compensate for your profit. People will buy more expensive weapons. They'll save on BattleGround ;))

These changes are necessary for the game to have a meaningful impact and not be the same old game for 20 years!

Best regards!

Show comments (3)
McSzuler
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Posted Aug. 1, 2025, 8:09 a.m.

I agree, we have to do it

cvd CRATR.games
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Posted Aug. 1, 2025, 10:41 p.m.

Hi GARLWAR,

Thank you for your detailed feedback and for your incredible loyalty over all these years – 15–20 years with KnightFight is amazing, and we really appreciate that you and the community are still here supporting the game.

We’re glad to hear the launch of INT7 was so well‑received, and it’s always exciting to see players enjoy a fresh start.

Regarding your points:

1️⃣ 1H vs. 2H Balance
We’re aware of the long‑standing imbalance and know it’s a key topic for veteran players. A combat system update is part of our internal roadmap.

2️⃣ BattleGround
We understand now the mixed feelings about BattleGround. Completely removing it is not an option, but we are exploring adjustments to reduce its impact on the home server and make gameplay feel more engaging again.

We’re always listening to ideas about how to keep the game dynamic while respecting its roots, and feedback like yours is invaluable in shaping those updates.

Thank you again for taking the time to share your thoughts – and for sticking with us for so many years.

See you on the battlefield! ⚔️

Best regards,
The KnightFight Team

APULUS
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Posted Aug. 2, 2025, 6:43 p.m.

I disagree with everything. I've been playing since 2006 and I know this game well. That's fine. If you're afraid of losing with two-handed knights, you'll just have to choose the two-handed weapon instead of the one-handed one. I've been using only two-handed weapons for about 20 years. You can do it too. Have a good game.

NocnySokol
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Posted Aug. 1, 2025, 12:09 a.m.

True. 1 server with no access to BS wouldn't hurt your budget. anyways you don't have many new players playing it. most are same players from other servers creating another account or those coming back after years.

that would give us a feel of the KF from old days. it's very boring at higher levels.

and it makes it harder for people just staring it to chase the top.

Aeglos
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Posted Aug. 1, 2025, 1:12 a.m.
Edited by Aeglos Aug. 1, 2025, 1:12 a.m.

I am not totally agree with you. Because I see a lot of 2handers on my lvl with armor. I where armor myself at int 5...

but all the other stuff looks well spoken

Show comments (1)
GarlWar
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Posted Aug. 1, 2025, 1:19 a.m.
Edited by GarlWar Aug. 1, 2025, 1:19 a.m.

Thank you for your opinion ;)

Maybe I'll expand the thread with 2h + armor. If you have the same amount of gold for stats and the same level as your opponents, for example 50, 100 ... every 2h and 1h character deals more damage than 2h + armor. This is because 2h takes away a lot of dexterity. If this penalty were removed, 2h + armor characters would be stronger, but currently, they're the weakest possible character. The statistics show this. As a 2h + armor character, you have lower damage/defense than a pure 2h and 1h character. I think this is unfair and unnecessary.

Slach
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Posted Aug. 1, 2025, 5:29 a.m.

And I would also add that there should be some bots that give gold, the game would be better because you could hunt and get gold.

Show comments (2)
cvd CRATR.games
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Posted Aug. 1, 2025, 10:44 p.m.

Thank you for your suggestion!

Adding gold‑giving bots is also an interesting idea – we understand the desire to have more active hunting targets and opportunities to earn gold, especially on quieter servers.

Right now, our focus is on balancing PvP and improving the gameplay loop, but ideas like this are on our list for potential experiments in the future. If we decide to add new types of NPCs, hunting features or raids...
we would like it und of course we’ll share the details with the community first.

Thanks for helping us keep the game evolving ⚔️

Gadi
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Posted Aug. 2, 2025, 8:46 a.m.

There already are bots giving gold.
Just see the highscore and sort by gold+ :D

LordWrona
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Posted Aug. 1, 2025, 10:01 a.m.

People suggesting changes to KF, episode 2137.
I appreciate your (Players) faith and hope, I really do.

Show comments (1)
cvd CRATR.games
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Posted Aug. 1, 2025, 10:46 p.m.

💪🤘

Waldan71
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Posted Aug. 1, 2025, 1:07 p.m.

I've been reading, reading, reading, and... I completely agree with your statement!
Dear admins! It's really worth trying to make the game more fair and balanced for 1st- and 2nd-tier players.
I've been playing this game since 2009, and I have to admit, I have the best memories of the early days. I don't know if it's because there was no BS back then, or because the size of a knight's purse determined 80% of their strength?
More play on my home server, and the gold and experience gained thanks to it!
I support your ideas!

TragiskKo
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Posted Aug. 1, 2025, 7:38 p.m.

I agree, especially the battleground part. Please make a classic server without the battleground happen. I wouldn't miss it if you even removed it entirely. The chore of attacking undead bots every 5 minutes 100 times a day is literally the one reason I quit the game. It's too much. You completely burn out eventually.

cvd CRATR.games
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Posted Aug. 1, 2025, 10:05 p.m.

Thank you all for your posts and suggestions – we believe we’re getting pretty close to what you’ve been asking for.

However, we’re a bit surprised by the strong aversion to the BattleGround.
Removing it completely is not an option, but we are considering significantly slowing it down as a possible adjustment.

What do you think?

Ostaszewianin
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Posted Aug. 1, 2025, 11:12 p.m.

@cvd "but we are considering significantly slowing it down as a possible adjustment."

Is this significant limitation a reduction in the amount of experience received for battle points? This won't change the situation, players will just level up slower

Maybe you should finally remove this armor penalty?
Is it really that complicated to:

if($armorSkill>$oneHand+$twoHand) $defenceBonus=$dex*(($minDefence+$maxDefence)/100) - $penatlyFormula
else $defenceBonus=$dex*(($minDefence+$maxDefence)/100)

simply change it to $defenceBonus=$dex*(($minDefence+$maxDefence)/100)

Find a similar line in the game code and change it.

TragiskKo
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Posted Aug. 2, 2025, 12:45 a.m.
Edited by TragiskKo Aug. 2, 2025, 5:25 a.m.

@cvd "Removing it completely is not an option, but we are considering significantly slowing it down as a possible adjustment."

I cannot speak for all players, but I believe many of us feel exhausted by the sheer amount of time investment required in the battleground in order not to fall behind. With a 100 battle limit per day and a 5 minute wait time between battles, it currently takes roughly 8-9 hours to finish a daily battleground session. That's assuming your timing is near perfect, in reality it takes even longer than that on average. Back when I still played, there was nothing draining my motivation to play the game more than knowing I had another day of yet another 100 battles/9 hours of clicking every few minutes waiting for me.

If removing the battleground is not an option, I suggest you drastically reduce the battle limit per day. Perhaps you could cut it in half, or even bring it down to a quarter? Not only would player progression indirectly slow down, but time spent in the battleground would reach a far more reasonable level (which in my opinion is the main issue). I'm confident this would significantly lower mental fatigue of players and prevent them from burning out.

The entrance fee would remain the same, and by extension your profits. What do you think?

Gotrek24
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Posted Aug. 2, 2025, 7:35 a.m.

I agree with the need for change. Especially ensuring balance between 1H and 2H knights.

Unfortunately, the game no longer attracts as many players as it did 15 years ago, and there's no hope for a sudden change. In my opinion, the focus should be on ensuring as many current players as possible remain loyal to the game. ;)
The topic of changes (both major and minor) to the game has been discussed many times, but to no avail.

@cvd, you always write that you have a plan for changes, a roadmap for implementing these changes, and that you support or consider many of the changes suggested by players. You say you want to make the game more attractive to players, etc. Unfortunately, there are no directly visible effects for players. I've been playing in KF since 2009, and not much has changed since then. You're creating another server and talking about changes, but can you say that any changes will be implemented with the launch of INT7, or are you just considering them again?
Can you say this time when and what changes you'll implement?
When will we see the effect of the planned changes?

Twenry114
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Posted Aug. 2, 2025, 4:06 p.m.

As for Battleground, I think it's a real issue. In fact, if we start from the basic premise, Battleground is a very good idea on paper. It theoretically compensates for the lack of players on the original world by giving access to players from other servers. In reality, it has just become a progression boost. The fact is that it's become absolutely MANDATORY if you want to be competitive on a recent server, because it lets you progress at lightning speed.

Personally, that's what made me stop playing on the INT6 server. I was in the top 10, but the pace required to keep up with the best players farming Battleground was unbearable. That means doing 400 attack sessions on repeat, each time in a maximum of 4 days, to stay at the top. And it's true, the players at the top of the rankings on the INT6 server, the most recent one, are the ones who are the fastest at completing 400 attack sessions on the Battleground.

In my opinion, this situation has two negative consequences:

- The in-game world is losing interest. This can be seen, for example, in PvP (no one really wants to do too much, because losing too much EXP on lower-level targets means falling behind those who are farming EXP on the Battleground). This has an impact on attacking other players, but also on guild wars, which are not “optimized” for progress. And the potential gold gain from PvP on the original world is in any case too insignificant compared to what the Battleground yields (even the lowest-level zombies quickly yield more gold than the very rare goldies).

- It's boring. It's boring to have to click click click endlessly for weeks and months on end. On top of that, since the generation of zombies is sometimes very random, it can even be a chore to find a zombie you have a good chance of beating, which means you have to spend EVEN more time on it. And in the end, sooner or later, it ends up being discouraging. Take me and my friend VIKING, for example. We stopped playing because it takes too much time and too much effort. What's more, due to the frenetic pace, it's almost impossible to catch up at the top of the rankings if you fall behind, either by starting after everyone else or by taking a break (I experienced this myself when I took a month and a half off last Christmas, and it was torture trying to climb back up the rankings).

I think there are several possible areas for improvement for the battleground:

- Release a server without Battleground. This would theoretically be the ideal solution, to push for a more “authentic” experience like in the old days. But I also know that this is the least reasonable solution, because BG is an important source of income for CRATR's economic health.

- Reduce the maximum number of attacks per day. Today it is 100, which means between 8 and 9 hours of attacks. One could say, “Nothing is forcing you to do 100 per day.” Yes, but since it's possible, some will do it, and that will always force others to do it to stay competitive. Halving this maximum to 50 attacks per day would be ideal for me. That would mean completing a session of 400 attacks in 8 days to remain competitive.

What is NOT a good solution for me:

- Reducing the positive impact of the Battleground. If, for example, we reduce the EXP gain on the Battleground, it won't make the home world more dynamic. On the contrary, it could push people to risk even less of their EXP on the home world, since it could no longer be made up on the Battleground.

On the other hand, one possible solution would be to reduce the EXP penalty incurred when attacking a lower-level character. Conversely, increase the EXP gain when defeating a higher-level character. I've always found it a shame that it's capped at a maximum of 2 EXP.

And of course, I didn't mention it (and I can only refer to the thread started by Zhenriel on April 1, 2024, in the “Ideas” section of the Forum, which I found extremely insightful), but a rebalancing of 1H/2H/2H+Amor.

I'll stop there because this is already a very long message, haha. Thanks to those who read it. :)

APULUS
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Posted Aug. 2, 2025, 6:44 p.m.

I disagree with everything. I've been playing since 2006 and I know this game well. That's fine. If you're afraid of losing with two-handed knights, you'll just have to choose the two-handed weapon instead of the one-handed one. I've been using only two-handed weapons for about 20 years. You can do it too. Have a good game.

Show comments (2)
Twenry114
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Posted Aug. 2, 2025, 7:34 p.m.

Everyone knows what's optimized to play, yes... But that doesn't mean it's a good thing. The basic principle of a PvP game when there are multiple classes/character types is to balance them.

GarlWar
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Posted Aug. 2, 2025, 7:39 p.m.

Thanks for your comment!

In my opinion you think don't understand problem about imbalance between 1st- and 2nd-class weapons.
This is not a personal problem for me. I never had any problems in fights 1h vs 2h if I played 1h. If I was too weak, I would do 10 sessions of 400 fights and after a month and a half, I would start winning.
The real problem is that if a 2h player spends exactly the same amount of time in the game as a 1h player, 2h player is 30% stronger. Now do you understand what we are talking about? The power of knight should be based on the player's skill, not on the fact of choosing a particular class. This is kind of discrimination. The real lack of choice makes the game unfair for the players.

APULUS
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Posted Aug. 2, 2025, 6:55 p.m.

Do you know what the real problem with this game is? The ability to exchange gems for gold. There are people so rich (?) that they exchange hundreds of euros worth of gems for gold to dramatically increase their art and parry. This is the real problem and the downside of this game.

Show comments (1)
Ostaszewianin
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Posted Aug. 2, 2025, 10:52 p.m.
Edited by Ostaszewianin Aug. 2, 2025, 10:53 p.m.

It's true. We already have the first KF "champions"

first
second

Show comments (1)
Twenry114
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Posted Aug. 2, 2025, 11:04 p.m.

Seriously? This is ridiculous. Well done to them...

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