GarlWar
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Posted July 31, 2025, 11:43 p.m.
Thank you for open a new server - INT 7. We were really waiting for it! In my opinion you should open a new server every year! This game is really cool, and we all love it. That's why we've been here for 15-20 years. However, nothing in the world is perfect. This game also has a defects. Unfortunately, not everything has been fixed, and there are issues that require your work.
First of all, 2H weapons are much better than 1H if both players are at the same level. 2H players will win 95% fights. 1H players only have a chance if they have a higher level or much better stats. Do you plan to fix this problem? Anyone who has ever played KF knows this. Starting at level 11, one-handed players have no chance. It's similar even at levels 50, 70, 80, or 100. If a 1h player spends the same amount of gold on Strength and Dexterity as a 2nd-year player, but only on Strength, the 2nd-year player will deal 25% more damage than the 1hplayer. There are several solutions:
And what's the problem? Why does a 2h weapon subtract dexterity when 2h players are berserkers?! They don't wear armor! This is a huge mistake, because subtracting dexterity prevents people from choosing the "2h + armor" option. Why are you weakening this game model? The more different models available, the more interesting the game is! Back to BattleGround. Clicking 100 attacks a day can really get you high. It's incredibly boring and further ruins the game's atmosphere. Instead of searching for gold from enemies and attacking them, we go to BattleGround. Not to mention that players who start later have trouble catching up. Back in the day, there was no BattleGround, and people played anyway. I understand you profit from BattleGround (new session costs - 250 mooncoins, faster leveling = more frequent purchases). Let's do it differently. Raise the prices of premium items, equipment, and gold by double! That should compensate for your profit. People will buy more expensive weapons. They'll save on BattleGround ;)) These changes are necessary for the game to have a meaningful impact and not be the same old game for 20 years! Best regards! |
NocnySokol
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Posted Aug. 1, 2025, 12:09 a.m.
True. 1 server with no access to BS wouldn't hurt your budget. anyways you don't have many new players playing it. most are same players from other servers creating another account or those coming back after years. that would give us a feel of the KF from old days. it's very boring at higher levels. and it makes it harder for people just staring it to chase the top. |
Aeglos
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Posted Aug. 1, 2025, 1:12 a.m.
Edited by Aeglos Aug. 1, 2025, 1:12 a.m.
I am not totally agree with you. Because I see a lot of 2handers on my lvl with armor. I where armor myself at int 5... but all the other stuff looks well spoken |
Slach
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Posted Aug. 1, 2025, 5:29 a.m.
And I would also add that there should be some bots that give gold, the game would be better because you could hunt and get gold. |
LordWrona
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Posted Aug. 1, 2025, 10:01 a.m.
People suggesting changes to KF, episode 2137. |
Waldan71
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Posted Aug. 1, 2025, 1:07 p.m.
I've been reading, reading, reading, and... I completely agree with your statement! |
TragiskKo
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Posted Aug. 1, 2025, 7:38 p.m.
I agree, especially the battleground part. Please make a classic server without the battleground happen. I wouldn't miss it if you even removed it entirely. The chore of attacking undead bots every 5 minutes 100 times a day is literally the one reason I quit the game. It's too much. You completely burn out eventually. |
cvd
CRATR.games
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Posted Aug. 1, 2025, 10:05 p.m.
Thank you all for your posts and suggestions – we believe we’re getting pretty close to what you’ve been asking for. However, we’re a bit surprised by the strong aversion to the BattleGround. What do you think? |
Ostaszewianin
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Posted Aug. 1, 2025, 11:12 p.m.
Is this significant limitation a reduction in the amount of experience received for battle points? This won't change the situation, players will just level up slower Maybe you should finally remove this armor penalty? if($armorSkill>$oneHand+$twoHand) $defenceBonus=$dex*(($minDefence+$maxDefence)/100) - $penatlyFormula simply change it to $defenceBonus=$dex*(($minDefence+$maxDefence)/100) Find a similar line in the game code and change it. |
TragiskKo
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Posted Aug. 2, 2025, 12:45 a.m.
Edited by TragiskKo Aug. 2, 2025, 5:25 a.m.
I cannot speak for all players, but I believe many of us feel exhausted by the sheer amount of time investment required in the battleground in order not to fall behind. With a 100 battle limit per day and a 5 minute wait time between battles, it currently takes roughly 8-9 hours to finish a daily battleground session. That's assuming your timing is near perfect, in reality it takes even longer than that on average. Back when I still played, there was nothing draining my motivation to play the game more than knowing I had another day of yet another 100 battles/9 hours of clicking every few minutes waiting for me. If removing the battleground is not an option, I suggest you drastically reduce the battle limit per day. Perhaps you could cut it in half, or even bring it down to a quarter? Not only would player progression indirectly slow down, but time spent in the battleground would reach a far more reasonable level (which in my opinion is the main issue). I'm confident this would significantly lower mental fatigue of players and prevent them from burning out. The entrance fee would remain the same, and by extension your profits. What do you think? |
Gotrek24
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Posted Aug. 2, 2025, 7:35 a.m.
I agree with the need for change. Especially ensuring balance between 1H and 2H knights. Unfortunately, the game no longer attracts as many players as it did 15 years ago, and there's no hope for a sudden change. In my opinion, the focus should be on ensuring as many current players as possible remain loyal to the game. ;) @cvd, you always write that you have a plan for changes, a roadmap for implementing these changes, and that you support or consider many of the changes suggested by players. You say you want to make the game more attractive to players, etc. Unfortunately, there are no directly visible effects for players. I've been playing in KF since 2009, and not much has changed since then. You're creating another server and talking about changes, but can you say that any changes will be implemented with the launch of INT7, or are you just considering them again? |
Twenry114
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Posted Aug. 2, 2025, 4:06 p.m.
As for Battleground, I think it's a real issue. In fact, if we start from the basic premise, Battleground is a very good idea on paper. It theoretically compensates for the lack of players on the original world by giving access to players from other servers. In reality, it has just become a progression boost. The fact is that it's become absolutely MANDATORY if you want to be competitive on a recent server, because it lets you progress at lightning speed. Personally, that's what made me stop playing on the INT6 server. I was in the top 10, but the pace required to keep up with the best players farming Battleground was unbearable. That means doing 400 attack sessions on repeat, each time in a maximum of 4 days, to stay at the top. And it's true, the players at the top of the rankings on the INT6 server, the most recent one, are the ones who are the fastest at completing 400 attack sessions on the Battleground. In my opinion, this situation has two negative consequences: - The in-game world is losing interest. This can be seen, for example, in PvP (no one really wants to do too much, because losing too much EXP on lower-level targets means falling behind those who are farming EXP on the Battleground). This has an impact on attacking other players, but also on guild wars, which are not “optimized” for progress. And the potential gold gain from PvP on the original world is in any case too insignificant compared to what the Battleground yields (even the lowest-level zombies quickly yield more gold than the very rare goldies). - It's boring. It's boring to have to click click click endlessly for weeks and months on end. On top of that, since the generation of zombies is sometimes very random, it can even be a chore to find a zombie you have a good chance of beating, which means you have to spend EVEN more time on it. And in the end, sooner or later, it ends up being discouraging. Take me and my friend VIKING, for example. We stopped playing because it takes too much time and too much effort. What's more, due to the frenetic pace, it's almost impossible to catch up at the top of the rankings if you fall behind, either by starting after everyone else or by taking a break (I experienced this myself when I took a month and a half off last Christmas, and it was torture trying to climb back up the rankings). I think there are several possible areas for improvement for the battleground: - Release a server without Battleground. This would theoretically be the ideal solution, to push for a more “authentic” experience like in the old days. But I also know that this is the least reasonable solution, because BG is an important source of income for CRATR's economic health. - Reduce the maximum number of attacks per day. Today it is 100, which means between 8 and 9 hours of attacks. One could say, “Nothing is forcing you to do 100 per day.” Yes, but since it's possible, some will do it, and that will always force others to do it to stay competitive. Halving this maximum to 50 attacks per day would be ideal for me. That would mean completing a session of 400 attacks in 8 days to remain competitive. What is NOT a good solution for me: - Reducing the positive impact of the Battleground. If, for example, we reduce the EXP gain on the Battleground, it won't make the home world more dynamic. On the contrary, it could push people to risk even less of their EXP on the home world, since it could no longer be made up on the Battleground. On the other hand, one possible solution would be to reduce the EXP penalty incurred when attacking a lower-level character. Conversely, increase the EXP gain when defeating a higher-level character. I've always found it a shame that it's capped at a maximum of 2 EXP. And of course, I didn't mention it (and I can only refer to the thread started by Zhenriel on April 1, 2024, in the “Ideas” section of the Forum, which I found extremely insightful), but a rebalancing of 1H/2H/2H+Amor. I'll stop there because this is already a very long message, haha. Thanks to those who read it. :) |
APULUS
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Posted Aug. 2, 2025, 6:44 p.m.
I disagree with everything. I've been playing since 2006 and I know this game well. That's fine. If you're afraid of losing with two-handed knights, you'll just have to choose the two-handed weapon instead of the one-handed one. I've been using only two-handed weapons for about 20 years. You can do it too. Have a good game. |
APULUS
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Posted Aug. 2, 2025, 6:55 p.m.
Do you know what the real problem with this game is? The ability to exchange gems for gold. There are people so rich (?) that they exchange hundreds of euros worth of gems for gold to dramatically increase their art and parry. This is the real problem and the downside of this game. |
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I agree, we have to do it