APULUS
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Posted Aug. 7, 2025, 7 p.m.
Another big mistake was created on purpose. We also know by whom. Namely: Opening registrations a month or so before the server launches. This is not a serious matter. Registrations should open when the server launches, which is August 8th. For obvious reasons that I think most people will understand.**** |
NocnySokol
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Posted Aug. 11, 2025, 2:10 p.m.
BS kills the fun and kills the server quicker... Then you end up having 20 players in top doing 3 fights a day, going 'tavern' for 12hrs and fighting bots on BS. I thought the idea of Battleserver was to make it possible to fight players from other servers to keep the game live, combine them together into 1 common world as there was small activity on older servers. I understand it's useful for higher levels otherwise it would take months to make a level just from missions at higher levels. Make it available from 50 or even 100lvl. It should be an additional opportunity to make some extra gold or exp... not the main place of fighting. People complain there are no farms of servers and go for gold on BS. |
UchiaSasuke
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Posted Aug. 13, 2025, 8:33 p.m.
Edited by UchiaSasuke Aug. 13, 2025, 8:44 p.m.
First of all, good evening everyone. Yes, 100 battles may seem excessive to most players. But many players have completed them. They absolutely deserve to earn something for their time and effort. I know players who, with the right strategy, have completed 800 battles in just 7 days. For some, it can take two weeks or even a month. My advice on this matter is to keep everything the same. Those who haven't completed their battles should play on one account with two people. Since most members are okay with 50 battles, find another person to share the account with and split the 50-50 battles. Admins, my only request is that if you're considering a drastic change, please try this only on the int7 server. If it works, add it to other servers. This applies to the battle server as well; if necessary, use a different database. |
GarlWar
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Posted Aug. 14, 2025, 2:37 a.m.
In response to Emrys. I read your post very carefully. First, I'd like to thank you for very substantive analysis, which allows us for a high-level discussion—not based on emotions, but on facts. You raised two completely separate issues:
AD issue #1, I analyzed your duel simulation for player levels 11, 29, and 43. The facts you presented lead to a completely different conclusion. The imbalance between 1h and 2h is even much bigget than I previously showed! Based on my calculations, 2h is 20-35% stronger. At level 11, it's even stronger by... 66%! You made a calculation error and increased the defense of the 1h player, but I'll elaborate on that in a comment to your post. Your simulation also applies to level 29. However, you didn't pay attention for the fact that between levels 26 and 32 there are five "empty" levels because 2h players can't buy better weapons. Therefore, 2h players often wear armors for 3/6 points. Therefore, this level isn't a reliable indicator for the simulation. Regardless, the 2h player's advantage is about 15-20%. You made a similar error in the level 43 simulation. You didn't pay attetion for the fact that at level 44 2h player buys a new, much stronger sword. Therefore, you significantly underestimated the 2h player's damage. Furthermore, in this simulation, 1h player has very high defense. The higher the 1h defense, the bigger is difference in critical damage between 1h and 2hl. In this case, 2h hits 150 damage in round 1, and 1h hits 110, a difference of almost 50%. You probably made a very superficial comparison of 1h defense/damage with 2h, saw that they were similar, and based on that, assumed there wasn't much difference. However, your mistake, in my opinion, was that: Regardless, your simulations confirm that the advantage of 2h over 1h is really huge. AD issue #2 I agree with you, Emrys, that if changes are made to the operation of the battle server, they should apply to INT 7. Gaia already wrote about this: we don't change the rules during the game. If we have level 400 players who have built accounts on the battle server, closing the battle server will effectively mean that a player at level 150 will never catch up to a player at level 400. However, I'm not talking about old servers and old accounts, but about the newest server: INT 7. You're reiterating the argument Pappas made: "without the battle server, I'll never be able to catch players who have changed gold for mooncoins." Look at page #1 for my answer. Your claim is false. The situation is completely the opposite. Thanks to the battle server and 100/24 hour battles, the gap between players who exchanged gold for mooncoins (I'll call them "strong players" from now on) and those who didn't (hereinafter "average players") increases even further! For every 400 sessions, you receive gold for 3-4 stat points. This applies to both strong and average players. Therefore, in the battle server system, the chance of "catching" these strong players is 0%. Math. 20 battle sessions x 4 = +80 to stats. 5 (stats at level 1) + 80 = 85. Strong players start with stats of 50 +. 50 + 80 = 130. 85 vs. 130. 0% chance of victory, or maybe 1%? In a system where there's no battle server, you have a much better chance of equalizing! For a simple reason: If you both have the same level and the stat costs of the average player are 5-10x (500% +) lower than the costs of the strong player, then day by day the weaker player gets closer and closer to the strong player. Here's an illustrative example: a 1,000-meter race. You start at 1 meter, and your opponent at 350. You have 1,000 meters to run, and he has 650 meters to run. Your speed is 25 km/h, and his is 5 km/h. Slowly, but surely, you'll be getting closer. Here's a real-world example: At level 1, one stat costs 5 gold. Your opponent needs 4,000 gold for one. Who will build an advantage faster? "Those who haven't completed their battles should play on one account with two people. Since most members are okay with 50 battles, find another person to share the account with and split the battles 50-50." I've been playing this game for many years. And I can tell you one thing: Those who quit this game do it, because of the battle server system. Not everyone has the mentality to tolerate anyone could beat you without any problem. The vast majority don't want to be beaten. Given the choice between doing 100 fights a day (and ruining their entire professional, personal, and family lives) or quitting the game, they choose option number 2. Besides, read other players' comments; this isn't just my opinion. I understand you're capable of doing 100 attacks a day. I can do it too, and you've even received medals in the past. However, I know what it's like. Cost. The question is: are we creating a game for a very narrow group of "crazies" (playing over 10 hours a day) or one accessible to everyone and offering equal opportunities? Personally, I choose option number 2. No battle server in any form. Only playing on a home server – that's where life and competition happen. No playing for dozens of hours a day. The profits for the game owners can be compensated by raising the price of items/premiums. Without a battle server, people will accept that. Besides, if someone completely disagrees with me, I think there'splace for compromise. Just open only server called "CLASSIC." |
GarlWar
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Posted Aug. 15, 2025, 11:28 a.m.
Dear CVD &PATTI I read that you're testing INT 7 for new skills for 1-H player and creating some balance. Can you also test this on a 2h + armor knight? I mean, can you remove "-dexterity" from a 2h weapons? Right now, subtracting dexterity from a 2h weapon kills the play 2h + armor. This type of knight isn't the strongest, it's the weakest... This is because of the 2h weapon's subtraction of dexterity. This can be done very simply: replace the "-" on a "+." Don't even change any numbers. For example, a weapon 56 2h point with "-10 dexterity" would have "+10 dexterity." Just change it to "+10 dexterity." This applies to other weapons as well. This won't disrupt any balance and will open up the possibility of playing a 2h + armor game. |
GarlWar
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Posted Aug. 16, 2025, 12:20 p.m.
Allow me to offer a final summary of the battle server discussion. I started a forum thread over two weeks ago, and everyone who was interested commented here. I've carefully read all the comments on the forum, as well as the discussion on Discord. The conclusion is this: Almost everyone participating in the discussion agrees that playing 10-12 hours a day on a battle server system (100 attacks/24 hours non-stop) is unacceptable and creates a pathological state. Above all, it ruins the enjoyment of the game. Therefore, many people believe that the next server (INT 7) should be based on the classic system, without the battle server, i.e., the pre-2011 version. We simply don't want to repeat the same series (INT 1, 2, 3, 4, 5, 6, 7 ad infinitum). I realize that every player has different preferences. That's why there are also defenders of the current battle server system, but these are just two people: Pappas (supported by his colleague Emrys) and DOSKYNG. Let's be honest – these are players who have been spending 10-12 hours a day here for many years, playing on a large number of accounts on various worlds, and clicking every 5 minutes all day long is no problem for them. Pappas is a top-tier player by level, while DOSKYNG, at INT 6, constantly makes 100 attacks a day. It's therefore obvious that these two players will be top-tier and top-tier at INT 7, as they play all day without a break. It's no wonder the fish are happy in the water. On the other hand, we have almost the entire top INT 6 rankings (i.e., players at the highest levels who play similarly to PAPPAS and DOSKYNG) who oppose the current 100/24/365 battle server. This is Twenry114, YOG, WALDAN, and GAJA. These aren't amateurs, but professionals – the best players on the newest server. A player who was top 1/top 2 on INT 6 for a while also commented here, but who didn't want to give his name in-game. I myself was often at the top of the leaderboards on various worlds, but I abandoned the game after a few months precisely because of the battle server. The same was true for many of my two INT 6 teammates, who were top 10 but quit after 3-4 months. Many German players on INT 6 also had very strong accounts at the beginning of the game, but ended up at level 35-50. There was also a player who was top 3 on INT 6 who deleted his account at level 100 because he was fed up with the battle server. Those criticizing the battle server aren't "seasonal" or "amateur" players; they're the best of the best, the most active and knowledgeable people who have been here for 15-20 years. Gaja pointed out that 100 attacks per 24 hours (playing 10-12 hours a day) creates an unhealthy environment that can lead to addiction. Twenry114 on Discord argued that the game shouldn't be tailored to a small percentage of fanatics who can play 24/7, but to average players who are looking for entertainment, not 24/7 click-baiting. 95% of players are "average players," and thanks to them, there's competition, wars, alliances, teamwork, the political situation on the server evolves, and so on. If we discourage average players, the game will lose its meaning. Financial benefits don't accrue to 5 people who spend €100 a month, but to 95 people who spend €10-15 a month. Twenry114 rightly wrote here that the best players on a server, if they stop having time to play 12 hours a day, simply quit because they "don't want to drown" and become farms for the rest of the server. I personally know dozens of people who not only think this way, but vote this way. They vote by leaving the game because of the battle server. You can open an INT 7 battle server with 100 attacks/24 hours/365 days, but it will end up like INT 6. The server will become dead, and no one will see the point or have any motivation to play. Perhaps PAPPAS and DOSKYNG will have fun on the server, playing 12 hours a day and reaching the top 1 and 2, but beyond that, the vast majority will abandon the game again after 3, 4, or 6 months. New players will come and do the same thing as their predecessors. Many thousands of people played on Polish servers between 2007 and 2011, when there was no battle server. After the battle server was launched, there was no increase in player numbers, only a drastic decline. Please take this into consideration. |
UchiaSasuke
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Posted Aug. 16, 2025, 5:01 p.m.
I will also share my final thoughts. Increase the efficiency of the 99 battles in BS. Do not set a limit. Add new items. This way, strategy and competition will continue even at high levels. Paying particular attention to shields in items. A shield purchased with MC is only 0.5 points higher than a shield purchased with gold at the next level. Doing this at lower levels makes sense, as the gold can be used to boost stats, but it seems unnecessary afterward. I think the incentive here needs to be adjusted. These are my thoughts for now. |
Ostaszewianin
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Posted Aug. 16, 2025, 11:24 p.m.
Here are my thoughts:
Some people have forgotten that the game is supposed to be a pleasure to play and have fun, not a rat race for the highest rankings. Game producers - remember this too. We are all one community :) |
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Apulus, could you use a larger font? It's almost impossible to see anything.
By the way, your suggestion has been 100% taken into account. CRART.games has decided to delay the server launch.