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moonID.net - Please discuss stuff about moonID hereDiscussions → We need changes in KnightFight before INT 7 start

APULUS
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Posted Aug. 7, 2025, 7 p.m.

Another big mistake was created on purpose. We also know by whom. Namely: Opening registrations a month or so before the server launches. This is not a serious matter. Registrations should open when the server launches, which is August 8th. For obvious reasons that I think most people will understand.****

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GarlWar
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Posted Aug. 7, 2025, 9:27 p.m.

Apulus, could you use a larger font? It's almost impossible to see anything.

By the way, your suggestion has been 100% taken into account. CRART.games has decided to delay the server launch.

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APULUS
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Posted Aug. 8, 2025, 6:16 p.m.

Maybe I didn't express myself well. Registrations were supposed to start when the server launches, not a month before. Was I clearer? Otherwise, postponing is pointless.

NocnySokol
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Posted Aug. 11, 2025, 2:10 p.m.

BS kills the fun and kills the server quicker...
Everyone chasing 10th lvl to get to BS to be 1st and be ahead of everyone...

Then you end up having 20 players in top doing 3 fights a day, going 'tavern' for 12hrs and fighting bots on BS.

I thought the idea of Battleserver was to make it possible to fight players from other servers to keep the game live, combine them together into 1 common world as there was small activity on older servers.
Now we have 50 active players from all worlds and hundreds of bots... it doesn't sound like an achievement.

I understand it's useful for higher levels otherwise it would take months to make a level just from missions at higher levels.

Make it available from 50 or even 100lvl.

It should be an additional opportunity to make some extra gold or exp... not the main place of fighting.

People complain there are no farms of servers and go for gold on BS.
There'll be more chances to catch someone with gold when there are more players on the server itself, because players won't seat in tavern for most of the day.

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APULUS
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Posted Aug. 11, 2025, 3:21 p.m.

You and I are enemies on every server, but on this occasion I completely agree with everything you say. There used to be a time when the BS only had live players from every server in the world, and it was much nicer. Since they added zombies, they've ruined everything.

Gadi
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Posted Aug. 12, 2025, 4:19 p.m.

I agree.
The original idea of BS was probably to compare players from all worlds.
But, honestly, who does waste his BS attacks for attacking other players?
Main purpose of BS (for players) is quick levelling through high XP zombies.
And thus it is more easy to automate this task. That's why many players are able to do their 100 attacks in minimal time (12 attacks per hour = 8 hours and something).

But main purpose of BS for CRATR is money income. There is no other noble reason. And that's why cheaters are tolerated - until they pay for their BS.

Is there anyone enjoying attacking zombies a find it challenging? Really?

UchiaSasuke
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Posted Aug. 13, 2025, 8:33 p.m.
Edited by UchiaSasuke Aug. 13, 2025, 8:44 p.m.

First of all, good evening everyone.
Judging by the conversations, you seem to have generally concluded that two-handed accounts are better. (I don't understand your basis for this assumption.) I did some research. I compared one-handed and two-handed accounts myself. My results, considering the game mechanics, indicate that I haven't seen, and I don't think, any advantage to either side.
My research focused on level 11, level 29, and level 43. We can expand on this research based on your thoughts. In the images below, I've created two different characters with nearly identical stats, spending the same amount of gold. I've listed all their expenses so anyone with a question mark can check.
Let's talk about the game mechanics. Every member here has lost battles they can't understand. Let's not forget that luck plays a role in the game. Two-handed and one-handed accounts with similar stats will defeat each other by whoever takes the most rounds. Examine the damage and you'll understand.
https://hizliresim.com/nau7vvg
https://hizliresim.com/rhh4dhb
https://hizliresim.com/30s1t5a
Besides this, another topic is the battle server.
I want to say this to those who initially thought this was ridiculous. If it were 2009, I might agree with you. Because back then, there were over 200 players on each server, and in-game competition was intense. Everyone was watching out for each other's attacks. Loot earnings and the highest levels hadn't even been seen yet. The game had a certain excitement compared to today. But now, only 20 people are playing on some servers. We have a new server, and I think there will be 172 more registered players. Do you think they'll all be playing like they did in 5 months? I doubt it. If you ask me, what does this have to do with the situation? If the battle server is canceled right now, the person who exchanges the most mooncoins will win the game by a landslide, and you can't catch them with just the server. Because they won't let you get close to them. They'll be the only one on the server who can hold gold. When you're pressing a stat, it doesn't matter which one you use. You'll spend about twice as much gold. Or, let me put it this way, the person who exchanges mooncoins for gold. While they're hitting stats of the same level, you'll be collecting the same amount of money to hit one stat while they're hitting two stats. This way, no one can catch up without a battle server.

Yes, 100 battles may seem excessive to most players. But many players have completed them. They absolutely deserve to earn something for their time and effort. I know players who, with the right strategy, have completed 800 battles in just 7 days. For some, it can take two weeks or even a month.

My advice on this matter is to keep everything the same. Those who haven't completed their battles should play on one account with two people. Since most members are okay with 50 battles, find another person to share the account with and split the 50-50 battles.

Admins, my only request is that if you're considering a drastic change, please try this only on the int7 server. If it works, add it to other servers. This applies to the battle server as well; if necessary, use a different database.
[ Emrys ]

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UnderCloud
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Posted Aug. 16, 2025, 8:43 a.m.

Well, you spend more for 1h knight, so probably you won't have the same skills as 2h guy. 7300 gold as I see on the second image + more mooncoins than 2h knight. Maybe here is the biggest disadvantage of 1h.

GarlWar
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Posted Aug. 14, 2025, 2:37 a.m.

In response to Emrys.

I read your post very carefully. First, I'd like to thank you for very substantive analysis, which allows us for a high-level discussion—not based on emotions, but on facts.

You raised two completely separate issues:

  1. the imbalance between 1h and 2h—you believe there's not much difference;
  2. the battle server—you believe the current system is correct and see no need for change.

AD issue #1,

I analyzed your duel simulation for player levels 11, 29, and 43. The facts you presented lead to a completely different conclusion. The imbalance between 1h and 2h is even much bigget than I previously showed! Based on my calculations, 2h is 20-35% stronger. At level 11, it's even stronger by... 66%! You made a calculation error and increased the defense of the 1h player, but I'll elaborate on that in a comment to your post. Your simulation also applies to level 29. However, you didn't pay attention for the fact that between levels 26 and 32 there are five "empty" levels because 2h players can't buy better weapons. Therefore, 2h players often wear armors for 3/6 points. Therefore, this level isn't a reliable indicator for the simulation. Regardless, the 2h player's advantage is about 15-20%. You made a similar error in the level 43 simulation. You didn't pay attetion for the fact that at level 44 2h player buys a new, much stronger sword. Therefore, you significantly underestimated the 2h player's damage. Furthermore, in this simulation, 1h player has very high defense. The higher the 1h defense, the bigger is difference in critical damage between 1h and 2hl. In this case, 2h hits 150 damage in round 1, and 1h hits 110, a difference of almost 50%.

You probably made a very superficial comparison of 1h defense/damage with 2h, saw that they were similar, and based on that, assumed there wasn't much difference. However, your mistake, in my opinion, was that:
a) you didn't calculate the AVERAGE damage in round 1h (average damage - average defense) and assumed that 5-10 points to the left or right doesn't make much difference, when in practice it makes a huge difference;
b) you underestimated 2h's damage by running the simulation when he only needed 1 level for a much better weapon (level 44);
c) in the first case, you miscalculated the defense of the 1h player (level 11);
d) When simulating a 1-hour fight with a level 43 tank, you didn't take critical damage into account, even though critical damage has a significant impact on the outcome of the fight.

Regardless, your simulations confirm that the advantage of 2h over 1h is really huge.

AD issue #2

I agree with you, Emrys, that if changes are made to the operation of the battle server, they should apply to INT 7. Gaia already wrote about this: we don't change the rules during the game. If we have level 400 players who have built accounts on the battle server, closing the battle server will effectively mean that a player at level 150 will never catch up to a player at level 400.

However, I'm not talking about old servers and old accounts, but about the newest server: INT 7.

You're reiterating the argument Pappas made: "without the battle server, I'll never be able to catch players who have changed gold for mooncoins." Look at page #1 for my answer. Your claim is false. The situation is completely the opposite. Thanks to the battle server and 100/24 hour battles, the gap between players who exchanged gold for mooncoins (I'll call them "strong players" from now on) and those who didn't (hereinafter "average players") increases even further! For every 400 sessions, you receive gold for 3-4 stat points. This applies to both strong and average players. Therefore, in the battle server system, the chance of "catching" these strong players is 0%. Math. 20 battle sessions x 4 = +80 to stats. 5 (stats at level 1) + 80 = 85. Strong players start with stats of 50 +. 50 + 80 = 130. 85 vs. 130. 0% chance of victory, or maybe 1%?

In a system where there's no battle server, you have a much better chance of equalizing! For a simple reason: If you both have the same level and the stat costs of the average player are 5-10x (500% +) lower than the costs of the strong player, then day by day the weaker player gets closer and closer to the strong player.

Here's an illustrative example: a 1,000-meter race. You start at 1 meter, and your opponent at 350. You have 1,000 meters to run, and he has 650 meters to run. Your speed is 25 km/h, and his is 5 km/h. Slowly, but surely, you'll be getting closer.

Here's a real-world example: At level 1, one stat costs 5 gold. Your opponent needs 4,000 gold for one. Who will build an advantage faster?

"Those who haven't completed their battles should play on one account with two people. Since most members are okay with 50 battles, find another person to share the account with and split the battles 50-50."
-> I didn't believe you wrote this. I understand you're proposing a multi-account game? One person playing for 5-10 people? Could this situation last for months, or even years? Or maybe we should just immediately unleash a bot, AI, or whatever we want to call it. There's no difference. That's reducing the game to absurdity.

I've been playing this game for many years. And I can tell you one thing: Those who quit this game do it, because of the battle server system. Not everyone has the mentality to tolerate anyone could beat you without any problem. The vast majority don't want to be beaten. Given the choice between doing 100 fights a day (and ruining their entire professional, personal, and family lives) or quitting the game, they choose option number 2. Besides, read other players' comments; this isn't just my opinion.

I understand you're capable of doing 100 attacks a day. I can do it too, and you've even received medals in the past. However, I know what it's like. Cost. The question is: are we creating a game for a very narrow group of "crazies" (playing over 10 hours a day) or one accessible to everyone and offering equal opportunities? Personally, I choose option number 2. No battle server in any form. Only playing on a home server – that's where life and competition happen. No playing for dozens of hours a day. The profits for the game owners can be compensated by raising the price of items/premiums. Without a battle server, people will accept that.

Besides, if someone completely disagrees with me, I think there'splace for compromise. Just open only server called "CLASSIC."

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GarlWar
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Posted Aug. 14, 2025, 2:43 a.m.

My notes on your simulations:

Screen AD 1

1 dexterity point = 0.175 bonus point.
27 dexterity - 5 = 22.
22 * 0.175 = 3.85
Total defense:
Min: 2.5 + 4.5 + 3.85 = 10.85 (you wrote 11.73)
Max: 4.5 + 7 + 3.85 = 15.35 (you wrote 19.23)

Average defense: 13.1
Average damage: 12.95

We start a fight between two level 11 knights: 1 h vs. 2 h

Round 1:
2h: 34.5 - 12.95 = 21.55 damage
1h: 12.95 - 0 = 12.95 damage

In the example you provided, the 2h player is 66% stronger than the 1h player!
If the 1h player hits 13 times and the 2h player hits 8 times, the 2h player will still win the fight ;)
The difference is simply absurd.
This is the case at level 11, but I chose examples where the difference was 20-35%. You confirm with your calculations that sometimes this advantage is as much as 66%! This means a huge imbalance between the 1h and 2h players.
This is a drastic flaw in the game.

Screen AD 2
Level 29
2h
Average damage: 81.3

1 hh
Average defense: 28.61
Average damage: 45

1 round of combat:
2 h damage: 52.69
1 h damage: 45

2 h takes 15% more.
However, in this simulation, you didn't take into account that
2 h have new weapons at levels 26 and 32. During this
break, 2 h often equip armor and then remove points.
Certainly, if I use this method. Therefore, the damage in 1 hour
would be even lower, and the difference could reach 18 or 20%.

Screen AD 3
Level 43
At level 44, 2h can buy better weapons. When comparing tanks vs. 2h, you should consider the benefits to 2h resulting from almost 50% more damage on critical hits.

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UchiaSasuke
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Posted Aug. 14, 2025, 4:40 a.m.

First of all, thank you for your careful review and response.
I didn't analyze the inconsistencies in damage and defense using my own system. While browsing the forum, I found a calculation site in previous threads and used it. Perhaps I entered the wrong values, but I can't quite remember. I noticed this when I used my own system. The inconsistency in weapon damage is apparent. I sharpened both two-handed and one-handed weapons three times. Perhaps that's why we didn't achieve the same results. When I looked at defense, I got better results there. I'll look into these in detail tomorrow and consider this further.

Yes, you're right about the critique. Two-handed players can deal a greater damage difference because they have higher damage. I'm aware of that. But the game we play doesn't follow such a sharp mathematical progression. We don't fight in a system where everything is equal. If it were, we wouldn't "sometimes" suffer ridiculous losses. That's why I say there's no advantage.

Also, I intentionally left the skills of the two-handed character unused. Even if there were weapons next to them, all the weapons I bought were purchased with Mooncoins. So, they were the best weapons available for that level.

If I can, I could progress my research to 10-20-30-40-50 for the next level, or perhaps develop a strategy based on the initial soul stones. I think this would make more sense.

-Off-topic-
Also, I noticed today while looking at shields. I saw that their defensive values were very low, with shields only being 1 level better after 3 levels. I also noticed that shields purchased with mooncoins didn't make much of a difference. At least not at the beginning. A noteworthy adjustment could be made here, dear admins :) [ Emrys ]

Twenry114
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Posted Aug. 14, 2025, 6:14 p.m.

I agree that the pace is unsustainable. Without necessarily wanting to be the best at all costs, it seems normal to me in a PvP game that focuses its gameplay on player-versus-player combat to at least hope to be competitive. Today, being competitive, as GarlWar and so many others have said, means stringing together sessions of 400 attacks without a break and 100 attacks per day. And yes, it is possible to do that. You know that, Emrys, because the character I gave you on INT6, I got it into the top 10 of the rankings that way, by doing sessions over and over and over again.

And if I stopped playing on INT6 and gave you that character, it's precisely because it exhausted me to do so. People might say, “Nothing is forcing you to do it.” Yes, but it doesn't really work that way. As GarlWar said, our goal is to be among the best, which is ‘human’ and normal. So even if it “bores” us, we do it anyway, so as not to fall behind. And once again, as he said, I'd rather just quit than resign myself to letting my character slowly sink. I experienced this last Christmas when I decided to take a few weeks off to enjoy the holidays. It was disastrous for my ranking, and I had to work hard to climb back up, haha.

And yet, I managed to catch up and complete these sessions at a frenetic pace for months because I consider myself lucky to have the means to do so (access to my phone and a computer at work, being a geek, and having few family obligations), but I am aware that this cannot be the norm. As GarlWar said (once again), I'd rather the game be accessible to as many people as possible, so that there are more wars, more PvP, more competitiveness, and more challenges, than to reserve the game for an elite group of 10 players (at most) who can keep up with the pace.

Look at the top of the INT6 rankings. Who can seriously compete today? Pappas, Ahmanet, Escanor, Gaja, and Valdez. And of those five I mentioned, not all of them can keep up with 100 attacks per day; it's mainly Pappas and Ahmanet. Good game to them, I'm not criticizing them, far from it! But objectively speaking, this system is too demanding. There was Yog not long ago, but he told me he stopped because he got tired of the BG.

When I started in June 2024 on INT6, a lot of players on INT6 were managing to do 100 attacks per day. Almost all the UL, PL, and Black Templars. And little by little, everyone slowed down. A year later, the gap between the two or three players who managed to keep up and everyone else widened considerably. This created a general lack of motivation (in my opinion), apathy on the server, and a lack of activity. Everyone seems to be in “oh well, nevermind” mode.

So yes. Even though I understand that it can be hard to watch from the perspective of someone for whom Battleground isn't a challenge, I think it's important to make the experience more accessible to as many people as possible. We shouldn't think that it will ruin our efforts. We should think that it will bring us more allies, more enemies, more gameplay, more action, more life. :)

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UchiaSasuke
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Posted Aug. 16, 2025, 12:35 a.m.

Look at the top of the INT6 rankings. Who can seriously compete today? Pappas, Ahmanet, Escanor, Gaja, and Valdez. And of those five I mentioned, not all of them can keep up with 100 attacks per day; it's mainly Pappas and Ahmanet. Good game to them, I'm not criticizing them, far from it! But objectively speaking, this system is too demanding. There was Yog not long ago, but he told me he stopped because he got tired of the BG

Let's clarify a few things. I'm using the player's name because you used it. I don't hold a grudge against anyone.
You say that “Yog” left because he was tired of BS, or at least that's what he told you. I don't think that's the real reason. When unarmed players were added to BS, “Yog” was the first to notice this at high levels. As far as I recall, he started noticing it in February and easily earned 4 BP. Until about a month ago, he was completing 100 battles a day and leveling up very quickly. He closed the level gap with Ahmanet and even surpassed him. I'm not entirely sure about these details, but he achieved this within a five-month period. Almost everyone on the Int6 server focused on their battle skills for the battles they fought with the unarmed ones. I'm included in that. I think most players are currently experiencing this issue in BS. They can’t win the battles. That’s why they’re not entering BS or playing as they used to. What I mean is, the players who are currently benefiting the most from BS are completing 100 battles a day, or even more if necessary, and they don’t get bored with the game because they’ll receive their rewards. No one suddenly gives up something they’re successful at just because they’re bored. There must be a reason, and I think this is it.

The reason I want to keep the daily battle count the same (100) is that I want to see the difference between those who devote time to the game and those who don't. You're talking about 50 battles a day. This is child's play for those who do 100 battles, but it can be a bit difficult for those who can't complete 100 battles. Why should players who dedicate this much time to the game fall behind? After all, this isn’t impossible. We’ve proven it both technically and by seeing that more players can do it. Why are you lowering this level? I think the reason you want to do this is because you can’t or haven’t been able to dedicate this much time to the game. Now I ask you: I can dedicate this much time to the game, and the game’s normal distribution is like this. What’s my mistake here? Why would I want to lower my own level?

I’ll say it again: I have no ill will toward anyone. I’m just expressing my thoughts.

Twenry114
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Posted Aug. 16, 2025, 3:39 a.m.

I can do it, Emrys. :) I can do it. You've got the character I gave you on INT6 (that's me, Origin), so you can see from the history of the battleground sessions I was doing before I gave you the character that I was generally able to do my sessions very quickly. :) But just because I personally managed to do it doesn't mean I think it's a good thing, or that it's 'healthy'. That's all I'm trying to say. Yes, there will always be a handful of players who manage to do it. But I'll ask you again, who today does their battleground sessions in four days with 100 attacks a day? I don't know if that's changed, but when I stopped playing INT6, it was only Pappas, Ahmanet, Gaja and Escanor who managed to do it consistently. Valdez managed to do it most of the time but not always, because I'd made it my mission to overtake him in lvl and I ended up doing it. XD

But what about all the others behind? Well, most of them have lost motivation and don't even do 400 attacks in 7 days. Which is bad:

  • for the competitiveness of the server, because you end up being the strongest, but what's the point if there's no one left to challenge you?
  • for server activity, because everyone drops out. INT6 is already deserted and, in the end, it's more active in the low lvl bracket (below 100) because players have arrived more recently.

I understand your point of view, Emrys. It's a question of rewarding players who put in a lot of effort. But right now that investment is inordinate. And it's not just my feelings; as I said, the INT6 situation proves it. The server is a year and a few months old, and huge gaps have already opened up and the server is already dead.

50 attacks a day, that's 4 hours of time. That's already a huge investment of time. I understand what you mean about rewarding those who invest the most, but this means that the game is reserved for an elite group of hardcore gamers. But does the game have the population for that? I don't think so.

The risk, I tell you, is that everyone will stop, like me, like others. And that in a few years' time, all that'll be left is less than a dozen determined gamers. Who, I think, will sooner or later tire of the game. Because what's the point of being the best in a PvP game, if there are no rivals? Personally, I'd prefer the game to be a little easier for everyone, and to have 20 rivals rather than 3. XD

The character I gave you on INT6 was given to me by Heimdall. When I took him over, I had this twenty or so rivals. By the time I gave him to you, I was surpassed only by Pappas, Ahmanet, Escanor and Gaja.

That's why I've been campaigning for a reduction in the number of attacks per day, even if I personally could manage it. I find it too hard. And sooner or later, this difficulty will kill the game, driving all the players away. Difficulty is essential in a game, to reward, as you say, the most invested players. A game without any difficulty sucks. But a game with insurmountable difficulty (especially where real time is involved) is just as bad. :)

Yes, if everyone manages to do their 50 attacks, it's going to be less of an advantage for me, who used to be able to do 100. But I'd rather have fun and be beaten by more players than be the strongest, alone.

UchiaSasuke
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Posted Aug. 16, 2025, 4:46 a.m.

Perhaps instead of reducing the number of battles, we could consider reducing the time between battles? I would prefer to reduce it by half or to 2-3 minutes.

By the way, I still think you're mistaken about one thing. Players stopped fighting in BS because they couldn't get 4 BP. They stopped fighting because they spent 250 MC and couldn't even get 400 BP in return. Check the rankings when you enter BS with your account on the Int1 server. You'll understand what I mean much better, my friend. Have a good game.

GarlWar
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Posted Aug. 15, 2025, 11:28 a.m.

Dear CVD &PATTI

I read that you're testing INT 7 for new skills for 1-H player and creating some balance.

Can you also test this on a 2h + armor knight? I mean, can you remove "-dexterity" from a 2h weapons?

Right now, subtracting dexterity from a 2h weapon kills the play 2h + armor. This type of knight isn't the strongest, it's the weakest... This is because of the 2h weapon's subtraction of dexterity.

This can be done very simply: replace the "-" on a "+." Don't even change any numbers. For example, a weapon 56 2h point with "-10 dexterity" would have "+10 dexterity." Just change it to "+10 dexterity." This applies to other weapons as well. This won't disrupt any balance and will open up the possibility of playing a 2h + armor game.

GarlWar
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Posted Aug. 16, 2025, 12:20 p.m.

Allow me to offer a final summary of the battle server discussion. I started a forum thread over two weeks ago, and everyone who was interested commented here. I've carefully read all the comments on the forum, as well as the discussion on Discord.

The conclusion is this: Almost everyone participating in the discussion agrees that playing 10-12 hours a day on a battle server system (100 attacks/24 hours non-stop) is unacceptable and creates a pathological state. Above all, it ruins the enjoyment of the game. Therefore, many people believe that the next server (INT 7) should be based on the classic system, without the battle server, i.e., the pre-2011 version. We simply don't want to repeat the same series (INT 1, 2, 3, 4, 5, 6, 7 ad infinitum).

I realize that every player has different preferences. That's why there are also defenders of the current battle server system, but these are just two people: Pappas (supported by his colleague Emrys) and DOSKYNG. Let's be honest – these are players who have been spending 10-12 hours a day here for many years, playing on a large number of accounts on various worlds, and clicking every 5 minutes all day long is no problem for them. Pappas is a top-tier player by level, while DOSKYNG, at INT 6, constantly makes 100 attacks a day. It's therefore obvious that these two players will be top-tier and top-tier at INT 7, as they play all day without a break. It's no wonder the fish are happy in the water.

On the other hand, we have almost the entire top INT 6 rankings (i.e., players at the highest levels who play similarly to PAPPAS and DOSKYNG) who oppose the current 100/24/365 battle server. This is Twenry114, YOG, WALDAN, and GAJA. These aren't amateurs, but professionals – the best players on the newest server. A player who was top 1/top 2 on INT 6 for a while also commented here, but who didn't want to give his name in-game. I myself was often at the top of the leaderboards on various worlds, but I abandoned the game after a few months precisely because of the battle server. The same was true for many of my two INT 6 teammates, who were top 10 but quit after 3-4 months. Many German players on INT 6 also had very strong accounts at the beginning of the game, but ended up at level 35-50. There was also a player who was top 3 on INT 6 who deleted his account at level 100 because he was fed up with the battle server. Those criticizing the battle server aren't "seasonal" or "amateur" players; they're the best of the best, the most active and knowledgeable people who have been here for 15-20 years.

Gaja pointed out that 100 attacks per 24 hours (playing 10-12 hours a day) creates an unhealthy environment that can lead to addiction.

Twenry114 on Discord argued that the game shouldn't be tailored to a small percentage of fanatics who can play 24/7, but to average players who are looking for entertainment, not 24/7 click-baiting. 95% of players are "average players," and thanks to them, there's competition, wars, alliances, teamwork, the political situation on the server evolves, and so on. If we discourage average players, the game will lose its meaning. Financial benefits don't accrue to 5 people who spend €100 a month, but to 95 people who spend €10-15 a month.

Twenry114 rightly wrote here that the best players on a server, if they stop having time to play 12 hours a day, simply quit because they "don't want to drown" and become farms for the rest of the server. I personally know dozens of people who not only think this way, but vote this way. They vote by leaving the game because of the battle server.

You can open an INT 7 battle server with 100 attacks/24 hours/365 days, but it will end up like INT 6. The server will become dead, and no one will see the point or have any motivation to play. Perhaps PAPPAS and DOSKYNG will have fun on the server, playing 12 hours a day and reaching the top 1 and 2, but beyond that, the vast majority will abandon the game again after 3, 4, or 6 months. New players will come and do the same thing as their predecessors.

Many thousands of people played on Polish servers between 2007 and 2011, when there was no battle server. After the battle server was launched, there was no increase in player numbers, only a drastic decline. Please take this into consideration.

UchiaSasuke
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Posted Aug. 16, 2025, 5:01 p.m.

I will also share my final thoughts.
Let the 3 systems in BS continue. I will only reduce the duration of the 250 MC one by half.
The free one: 3 days, 1 battle every 10 minutes, 100 battles.
The 150 MC one: 4 days, 1 battle every 5 minutes, 200 battles.
The 250 MC one: 7 days, 1 battle every 2.5 minutes, 400 battles.

Increase the efficiency of the 99 battles in BS. Do not set a limit.

Add new items. This way, strategy and competition will continue even at high levels.

Paying particular attention to shields in items. A shield purchased with MC is only 0.5 points higher than a shield purchased with gold at the next level. Doing this at lower levels makes sense, as the gold can be used to boost stats, but it seems unnecessary afterward. I think the incentive here needs to be adjusted.

These are my thoughts for now.
I am aware that you have a priority list. I can see that you are working extra hard on the new server that is about to launch.
I wish you all the best in your work.

Ostaszewianin
avatar
Posted Aug. 16, 2025, 11:24 p.m.

Here are my thoughts:

  • Launch a classic server without BS, along with fixes, balancing, etc. Players need to be centralized (as they're currently scattered across millions of servers). It's better to have one server generating traffic than a million dead ones.
  • I'd go so far as to change the name of the game on this server (like Knightfight 2.0 – to emphasize its uniqueness).
  • Apply fixes and updates only to this server – the rest will remain as they are (as some prefer the current state of the game).

Some people have forgotten that the game is supposed to be a pleasure to play and have fun, not a rat race for the highest rankings. Game producers - remember this too. We are all one community :)

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