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moonID.net - Please discuss stuff about moonID hereIdeas → The Knightfight world of my dreams

This post has been deleted by "cvd" for the following resaon:

None

KOBUDO
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Posted Aug. 15, 2025, 9:16 p.m.

Can someone please help me fix the appearance of what I've written?
I tried to write it, but it looks terrible.

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cvd CRATR.games
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Posted Aug. 15, 2025, 9:21 p.m.

we’ll help make it look shiny 😅

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KOBUDO
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Posted Aug. 15, 2025, 9:23 p.m.
Edited by KOBUDO Aug. 15, 2025, 9:48 p.m.

l just wanted to thank @cvd

KOBUDO
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Posted Aug. 15, 2025, 9:30 p.m.

Hello everyone ;
Since the launch of the new international world has been announced, I've been wanting to write about what kind of Knightfight game I imagine and what needs to be done. I would like to share my thoughts here.
I am very curious to know whether people like what I write or not. If there was a like (+) or dislike (-) feature on the forum, it would be very easy to find out, but unfortunately there is no such feature on the forum (here we go ^_^^ ).

First and foremost, I would like the game world to be very, very active. Feeling like I'm alone in the game makes me lose interest in game. A few active players are also spreading out even more with the newly opened game worlds. The solution to this is the merging of game worlds, which has been discussed dozens of times before. I am very curious to know what the advantage is of having 15 separate game worlds in Germany and 10 separate game worlds in Portugal and Italy. (Okay, that was necessary in the 2010s, but we are now in the second half of 2025.) And there are only 100 to 150 old farts left, heh heh heh. I don't even think there are 10 players from Portugal (or Italy) right now. No solution has been found for this.

My suggestion is to merge every 3 or 4 game worlds into 1 game world (the more dead game servers join, the better). This merge should not be random, however. Players should be transferred to the new game world according to a certain standard. I have two different suggestions for how this should be select1:

  • According to battle efficiency ; this may prevents players from staying at lower levels for years and bullying new players
    1. According to your estimate, based on level. For example, in Germany, the game world went from 15 to 5. 1 50 level GER5, 50 100 GER4, and so on.
  • 3 Both of them. When both are used, the BF efficiency range can be kept wider on lower servers and narrowed as you move up to higher-level servers. This is particularly important for improving quality on higher servers.If possible, the exp gain rate may increase in upper level servers compared to lower level servers, depending on their quality.It may sound funny, but I would like to give another example from football.For example, a win in the Conference League group stage is worth €400,000, while a win in the Champions League group stage is worth €2.1 million. The highest level server should become a goal to be achieved among players, along with its various advantages.For example, the highest level server should have a minimum battle efficiency of 99 and a minimum level of 334 (I wrote this for those who can use all items to the maximum for 2H).
    The important thing here is that the lowest server has the technical infrastructure to allow a player who deserves it to move up to a higher game world. It would be like one of the England Championship teams moving up to the Premier League.Let's assume that it is merged in this way. These new and more active game worlds will lighten the load on Battlefield, as players will be able to find more targets, at least for exp.

**What can be done to further increase player activity on these newly merged servers? **

  • Let's assume that there is huge merger For example, as I mentioned above, the number of game worlds in Germany dropped from 15 to 5. When a player on the lowest server reaches the level and (with a certain battle efficiency) required to move up to the next server. For example GER5 is the lowest level server, if a player on GER5 reaches level 50 and a certain battle efficiency level and earns the right to move up to GER4 they will receive a symbolic but motivating gift.This could be a few days of premium, a few hundred gold coins, or mooncoins. In addition, these gifts should increase with each level. In other words, a player who reaches level 100 and qualifies for GER3 should receive more rewards.
  • the top three players (may be only top 1) in the weekly PvP rankings can be rewarded, even if their performance is symbolic. This reward should increase or decrease in proportion to the player's game world level.

GUILDS
ın my opinion guilds serve no purpose. Also, the game is based on the war between the Dark Side and the Light Side, but how is it possible for + and - alignment to be in the same guild? Different alignments should not be allowed within the same guild. (Many of you may be laughing at me, not wanting to leave your guild, but this is how it should be.) What are the benefits of being in a guild other than increased communication?
To make guilds more functional. Depending on the guild level, defense after an attack can be increased by 5-10 minutes (.I will write again guild protection in relation to the battlefield later on.) Or; Again, depending on the guild level, guild effectes +1 buff to all of our stats or just one stat.As the guild level increases, +1 buff is added to other stats in order and takes effect.

BATTLEFIELD
I would like to write my suggestions on this topic under a few headings.

1-) First of all, battlefield efficiency calculations could be more precise, and should be. What I mean is that in this calculation, the decimal part is only one digit. If we could calculate at least two digits after the decimal point, it would be easier to distribute the stats accordingly.

2-) Calculation of exp in BF ; If I attack half a point more than my BF efficiency, I get 2 EXP points.Okay, very good.but I also get 2 exp from +1 bf eff. There should be an exp between the 2 exp I earned and the 3 exp I earned. Maybe 2.25, maybe 2.5. This situation definitely exists between 3exp and 4 exp. I don't know because I haven't won yet.hehheh .

There is also a situation that does not concern me, but which is being discussed by the highest levels on the forum.99 bf effieciencyes are currently only able to earn 1 exp, and they keep writing that they should be earning more.

3-) Currently on the agenda, daily number of battles in bf
My personal opinion is that the number of daily battles should be reduced.but without unfairly penalizing players who find 100 battles a day insufficient.Let's say 25 fight daily in BF without mooncoin.The 25 battles can be completed in about 4 hours and 15 minutes.Also The 25-fight BF season must end within a certain time frame.Let's assume 8 or 10 hours.And the rest of the day as rest time..The important thing here is that the 25-game season and the rest period must be within 24 hours. it is the same duration as 100 battles over 4 days. There is no situation that is unfavorable to the CRATR GAMES company.The truth is that it is in my interest for the company to be more profitable in order for the game to continue

So what can be done for those who say that 100 daily battles are not enough for me? These guys can also enter 33 daily battles with 25 mooncoins. But even if you enter bf with Mooncoin, there should be a 2-hour rest period between bf seasons. And as I said before, it should be reset within 24 hours (for example, when the game time shows 00:00, all the players who has already in BF, they should be affected by the reset).This way, they can participate in a maximum of 5 BF seasons during the day, which is nearly impossible.But it's possible to finish the 4 BF season in a day.The goal here is to appease players who say that 100 battles a day isn't enough for them.So 4 X 33 = 122 122> 100 and also If a player wants to fight 100 battles with using mooncoin, they will need to spend 75 mooncoin. Previously, this number was 62.5 mooncoins. 75 >62,5

Don't even think about joining BF with increasing amounts of mooncoin without taking a break. It will turn the game into pay-to-win.
There is a situation here that is disadvantageous to players, which is that even in the best-case scenario, the gold we earn in the free 25-battle BF season will not be enough to raise even our lowest stats.Here, something like guild protection may be involved.

The reason I'm writing so much is, first and foremost, because I love this game. The second important reason is that I am sure that the game management really wanted to do something for this game. There can be no other explanation for the constant distribution of Mooncoin through events, heh heh heh

Anyway, best regards, take care of yourself.

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KOBUDO
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Posted Aug. 15, 2025, 9:31 p.m.
Edited by KOBUDO Aug. 15, 2025, 9:35 p.m.

thank you for ur help @cvd

cvd CRATR.games
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Posted Aug. 15, 2025, 9:42 p.m.

@KOBUDO
Nice try with this weird formatted text — you really got me to read it all.

First thank you for all the effort, the great ideas, and the patience you’ve shown for KnightFight. We share your wish to see the game back on the very Olymp of gaming.

Let’s get deeper into your points tomorrow — they deserve proper attention.

Schwert zum Gruß ⚔️
— Your KnightFight Team

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