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moonID.net - Please discuss stuff about moonID hereDiscussions → Most effective 1h build in your opinion?

UnderCloud
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Posted Aug. 16, 2025, 8:51 a.m.
Edited by UnderCloud Aug. 21, 2025, 5:45 p.m.

Hey, I played some KF in the past, but nothing crazy, I preferred MonstersGame back then. I know the mechanics etc, that's not a problem, but I need your help and knowledge in 1h matter.

No idea if I will go this route, but just in case I do - how should I distribute my skill points? Like should I go mostly for armor or 1h? Which proportions are most effective? I know there are some veeeery experienced players here, would appreciate sharing your knowledge with me in this matter. Cheers, see you in game. :)

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KOBUDO
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Posted Aug. 16, 2025, 11:04 a.m.

if we Speak of the battlefield, there is a player from France who is constantly at the top of the rankings, and the ratio of damage he deals to enemies to damage he takes is approximately 1500 times.France, which has its own gaming world, has compiled similar statistics.worth trying

Twenry114
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Posted Aug. 22, 2025, 10:58 p.m.

Hey! I'm not an absolute pro at 1H, but I recently played one at a high level on INT6, so I can give you my observations if you want. :)

First of all, 1H is quite weak at low levels, and I find it difficult to compete until level 20. Things tend to get better after that. As for the builds themselves, I would say that you have to distinguish between home world and Battleground. A build that is effective on Home World will not necessarily be effective on Battleground, due to the zombies having very unusual stat distributions.

I've identified three main builds:

  • Tank: This is the defensive build, with a focus on armour. For me, it's the most effective 1H build on the home world. On the servers, the majority of players are zerks. They have no defence but a powerful attack. So there's no need to do a lot of damage to them, a weaker weapon is enough, and a huge defence to take the hits. For example, around level 130, I had a distribution of 152 in 1H and 234 in armour, which was very effective against zerks. But this is perhaps the least effective build on the Battleground, because the most accessible zombies are often 1H, so the lack of damage is detrimental. Another good distribution is 68 1H and 90 armour at level 53.

  • Offensive: I dismiss this fairly quickly because I've never tried it. I tend to think that it's too situational to be really strong, whether on the Battleground or on the home world. I would advise against going for a 1H build with a strong emphasis on the weapon if you're unsure, unless you have a really clear idea.

  • Balanced: this is the 1H build where you aim for a relative balance between 1H and armour. I would say that it's never a bad choice and that it becomes the most effective beyond level 140-150. It will always be fairly effective on the Battleground and decent on the home world (but not as effective as a tank build against 2H).

Here's what I can say about the different builds. Given that there are variations, for example in tank builds, would you, like me, prefer to go for a tank with decent attack power (152/234 in my example) or a real turtle with very low attack power but impenetrable armour (an extremely mediocre build on the Battleground), but that's the gist of it.

My personal observation: do what is effective on the Battleground. Today, it's your progress on the Battleground that defines your progression curve on the home world. If you progress quickly on the Battleground, you'll be strong on the home world. So you should aim to have the most effective build possible on the Battleground. I would also add that it can also depend on the level ranges according to the equipment on sale. For example, above 234 and up to 326, any new armour you unlock is not really worth it and does not offer a defence boost that is worth the investment in skill points. So once you reach 234 in armour, you'll want to put points into 1H to unlock new weapons (for example, the one at 265, which is very strong). Sometimes you'll want to focus more on defence or attack, depending on the swords, armour or shields you want to unlock. I recommend checking out the wiki, where you'll quickly see that some new equipment provides negligible boosts, while others will drastically boost your stats.

That's it in a nutshell. If you have any specific questions, don't hesitate to ask. :)

Twenry114
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Posted Aug. 22, 2025, 11:08 p.m.

I realise that I haven't mentioned statistics. Obviously, you'll want to have high Strength and Dexterity, roughly equivalent (with a little more Strength if you're playing a balanced 1H, a little more Dexterity if you're playing a 1H Tank). You can invest in Stamina as much as you want, as long as you don't end a fight by killing, you can still put more into it (and if you're a Tank, it's useful to have more rounds available). As for FA/PA, I would put a real plus in FA and a little less in PA, just to have a decent PA. As a 1H with decent armour (whether balanced or even tank), you're not afraid to take hits, so you can afford to have a little less to invest in FA and hit more often. :)

UnderCloud
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Posted Aug. 23, 2025, 6:53 p.m.

Hey, that's a lot of great tips and info, much appreciated, as I already committed to be a 1h player. Thank you also for your time to write all of this, that's so nice of you. :)

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