cvd
CRATR.games
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Posted Aug. 29, 2025, 2:30 p.m.
Dear KnightFight Community, BackgroundKnightFight is all about the battle system – but it’s not yet final. Our VisionOnce those are solved, we’ll have a fully deterministic battle system – similar to classics like StarCraft – putting KnightFight back at the top of its genre. The New PlanIn Germany we say: all good things come in threes As a thank you, and a little token of appreciation:
And one more thing: We didn’t just announce a new world – we also prepared a new design, which is being rolled out starting today. ⚔️ Yours, the KnightFight Team |
GarlWar
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Posted Aug. 29, 2025, 3:18 p.m.
Edited by GarlWar Aug. 29, 2025, 3:19 p.m.
I read this post literally 1 minute after creating the thread. I really don't know what to say... ;) Therefore, I have two questions and I'd appreciate your answer.
I've written many times about the absurd advantages of 2h knights 1 h knights. The reason for this is the complete lack of balance resulting from the damage and defense of various items.
-> This penalty has no rational justification whatsoever. 2H players don't wear armor and shields because they are 2H players! This "minus" on 2h weapons eliminates the possibility of playing 2H + armor. Such a knight at higher levels has no chance against regular 2H or even a 1H. -> We want to have reality choose in DIFFERENT types of knights. Currently, we only have two: 2H and 1H. We want a third type: 2H + armor. For this purpose it is necessary to remove the error in the form of subtracting dexterity for swords 2h |
cvd
CRATR.games
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Posted Aug. 29, 2025, 4:48 p.m.
Thanks a lot for your honest feedback and the clear questions. Why does the imbalance still exist? Is it a financial issue? Why focus more on mid/late-game? Ideas like “durable zombies” for 1h players: We don’t want to sugarcoat things: balancing is never just “pressing a button,” it’s an ongoing process of trial and error. We’d rather share the honest reasoning with you than wrap it up in shallow answers. Thanks for keeping us sharp and for caring about the game’s direction. |
UnderCloud
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Posted Aug. 29, 2025, 6:18 p.m.
All good if it means better balance in the long run and more players to have fun with. But I hope we won't see similar post to this after 2 weeks. :) |
GarlWar
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Posted Aug. 29, 2025, 6:28 p.m.
Edited by GarlWar Aug. 29, 2025, 6:33 p.m.
I wrote a rather long post, so I'll leave it below. I'll be brief here. This game currently pathologically rewards 2h players. They're 20-65% stronger. Changing this requires only one day of work, and it's very simple. CVD, thank you very much for your reply. We're discussing very important issues that have been troubling many players for years. I believe that such honest answers from you build trust with the entire Cratr team and also give the player community hope for a greater enjoyment of KnightFight. I would like to expand on the points you raised. First, I'll comment on the points you raised, and then ask questions. IMBALANCE BETWEEN WEAPONS Of course, I understand that every change carries risks. Therefore, changes should be made after a thorough and comprehensive analysis and testing of various solutions. Let's be honest – this isn't (as the Americans say) "building a space rocket." These are very simple things, although they require several hours of work. A calculator and a list of weapons from Wikipedia are all you need. I recently ran a 1h vs. 2h fight simulation from level 11 to 80. It took me 2.5 hours. If I ran simulation number 2 (after the changes), it would have taken me another 2.5 hours. A total of 5 hours. Let's say you always have to add 1 hour for unexpected problems. A total of 6 hours. That's how long you need to make changes to this game. I don't have a monopoly on knowledge. Origin or Emrys, for example, could do the same. You say you don't want to break anything. But face it. This game is already broken. 2-hour players have a 20-65% advantage over 1h players. These are facts, because they're based on calculations. The math doesn't lie. To put it simply, a 1-hour player doesn't stand a chance against a 2-hour player. Do you think this is fair? I think it's pathological and deeply unfair. In practice, it only offers players one possible way to play: two-handed weapons. Otherwise, they'll be punching bags. APPARENT CHANGES to INT 7 Why am I writing about zombies with increased stamina on a battle server for 1st-year players? Because it's something you want to implement on INT 7, which will further ruin the game. Currently, you're proposing that 1st-year players will get 3 XP targets on an INT 7 battle server, and 2h players will get 1 XP targets. I think this is even more unfair. Yes, I'm sure you have such a plan. Why? Because there are only two ways to increase 1h players' chances of fighting 2h players:
The latter method is terrible because it denies 2h players the opportunity to achieve a high ranking. Furthermore, it forces 1h players to play intensively on a battle server, while 2h players don't have to because they are, by definition, stronger. Now let's move on to the realm of emotions, not just facts. CVD, Patti, have you ever played KnightFight for a long time? Do you know how a 1h player, or a 2h player with armor, feels if they ALWAYS lose to a 2h player? A 1h player has to do 3,000 battles on a battle server, while a 2h player only does 400 because they win anyway. How do you feel when you play 7 hours a day as a 1h player/2h player with armor, and your 2h opponent plays 2 hours a day and ALWAYS wins? They win because you give them better weapons. |
FrancoiseDCH
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Posted Aug. 29, 2025, 6:47 p.m.
Good information, i will still waiting |
TragiskKo
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Posted Aug. 29, 2025, 7:35 p.m.
I already shared these thoughts on Discord, but I think they’re just as relevant here, so I’ll reiterate them: This is what many of us feared would happen, given how little had been communicated in the days leading up to launch. Another postponement is obviously disappointing, but what concerns me most is the way communication has been handled. Once again, the news only comes at the very last minute, which makes it hard for players to trust new timelines, as well as adjust their plans. Hopefully this time the promise of earlier, more regular updates will truly be kept — past postponements announced at the last minute have already affected some players’ trust and patience. Alternatively, instead of setting new dates that risk being postponed again, perhaps it would be better to wait until you’re 100% confident everything is in order. Only then announce the official launch, so players can trust the date is final and plan around it. |
p_b
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Posted Aug. 30, 2025, 12:20 p.m.
I just wanted to double check: The changes being made are not changes on the Home world for INT7 - but only for the "Battle Efficiency" which is purely a BattleGround thing; correct? When you say it is going to be deterministic does this mean that RNG is going to be removed? (I'm looking at you FA/PA) If yes - why is this only on the BG if point 1 is true? Why are these things only being considered for the new world and not for the older ones? I don't mean to be rude, but you really have to do better with your communication. The messaging of what you're actually changing is not clear and the last minute nature isn't very professional. You really do need to send out system wide messaging too, to enable all your active players to be aware of things, not just those minority that are on here periodicaly or discord. and i know i mentioned this on discord, but 1K mooncoins for new Int7 players is a real slap in the face to older players who do not want to start on a new world - and yes I know I could create an account get my coins and delete the knight, but that's just abusing the offer.... |
Ostaszewianin
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Posted Aug. 31, 2025, 8:29 p.m.
CVD: You're promising a specific date, but again, you're speaking in generalities—no details. -What extreme cases are you talking about? Details? A new design? Could you please provide details? What stage of development are you at with this? What stage of development are you at with this? -Are you making language packs? Will it be like this, where parts of the game aren't translated into other languages? |
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Are you kidding me?