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moonID.net - Please discuss stuff about moonID hereAnnouncements → KnightFight Veligrad

cvd CRATR.games
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Posted Sept. 12, 2025, 8:04 p.m.

Thank you to everyone who participated in choosing the name!

It was difficult to narrow down the selection, but in the end, a democratic vote decided:

🏰 Veligrad 🏰

The honor, our congratulations, and 3,000 MoonCoins go to Rym!
All finalists will also receive 300 MoonCoins.

After the double postponement of KnightFight Veligrad, we would like to apologize once again – but now we're going to make it up to you twice over:
1️⃣ Mobile support on all worlds – KnightFight now fits in your pocket.
2️⃣ Veligrad launches with the new, adapted 1H/2H combat system.

All premium times have been synchronized to the new launch, and we will credit all existing registrants with the promised 1,000 MoonCoins.

🙏 Thank you for your loyalty – we look forward to your feedback and hope you continue to enjoy KnightFight! ⚔️

Show comments (1)
UchiaSasuke
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Posted Sept. 24, 2025, 12:02 a.m.

First, I want to talk about the update that came with Veligrad. I salute the efforts of all my colleagues who worked on this. There are bound to be things that are lacking. There always will be.
I found the mobile interface, which is a noticeable change, to be successful. It was truly a necessary update for sound notifications to come through even when the screen is off.
I'm not entirely sure what kind of update was made on the server, but I think there's a bit more balance in the battles now.
I think you're still working on some things. Could you prioritize an update regarding forum usability? Communication is the most important thing, and it's really difficult to facilitate it here. New messages aren't clear. It's unclear who is posting where. I'd appreciate it if you could prioritize this a bit more.
Good luck. Thanks again.

KOBUDO
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Posted Sept. 12, 2025, 8:22 p.m.
Edited by Patti Sept. 12, 2025, 8:26 p.m.

I congratulate the friend who suggested the name.I don't know if there was a vote, but when I saw it, even though I had suggested another name myself, I would have liked to cast my vote for VELIGARD.We should also congratulate the game management for making the right choice regarding the name.we should thank them for the 1000 mooncoins.I like the new interface.I hope it brings good luck.No game world other than int1 will be my first character.But if I attack someone on int7, don't take it personally :))

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cvd CRATR.games
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Posted Sept. 12, 2025, 8:39 p.m.

Thanks a lot for your kind words 🙏

Yes, there was indeed a community vote and Veligrad came out on top — we’re glad you like the choice, even if it wasn’t your original pick.

We really appreciate the congratulations (and also the thanks for the MoonCoins 😊). The new design is only the beginning, and we truly hope Veligrad will bring fresh energy into KnightFight.

And don’t worry — attacks are all part of the game spirit ⚔️ nothing personal, just the battlefield!

GarlWar
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Posted Sept. 12, 2025, 8:41 p.m.

2️⃣ Veligrad launches with the new, adapted 1H/2H combat system.

What does it means? Any details?

Show comments (2)
cvd CRATR.games
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Posted Sept. 12, 2025, 9:31 p.m.

We’ve reworked the balance between one-handed and two-handed fighters. The goal is to make both styles viable long-term, so you don’t feel forced into only one option. Without going too deep into formulas:
• 1H fighters gain more stability and defense value from their setup.
• 2H fighters keep their higher damage output, but without the same overwhelming advantage they had before.

The idea is to create fairer, more tactical fights — where both playstyles have their strengths and can compete on equal footing. We’ll be monitoring closely with your help after launch and are open to feedback from the community as battles play out. ⚔️

Ostaszewianin
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Posted Sept. 12, 2025, 9:32 p.m.

I would prefer a list (changelog) of everything that is new, fixed, improved, etc.

Show comments (2)
GarlWar
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Posted Sept. 13, 2025, 1:01 p.m.
Edited by GarlWar Sept. 13, 2025, 1:01 p.m.

100% agree.It will be much clearer.

cvd CRATR.games
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Posted Sept. 13, 2025, 11:37 p.m.

ja that’s a good point — a proper changelog, it it will take a little time to put everything together in a clear list. We'll do next week. Thanks for the patience! 🙏
have fun playing!

GarlWar
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Posted Sept. 13, 2025, 9:34 a.m.
Edited by GarlWar Sept. 13, 2025, 9:34 a.m.

CVD, thank you for your answear, but still I didn't get answear on my question ;)

• 1H fighters gain more stability and defense value from their setup.
• 2H fighters keep their higher damage output, but without the same overwhelming advantage they had before

This really means everything and nothing at the same time.

How do "1H fighters gain more stability and defense value from their setup"?

"2H fighters keep their higher damage output, but without the same overwhelming advantage they had before."

I take it that damage is no longer relevant in this game?

Show comments (1)
Lightning1
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Posted Sept. 15, 2025, 3:37 a.m.

He just said both styles are more "balanced" now, so it will be good for both 1Hand and 2Hand combat styles ;).
For example I remember 2H were extremely powerful at beginning (low leves too),
meanwhile 1H were more defensive in long terms of playing (only at high levels).
Someone correct me if I am wrong :).

Show comments (1)
Patti CRATR.games
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Posted Sept. 15, 2025, 6:21 a.m.

That's exactly what we meant :)
Both should be able to compete better in the course of the game. We are currently looking at int7 to see if that works, otherwise we will make further improvements.

We will publish a changelog for the other new features/changes later on, but we are currently still missing a few things and changes, and so that we don't have to change the changelog several times a day, we prefer to do it all at once.

Viking
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Posted Sept. 16, 2025, 12:52 a.m.

Good evening, I created a character on the Int7 and I don't notice any changes regarding the balance between 1H and 2H for the moment, what do these changes consist of more precisely, I don't understand? Thank you in advance for your clarification. 🙂

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Patti CRATR.games
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Posted Sept. 16, 2025, 6:46 a.m.

Good morning, the current changes should not really be noticeable at all at the beginning, the only thing that matters here is that the 1-handed weapon can keep up with the 2-handed weapon.

Currently, there will certainly be changes made in this area (improvements if necessary).

Twenry114
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Posted Sept. 16, 2025, 11:05 a.m.
Edited by Twenry114 Sept. 16, 2025, 11:06 a.m.

I admit that I don't see any significant changes at the moment either, but we'll see if that changes over time... Even though the start of the battleground on INT7 is approaching, I still find it difficult to understand how gameplay changes could affect only INT7 and not the others. As much as INT7 is a world apart, the Battleground is shared, with a system common to all worlds. So it doesn't seem technically possible to me that we could arrive on the Battleground with the 1H/2H rebalancing of the INT7 combat system, in the “old” system that is currently in use on the Battleground.

I would also like to ask again about the pop-up message on all the old worlds encouraging people to join INT7. I find it really unfortunate that this message wasn't put in place before the server was launched. Now that the server has been online for a few days, it's a bit of a shame for those who would have liked to jump on board on day 1 but aren't aware of it. There aren't that many of us on INT7...

And one last point, what about the Battleground? By your own admission, you were surprised by the hostility of players towards the current Battleground and how time-consuming it is, and several players (notably Gaja, GarlWar, p_b, myself, etc...) had suggested improvements/changes to make it less time-consuming without making it less profitable financially. Will anything concrete come of this?

Show comments (1)
Patti CRATR.games
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Posted Sept. 17, 2025, 6:33 a.m.

Good morning,

We are currently still working on a few things for KnightFight, so please be patient. We will make an announcement when everything is ready.

This is also the reason why there is no announcement on the other game worlds yet, as we would like to finish the other one first and then publish the changelog.

I know this is not much information, but I hope you are satisfied with this response.

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