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moonID.net - Please discuss stuff about moonID hereDiscussions → 4000 Loop in 120 minutes - what's the secret?

NocnySokol
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Posted Sept. 12, 2025, 11:22 p.m.
Edited by NocnySokol Sept. 13, 2025, 12:10 a.m.

Can anyone tell me what is the secret of making 3000+ in Loop over 12 missions? :) I always thought I was lucky when I made 2000 on lower levels...

I've never played at the start of server, so I'm just curious.

9exp and 4000+ Loop? :)
Even when it's 1 mission 120min should it not give more exp?

Show comments (1)
Patti CRATR.games
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Posted Sept. 13, 2025, 6:27 a.m.

Good morning,

The missions are random, which means that how much gold and EXP you receive is purely random and may be higher depending on your level.

I hope I have understood your question correctly.

Show comments (2)
NocnySokol
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Posted Sept. 13, 2025, 10:13 a.m.

Is there any range set up in a game code? Like what's the maximium at certain level?

I tried 12x 10. Tried 120min several times. Never got 4000 from it especially on lvl 1-2.

do you think if I set up an account for testing on each server and run 120min I'll get 3000-4000 from such mission? I know it's 'random', but in 50+ tests that should happen at least once right?

vanderhbz
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Posted Jan. 27, 2026, 6:41 p.m.
Edited by vanderhbz Jan. 27, 2026, 6:42 p.m.

Does the reward increase according to level? Is there any multiplier we can use to calculate this?

Ex: https://int1.knightfight.moonid.net/player/511000141/

132,078,741 GOLD (is this value from missions only, or does it also include server events?)

Because 132 million — if we assume he has played every single day, without missing a day, since 2014 — that would mean he farms around 31k gold per day.

p_b
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Posted Sept. 17, 2025, 10:43 a.m.

to maximise your reward always do your missions in 10 min periods; one single session is very rarely the "best" result you could have got for tht 24 time period.

Not sure what the RNG numbers generate for mission pay (and if level plays a part) but sometimes I get the feeling there's a bit more likely a bonus if you dely collecting after the mission timer goes off.

I doubt it is actually coded, but it's one of those "subjective" things.

Ostaszewianin
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Posted Jan. 28, 2026, 12:15 p.m.
Edited by Ostaszewianin Jan. 28, 2026, 12:16 p.m.

IHMO, all formulas that influence knight development should be available in the game manual. The rules should be the same for everyone—not that "some" know how to do something while others don't.

As for the missions—they are 100% level-dependent. Are they 100% random? I have my doubts...

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