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moonID.net - Please discuss stuff about moonID hereDiscussions → Where is this 1H fight balance announced?

Ostaszewianin
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Posted Sept. 20, 2025, 9:56 p.m.

Hi

Since the server launch, I've still seen level 11 players with a sword that deals 40-50 damage, and one-handed players with armor advantage still face a defense penalty. I don't see any difference between Int 7 and the rest of the worlds—as you promised. All weapon damage has remained unchanged, and there's still a huge difference in damage.

What's going on?

Show comments (1)
GarlWar
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Posted Sept. 21, 2025, 12:44 a.m.
Edited by GarlWar Sept. 21, 2025, 12:45 a.m.

Thank you for bringing this topic up.

GarlWar
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Posted Sept. 21, 2025, 12:45 a.m.

Ostaszewianin - 100% right. Twenry114 and Viking recently drew attention in the announcements section.

There was a promise from CRATR that two-handed players would no longer have a huge advantage over one-handed players or two-handed players using armor.

Do you know what is the effect of this promise ? A player who spent 5 000 coins on INT 7 to raise stats easily beats a one-handed player who spent 10x more, meaning 50 000 coins.

Cool, huh? Greetings to the one-handed players, and I can offer my heartfelt thanks to the Cratr team for keeping their promises.

What's worse, they encouraged playing as a one-handed knight, a punching bag for two-handed players.

I also join your question "What's going on?"

Ostaszewianin
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Posted Sept. 25, 2025, 9:20 p.m.

Changelog is a job that takes a few hours. Why isn't it there yet? Because there haven't been any changes beyond the interface. We are being lied to in real time Simple logic :)

Show comments (2)
PaPPaS
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Posted Sept. 26, 2025, 12:38 a.m.

I completely agree with you. There really hasn't been any change. In fact, it's gotten worse. Two-handed fighters with the same low stats as me would easily beat me. If there's no change, why are they announcing it? I used to play two-handed like everyone else.

Gadi
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Posted Sept. 26, 2025, 9:23 a.m.

+1

It is so simple:
Better tell the truth than a lie.

So - for players it would be much better if Patti said "Sorry, I do not really understand this and from what I know there are no significant changes"

But, instead, he lied again and replied with his "managerial gibberish" probably generated by chatgpt.

This is even worse: because many angry players may be probably fed up with all those lies and quit CRATR games for ever.

Good for you CRATR! This is some success! :D

NocnySokol
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Posted Sept. 26, 2025, 4:10 p.m.

True... it's so annoying when you invest in DEX that is 'the expensive one' and it doesn't give you any or just very little advantage.
Mabe it should cost same as PA/FA

2H don't need to 'pump' it... . for 1H there is no point of keeping it low, so we must invest... otherwise bonus for defence is low.

2H will simply have PA/FA much higher, because he doesn't need to invest in DEX.

Not mentionning equipment cost...

Papas I would be pissed if I boosted my stats with MC to high levels and after 2-3 weeks of playing be beaten by 2H player, because imbalance between these 2 types helped him to catch up with me.

I intentionally started as 1h to see what is the difference :) well... we all see

NocnySokol
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Posted Sept. 30, 2025, 12:40 p.m.

No answers from admins?

WHEN are you planning to implement changes?

dnv94
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Posted Sept. 30, 2025, 1:21 p.m.

hello guys
can you explain in numbers, what's is this defence penalty and how it works

KOBUDO
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Posted Sept. 30, 2025, 3:51 p.m.

I still don't understand what kind of balance you want.In the BF from the lowest levels onwards 1Hs were already easily scoring 3 or 4 points.I was going through each 2h weapon one by one in BF to find the most ideal 2h+armor build.Believe me, they couldn't gain EXP as easily as level 1 players.As for 2h+armor, I'll speak for myself—they've finished BF for me.Even getting 1 exp is very difficult right now.I had never experienced this nonsense before
Also They have increased the skill points required to use weapons.I used to plan myself by following this site. https://kfwiki.arcadewelten.eu/ Right after the update, I sold my old weapon thinking I could get this one, but what do I see? The skill points required to use the weapon have increased(Spiny hammer of blood required 2h skill point 276 atm but it was 273) I'm not particularly curious about what this means mathematically. I used to enjoy playing with numbers, but now it doesn't interest me at all.

Ostaszewianin
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Posted Oct. 2, 2025, 11:54 a.m.

I repeat my question: What's going on?

I've already noticed the first instances of players deleting their accounts. Balance was supposed to be maintained, and we're already approaching level 30. This option to purchase stats with MC has made no one want to fight wars. Players have started arguing with each other and making complaints. The administration is silent. Is this the kind of KF you want? And it was supposed to be so much fun... :(

Regards

PaPPaS
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Posted Oct. 10, 2025, 1:52 a.m.

I have some questions and I expect answers from the producers or management.
1h and 2h have been balanced. They had been said that there will be much more equal battles since int7 started. This did not happen. There was no way it could happen, right? Those who played 1H know this very well, or at least they learned it by playing. If such an announcement had not been made, I would never have played 1h. Unfortunately, I feel like I've been deceived.

I wish they would give me back all the expenses I made and I could be 2h right now, that would be great. Why? Let me show you simulations at a few levels.

First, let's start from level 23.
1H 44 sword and 25 armor
sword 13+17=30
armor 4,5+7,5=12
shield 2+3=5
total = 47

2H 65 bazaar premium sword
25+31=56 Total

second simulation from level 38
(armor-weighted 1h)

1h 53 sword and 59 armor
sword 16+20=36
armor 10+17=27
shield 5,5+6,5=12
Total = 75

**** (sword-weighted 1h)****
1h 68 sword and 44 armor
sword 19+24=43
armor 9+12=21
shield 3,5+5=8,5
Total= 72,5

2h 112 premium sword
37+42=79

**third simulation from level 61

1h 90 armor skill 92 one handed
sword 24+30=54
armor 19+30=49
shield 10+12=22
Total =125

2h 183 premium sword
56+63=119

I will reach level 181 in int6 soon. Let's look at the difference between 1h and 2h at that level. I have two different strategies in my mind, let's examine them.

the first one is again armor weigted
265 one handed
274 armor skill

sword 68+86=154
armor 57+86=143
shield 27+36=63
total = 360

second one 309 one handed
234 armor skill

sword 77+97=174
armor 51+77=128
shield 25,5+31=56,5
total 358,5

2Hand full sword again from 181 level
537 sword 161+188=349
6 armor 1+3=4
Total 353

Even though it may seem like 1 hand is ahead in the later levels, remember that while someone playing 1 hand tries to raise 5 skills, while a 2 hander will only need to upgrade 4. Total value differences are more important in the early game. Don't forget the difference in critical hit damage between the two. And by the time we reach these levels, 2h has already gained an overwhelming advantage.

Now I ask, where is the justice in this? I think a team trying to improve 5 skills should already be ahead in total values, am i right?

Show comments (1)
Twenry114
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Posted Oct. 10, 2025, 3:38 a.m.

And yet, you haven't mentioned the fact that it's much more expensive for a 1H to equip himself, whether for gold or mooncoins. The 2H sword costs more than a 1H sword, but the price is much higher for a 1H who must also buy armor and a shield.

NocnySokol
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Posted Oct. 11, 2025, 9:27 p.m.

Apparently they said it's still going to happen.... question is when? :)

It matters the most in first stage of the game... That's the only reason I started playing 1H again, to see the difference...

Can we request admins to change our characters into 2H since we were misled before the start of server?

One more thing worth to mention, those 2H players who decided to invest mooncoins and build their stats... imagine how stronger character you can build for 200eur pack if you don't have to invest anything in DEX.

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