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moonID.net - Please discuss stuff about moonID hereAnnouncements → ⚔️ Thursday Update – KnightFight ⚔️

cvd CRATR.games
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Posted Oct. 2, 2025, 8:21 p.m.
  • Combat: Stamina bar reintroduced
  • Shop: Level requirement affecting alignment fixed
  • Translations: Greek updated — thanks to Zhenriel 🙌

That’s just what you’ll notice directly — behind the scenes we made more than hundred changes in total.

Good luck in battle, Knights 🛡

KnightFight Update

#KnightFight ⚔️ #UpdateDay #GameUpdate #StaminaBar #MMORPG #OldSchoolGaming #MedievalGame #PvP #Veligrad #MoonID

GarlWar
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Posted Oct. 2, 2025, 11 p.m.

What specific changes did you make? Could you publish a list? If for some reason that's not possible, perhaps at least a summary—the basic changes and in which areas. Thanks in advance.

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cvd CRATR.games
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Posted Oct. 3, 2025, 1:22 p.m.

These are mainly some minor changes we discovered after launching the new design. A few fixes, like the stamina bar, shop requirements, and translations, are already visible. Under the hood, there were a lot more adjustments, but most are technical and not directly player-facing.

GarlWar
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Posted Oct. 2, 2025, 11:21 p.m.
Edited by GarlWar Oct. 2, 2025, 11:22 p.m.

About new battle reports.

I'd like to ask you to revisit the combat system—I'm referring to the report's structure.

It used to look like this:

Round 1
Attacker Strikes
Defender Strikes
Round 2
Attacker Strikes
Defender Strikes

It was all very clear and simple, and you could do a very quick analysis (a few seconds):

  1. who fought for how long (number of rounds)
  2. who struck the opponent how many times
  3. who dealt what damage

In the new combat version, all of this is no longer visible at all.

Part of the report is on the left, part on the right. You have to look here and there. That's too far for the eye.

You've removed the round numbers and instead created something like a litany of "1, 2, 3...". Based on this, it's impossible to tell who fought for how long. You have to count everything manually—both yourself and your opponent. Furthermore, you still have to check how many rounds there are. Next, you need to visit the Polish KF Wikipedia page, because not everyone knows all the endurance thresholds by heart:
https://kfinfo.blogspot.com/p/blog-page_13.html

Now, after today's change, there are no numbers at all. The first change was tragic, but the second one is a disaster. Since the first change in the report, I've stopped looking at them altogether. I only look at the results.

You can say I'm exaggerating a bit, you get used to it, etc. That argument makes sense. The problem is, after almost three weeks, I can't do it at all. The explanation is simple. It's not an "instinctive" combat system, meaning you just observe and know how to use it. Quite the opposite. To understand the report, you simply have to begin a time-consuming analysis.

Someone might say I'm writing a long post, theorizing, and exaggerating.

I'll give you a real-life example. Our latest colleague, TheOne, who hosts a live YouTube stream of KnightFight, Channel link - https://www.youtube.com/@Pierwszy_Monter,

showed his fight report and spent 5 minutes wondering what it was all about. And of course, he was right, because the structure of the new reports is simply complicated, difficult to understand, and, on top of that, painful to watch.

Thank you for your effort and your attempts to improve the game. The report layout has never been criticized by anyone, and the previous one was truly excellent.

We would be very grateful if you could revert the previous fight report design – simple, concise, and intuitive.

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cvd CRATR.games
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Posted Oct. 3, 2025, 1:23 p.m.
Edited by cvd Oct. 3, 2025, 1:24 p.m.

Thanks a lot for taking the time to write this detailed feedback — it’s really valuable to hear how the new reports are being perceived, especially with concrete examples like the YouTube stream (we are the greatest fans).

You’re absolutely right that clarity and “instinctive readability” are crucial for combat reports. The old version had its strengths, and we understand why many players preferred its straightforward layout.

We can’t do an immediate rollback, but we are discussing internally how to improve the readability — whether that means bringing back round numbers, simplifying the layout, or at least offering a more concise version alongside the current one.

Your post helps us prioritize this, so thank you again. We’ll share updates as soon as we can.

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