NocnySokol
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Posted Oct. 7, 2025, 11:06 a.m.
I think it would be nice to have an option to top up some EXP using Mooncoins. Since we can exchange it for gold I believe it will be useful to level up quicker using MC too. You can work out the exchange rate. You could also consider speeding up the tavern with MC. |
Delgado
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Posted Oct. 7, 2025, 11:31 a.m.
I agree too, being able to buy through MCs, to level up quickly. |
APULUS
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Posted Oct. 7, 2025, 12:20 p.m.
I disagree. Everything here is bought with euros. Worthless players become strong only by spending money. What's the point of becoming stronger with money alone? It would be good to see the value of certain characters without euros. Have a good trip! |
Viking
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Posted Oct. 7, 2025, 12:42 p.m.
Edited by Viking Oct. 7, 2025, 12:44 p.m.
Or rather, put more missions so everyone benefits. |
p_b
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Posted Oct. 7, 2025, 12:51 p.m.
I think it's a terrible idea. speeding up tavern = those with deep pockets doing 12 hr taverns over and over and over in an hour to get as much money as they want without any risk of losing it. Buying levels/XP vs actually playing the game - also so open to abuse it's non-sensical. For either of the above you're essentially saying "I don't actually want to play the game, but give me a money based shortcut so I can get to the top" We should be removing all P2W mechanics not adding. |
Ostaszewianin
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Posted Oct. 7, 2025, 12:56 p.m.
I would add a fourth option to the BS: 1K fights for 10 days with a 1-minute break between fights, costing 1K MC. Everyone benefits. Cratr too :) |
APULUS
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Posted Oct. 7, 2025, 3:16 p.m.
Have any of you noticed that they make us lose fights to opponents who are less than half our strength? Why do you think they do it? That's a big question. |
c3rro
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Posted Oct. 7, 2025, 5:40 p.m.
No, imagine they're already spending millions of euros to boost stats. What do you think they'd do? They'd buy millions of euros to boost experience. |
iBakemono
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Posted Oct. 7, 2025, 8:27 p.m.
Yes do it. The game needs more milking the wales. |
UchiaSasuke
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Posted Oct. 8, 2025, 1:04 p.m.
Yes, this suggestion may be acceptable to game creators. (Because they can earn more money.) However, this suggestion will eliminate the game's competitive edge. The game will start to feel like a rigged game. It will become a game where you do everything with your money. Imagine someone spending €400 when Veligrad starts. Imagine them spending €200 to improve their stats and then spending the remaining €200 to reach level 20 on the first day. Who in Veligrad can catch up with this person? If any of you want this, I can't say anything, but I definitely don't want it. Before launching the Veligrad server, Pappas and I developed a strategy. Given the level difference in Veligrad, I believe what we did was right. Think about it and find your own solutions. Instead of taking the easy way out, you can try new approaches. Everyone here is an experienced player; it's not my place to teach anyone anything. You just need to think a little deeper. |
Delgado
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Posted Oct. 9, 2025, 1:24 p.m.
They've updated the one-handed weapons. It's clear that in BS, players with one-handed weapons win, while two-handed players do. |
UchiaSasuke
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Posted Oct. 9, 2025, 1:33 p.m.
Yes, you've made a very good point, Undercloud. I definitely agree with you. The game needs to be up-to-date to attract people from outside. But there are limits to the items in the game. This makes the game boring after a while. |
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Ich stimme auch zu, dass man über MCs kaufen kann, um schnell ein Level aufzusteigen.