PaPPaS
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Posted Oct. 12, 2025, 3:42 a.m.
Hello, I think the search criteria should be increased when fighting in the battleground area. It was discussed on many forums before the launch of INT7 that the daily 100 battle limit was already too high. 100 battles takes 8.5 hours, which is one-third of a day. Furthermore, long searches extend this time. My second suggestion is that just as we can speed up quests by paying 10 Mooncoins, we should be able to do the same in battles on the Battleground. Except for Day 4 (If someone wants to do this on Day 4, the system shouldn't allow it). For example, someone might have urgent work or an appointment once a week, but they need to play 100 battles with their KF character to avoid falling behind. If they can complete these in just 10-15 minutes, their in-game character won't fall behind either. My third suggestion is the rewards logic in Battleground. Those who complete a battle between 3-4 days should receive double the gold earned during the session. Those who complete a battle between 4-5 days should receive half the additional gold earned during the battle session. This will encourage faster gameplay. We can discuss the rewards for the other days. It would be much better if the prizes were clear, just like in TV game shows or like someone participating in a fifa tournament knowing the reward they will receive if they finish in the top 3. Another suggestion I have is that characters on dying servers become purposeless after a while. This can happen because they've become too powerful, or because other players get bored. For example, I have no purpose left in INT6. I want to improve my character as quickly as possible and get it to INT1. However, the character there is very strong, and the game doesn't offer me the chance to catch up with them in experience. If they increase the XP they receive in Battleground, this gap could close more quickly, just like it did in the past. Those who play this game need to have these discussions. We all want the game to be revived. But simply discussing it isn't enough; some things need to be implemented. |
UnderCloud
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Posted Oct. 12, 2025, 8:17 a.m.
Edited by UnderCloud Oct. 12, 2025, 2:50 p.m.
No, big NO for anything else getting done immediately just because you have enough real money to pay for it. Battleground is too important for such a thing, everything making this game even more pay to win is a terrible idea. I wish we stay away from this path, or this game will end up with 50 players at best. 50 players who are willing to pay for literally everything here of course. So we need to ask ourselves a question, is this a game for everyone, or only for people with fat wallets? On the other hand searching opponents by their skills is a great idea, it would speed things up, but in a normal way - you would have to still play the game as it was originally designed without any advantage over other players just because you bought bunch of MoonCoins. |
p_b
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Posted Oct. 13, 2025, 1:21 p.m.
I think anything that reward/penalises people based on their availability would be a bad thing for the game personally. Just because I don't have the time to complete my X number of fights in Y time allowence why should that reward be cut in half? I can't see how this idea would generate more player numbers and provide a positive gaming experience. the BG is all about finding weak zombie chars - so it's not even driving player interaction - which means it's just a chore/grind gameplay loop. But i think the abuse of the MC sessions is one of the major issues with the BG & addressing that would solve more issues than tweaks to the speed they can be completed. I could maybe get behind a "commitment" type bonus, maybe 5-10% extra reward, but not a penalty. |
cvd
CRATR.games
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Posted Oct. 14, 2025, 1:05 p.m.
Yes, this has already been discussed — and you’re right to bring it up again. Thanks for the input and for keeping the discussion alive! |
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This was a good move. Thank you.