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moonID.net - Please discuss stuff about moonID hereAnnouncements → Status HEAVEN VS HELL

cvd CRATR.games
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Posted Oct. 22, 2025, 3:14 p.m.

⚔️ What a turnaround!

HELL dominated the day with over 40 victories, higher Hitpoints, and more Gold — it looked like an unstoppable infernal run.
But overnight, HEAVEN struck back in full force!
The angels are now leading in all three categories: Victories, HP, and Gold.
The war remains incredibly close — every hour could shift the balance again.

Who will claim the final glory: light or darkness? 😈😇

KnigthFight War

#KnightFight #HeavenVsHell #NeumondEvent #HimmelGegenHölle #MMORPG #FantasyBattle #RitterDesLichts #KriegerDerHölle #CratrGames #Mondschlacht #EhreUndGold #PvPEvent #DarkFantasy #OnlineRPG #GamingCommunity #DeutschGaming #RitterSpiel #FantasyWar #GameEvent

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UchiaSasuke
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Posted Oct. 22, 2025, 4:13 p.m.

It's truly a fiercely contested war. The winner constantly changes places day and night. I think we should hold more such wars.

I propose holding them once a month. Levels could be more balanced. This would be more beneficial for everyone.
Perhaps levels 5-25 could be separated, and levels 26-50 could be separated. But participation is crucial, and our administrators have a role to play here. Perhaps we can attract players with attractive offers (as in this war).

Thank you to everyone who contributed to this war.

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cvd CRATR.games
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Posted Oct. 22, 2025, 4:28 p.m.

Thanks a lot for your thoughtful post — and for being part of this crazy war!
It’s been one of the most intense and unpredictable battles we’ve seen in a long time — Heaven and Hell really keeping everyone on edge day and night.

I really like your suggestion about running these wars more regularly — maybe once a month, and possibly with level brackets to make things fairer. That could be a great way to keep the energy high and give more players a real shot at glory. We’ll talk it through internally and see how we can build on this momentum — your feedback really helps to shape the direction for upcoming events.

Thanks again to everyone who fought, supported, and kept the fire burning.
— CVD

NocnySokol
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Posted Oct. 22, 2025, 8:52 p.m.

Once a month might be a bit too often, but definitely a good idea to do such an event more frequently since normal server guilds are not very active and most of times wars are very one sided.

Levels separated or with normal or slightly changed negative exp rules, but not completely removing negative exp.

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cvd CRATR.games
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Posted Oct. 22, 2025, 10:48 p.m.

👍

NocnySokol
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Posted Oct. 23, 2025, 12:19 a.m.
Edited by NocnySokol Oct. 23, 2025, 12:20 a.m.

When Warum on their side lost 60 + 40 an hour later they removed him from guild, not mentioning in guild message who was removed which resulted in wasting -25exp on my side as I tried to attack next hour.

The other player who lost 100+ to Gotrek was removed before an hour passed, we couldn't attack second time. Account is now deleted, can't remember the name

Geforce lost gold on the very first day of war. Don't know how many times until today. Now twice 100+

Who is actually running admin accounts in guilds?

Why only loss or inactivity on HELL's side triggers any action?

Show comments (1)
ZuTyy-
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Posted Oct. 23, 2025, 2:46 p.m.

We try to remove Goldie's as fairly as possible. Sometimes, however, it was just an accident and the player came back and put their gold away. However, administration is not available 24/7.

NocnySokol
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Posted Oct. 23, 2025, 7:15 p.m.

but seriously I would like to know who runs admin accounts in guilds... it shouldn't be the same person for sure right?

I'm not saying to remove everyone who lost gold. It's part of the game, it happens.
(rules for this should've been created and communicated)

What I wanted to point out is that looks like ANY change to squads was coming from HELL's side and it was actioned much quicker.

  • Who made a decision before war to remove obvious goldies before the start? Who was invited for discussion about it? Who selected players from HELL and who from HEAVEN?

  • Who decided to remove inactive players and how were they selected? Why not wait 2-3days and just delete all who didn't have a win or not logged in in the last 24 or 48hrs?

  • As I said before, the player who lost 100+ to Gotrek was removed within 1hr... why? How do you know it wasn't accidental? There was no communication with his nickname, I had his tab open, obviously it's busy, so didn't verify if he was still there and not checked the whole squad of HELL who was removed after that message. Result... -25exp and no gold in war.
    That happend 2 more times with other players... my fault, not blaming for those 2...
    And in our case you removed Geforce after THIRD loss in a row... 2min after the attack to be exact. Could this not be done 5min earlier?

It's a great event Zutty, but definitely a lot of room for improvement. Lack of communication before the start of taking suggestions from players... I really thought it's all well organised and planned that's why nobody was asking.

ZuTyy-
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Posted Oct. 23, 2025, 9:01 p.m.

I initiated the event and requested support from CRATR.games. CRATR.games brought the guilds to castle level 24 and provided the MoonCoins, as well as some advertising.

I am responsible for administering the guilds, as well as for balancing the two guilds at the start of the war. I monitor the course of the battle and if I notice anything, I send warnings or remove Goldies. i kicked every inactive player after 1-2 days.

The biggest problem is that we didn't have any fixed rules at the beginning on how to deal with gold loss. And when someone has to be removed. I would like to do better next time, if the players are interested.

I am a player like everyone else and cannot see everything or be online 24/7.

One Goldie at HELL lost gold almost every hour for an entire day, while I was able to remove another one more quickly. With 50 vs. 50 and 4,000 battles in 3 days, you can't see everything.

After the event, I would be happy if we as a community could give feedback together and discuss what we can do better.

Server wars make the game better. However, the implementation is still very new.

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p_b
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Posted Oct. 24, 2025, 12:16 p.m.

As an outsider looking in (not on int7 or part of the war) - I can't see how there can be one person who is administering both guilds and alo fighting on one side.

I'm not saying there is any bias ongoing - but you will not escape the perception that there might be. (which will impact the perception of the validity of the results)

Also I don't see how kicking of players in the middle of a war is a "fair" tactic if it is not coordinated at the very least.

if team A has 5 "leakers" and 4 "inactive" & and team B has 2 "L's" and 2 "A's" if team A removes all 9 players and team only removes 4 there's an immediate inbalance in the squad numbers too.

IMO - teams should be balanced at the start (which is always tricky but maybe a "combined" or Average BE score of the guild could be used?) and removal of any char needs to be balanced by the removal of the same "power level" char on the other team.

I believe it should be as close to simultaneous removal as well.

The main issue is that with gold lost as a factor in the wars, it's so easy to abuse the system and "throw" the event one way or the other, in the same way a team of Zerkers vs a team of 1H would win the damage dealt metric every time.

Perhaps it might be better for these tournamnet type wars, there's an adjustment to the win/loss criteria (Sorry fwiffo more work!) obviously overal win/loss ratio, but instead of gold and damage perhaps some sort of point reward for each battle. A "difficult" win = more points than an "easy" one of top player vs lowest level

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ZuTyy-
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Posted Oct. 24, 2025, 1:54 p.m.

I dont really fight in this war.

ZuTyy- has about 4 wins and 30 loss.
I try to be safe and my knight is really not that strong.

I already have plans for the next war. ( i will not fight in it)
we can talk about it after this one.

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