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cvd
CRATR.games
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Posted Oct. 22, 2025, 3:14 p.m.
⚔️ What a turnaround! HELL dominated the day with over 40 victories, higher Hitpoints, and more Gold — it looked like an unstoppable infernal run. Who will claim the final glory: light or darkness? 😈😇 #KnightFight #HeavenVsHell #NeumondEvent #HimmelGegenHölle #MMORPG #FantasyBattle #RitterDesLichts #KriegerDerHölle #CratrGames #Mondschlacht #EhreUndGold #PvPEvent #DarkFantasy #OnlineRPG #GamingCommunity #DeutschGaming #RitterSpiel #FantasyWar #GameEvent |
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NocnySokol
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Posted Oct. 22, 2025, 8:52 p.m.
Once a month might be a bit too often, but definitely a good idea to do such an event more frequently since normal server guilds are not very active and most of times wars are very one sided. Levels separated or with normal or slightly changed negative exp rules, but not completely removing negative exp. |
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NocnySokol
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Posted Oct. 23, 2025, 12:19 a.m.
Edited by NocnySokol Oct. 23, 2025, 12:20 a.m.
When Warum on their side lost 60 + 40 an hour later they removed him from guild, not mentioning in guild message who was removed which resulted in wasting -25exp on my side as I tried to attack next hour. The other player who lost 100+ to Gotrek was removed before an hour passed, we couldn't attack second time. Account is now deleted, can't remember the name Geforce lost gold on the very first day of war. Don't know how many times until today. Now twice 100+ Who is actually running admin accounts in guilds? Why only loss or inactivity on HELL's side triggers any action? |
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NocnySokol
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Posted Oct. 23, 2025, 7:15 p.m.
but seriously I would like to know who runs admin accounts in guilds... it shouldn't be the same person for sure right? I'm not saying to remove everyone who lost gold. It's part of the game, it happens. What I wanted to point out is that looks like ANY change to squads was coming from HELL's side and it was actioned much quicker.
It's a great event Zutty, but definitely a lot of room for improvement. Lack of communication before the start of taking suggestions from players... I really thought it's all well organised and planned that's why nobody was asking. |
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ZuTyy-
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Posted Oct. 23, 2025, 9:01 p.m.
I initiated the event and requested support from CRATR.games. CRATR.games brought the guilds to castle level 24 and provided the MoonCoins, as well as some advertising. I am responsible for administering the guilds, as well as for balancing the two guilds at the start of the war. I monitor the course of the battle and if I notice anything, I send warnings or remove Goldies. i kicked every inactive player after 1-2 days. The biggest problem is that we didn't have any fixed rules at the beginning on how to deal with gold loss. And when someone has to be removed. I would like to do better next time, if the players are interested. I am a player like everyone else and cannot see everything or be online 24/7. One Goldie at HELL lost gold almost every hour for an entire day, while I was able to remove another one more quickly. With 50 vs. 50 and 4,000 battles in 3 days, you can't see everything. After the event, I would be happy if we as a community could give feedback together and discuss what we can do better. Server wars make the game better. However, the implementation is still very new. |
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UchiaSasuke
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Posted Oct. 25, 2025, 5:55 a.m.
Once the clan war is completely over, I'll post my critiques and suggestions in this thread. Until then, I'll be watching everything and listening to everyone. Have fun playing, everyone. |
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Twenry114
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Posted Oct. 25, 2025, 5:33 p.m.
Firstly, I would like to thank Zutyy for organizing this event. Yes, not everything is perfect. Yes, I think some decisions were not necessarily the right ones. Yes, I think that perhaps the event exceeded expectations in terms of participation and that it was difficult to manage afterwards. But if he hadn't done it, no event of this kind would have taken place in the near future, so we have to start by acknowledging that. Next, I think there are a few areas for improvement. Here are some random thoughts that came to mind:
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UnderCloud
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Posted Oct. 25, 2025, 7:14 p.m.
At the beginning it was around 50 vs 50 and some players are still with 0 wins at this point, some have crazy amount of 1 or 2 wins. They should be excluded from gaining any MoonCoins just for this reason. They joined just for MC, did absolutely nothing to help, but gave hundreds of wins for the enemy side. How about a rule of minimum 10 wins to get the prize? It's not much, even without premium it's very easy to do, as other players are helping with attack times. But they just don't care, someone even sent to us a message that his attacks won't change anything, because others will attack instead of him anyway, so why bother. Event is fun, prizes from the CRATR side are extremely generous, but it resulted with the problem mentioned above. We can make this rule even now, we SHOULD do it for at least minimal effort from them. At least 5 wins maybe as we are close to end and some are at very low level and without premium. Both sides are dealing with this problem and some guys with for example 100 wins will get the same prize as players with 0... |
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UchiaSasuke
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Posted Oct. 27, 2025, 3:40 p.m.
First of all, I would like to thank everyone who contributed to the organization of this event. My Criticisms and Suggestions First of all, the fact that there was only one member in each clan made things a bit strange. The rules should have been clearly stated to all participants before the battle began. As I mentioned before — and I’ll say it again — events like this should have level brackets. In these kinds of wars, not losing gold is just as important as winning. If a member loses 50 or more gold, they should receive a message. On the second instance of losing 50+ gold, this requirement could increase to 50%. However, there’s another important point to consider: For event-specific rules: +1 point per win +1 point for every 10 gold earned I did not include damage dealt in the calculation, because it would unfairly benefit 2H (two-handed) characters. Tracking gold loss might be difficult — this responsibility should mainly fall on the clan leaders. Recruitment during the event should be allowed, but limited to 3 players per clan. The reason I’m sharing these criticisms is so that we can learn from this event and make future ones even better. Finally, I’d like to thank our admins once again for their generous rewards during the event |
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Lila785667
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Posted Nov. 1, 2025, 8:44 a.m.
This is the translation of the text that I also posted in the German forum: I would like to once again express my thanks to ZuTyy, who organized this war incredibly well, and to Cratr, who truly did not hold back with the rewards. :-* I was really impressed by the professionalism of the organization, because as an MG player, you are unfortunately not spoiled like that. ^^ It was a great achievement to set something up in such a neutral and impartial way, without personal animosities, that was fair to all players and excluded no one, regardless of level or alignment. I take my hat off to that. It was truly an epic war, the best I have participated in so far, and it will remain in my memory (and in many others) for a very long time. The whole server is blown away. :-D Thank you for that! In my eyes, it was perfect, and I would only change a few minor settings. First, what I would change: Non premium players should of course have access to the battle reports. Gold losses should continue to matter, otherwise only two categories will remain decisive, and the risk of a draw becomes huge. It is very easy to cause massive damage with a few super strong players without actually winning many battles. ;-) Gold losses should continue to be penalized, because otherwise it opens the door to manipulation, for example by placing Goldies into the opposing team. But all of this should be clearly regulated beforehand, and ideally there would be a technical solution so that players are automatically kicked. Not only to relieve ZuTyy, because it is a massive job digging through countless pages day and night, but also to make it fair, since removals could then happen quickly without accusations of delays or favoritism. Both teams should have different admins, to avoid accusations of bias. The idea of an official medal is fantastic and would be a great improvement, something many players would value even more than Mooncoins. Perhaps in different colors and inscriptions, indicating the placement achieved. Important: Weaker players should be rewarded for their defensive efforts. With coins and with a medal for the best defenders. And now my thoughts on some ideas suggested here and in the English forum that I would not implement: There was the idea to split players into different groups so that the small players have a better chance to score against others of similar strength. What made this war special, in my opinion, was its sheer size. That was what gave it the epic feeling. Over 100 players clashing, a gigantic battlefield. :-) If we split that into groups, the epic feeling would be lost. It would feel like three guilds fighting three others, and everything being counted together in the end. Not much different than a normal guild war, and that would be a shame. For active players, the size of the war was a celebration. :-) Also, it would be frustrating to watch the smaller players on your team struggling to score while you sit there with no opponents left, unable to help even though you could... heartbreak guaranteed. I understand that the smaller players want to score too, but they already can. They face the same competition for the small opponents as the strong ones do. What could perhaps be done instead is another type of reward for weaker players. In MG I always dreamed of being able to make visible how much the weaker players contribute with their safety fights, because those are just as valuable as scoring. Maybe there is a technical way here as well to count how many hours someone spent protected and award exclusive prizes for the lower level players. For the same reason, I am also against XP losses in such a large war. It would only make big accounts hesitate to join, and those who do participate would play with the handbrake on. It would also be a frustrating decision between sacrificing yourself for the team’s victory or ignoring the team in order not to fall behind in the home world... :-( Then there was the idea of adding players to teams afterward. That idea already came up during the war from the opposing side, and I am strictly against it. Anyone who has played KF or MG longer knows that wars are first and foremost about breaking the opponent’s will, at least when the war is balanced. That is how competition works: in gaming, sports, or any area with strong rivalry. It is all about who has the stronger will, who does not give up, who has more patience, who has more endurance, who fights their way back even when things look bad. And once that point is reached with great team effort, it makes the whole competition absurd if the defeated side can suddenly reinforce their squad. It would be like insisting at halftime in a football match, with the score at 1:0, that you should be allowed to bring Cristiano Ronaldo onto the field as a 12th player because you do not feel like playing anymore. -.- It could only be made fair if both teams had a bench of three reserve players who could be substituted if needed. But why so complicated? Just send them all into the battle from the start and let the better team win. There was the idea to shorten the protection period. I also think this is a bad idea, because then it becomes inhuman. It is already a huge effort to set an alarm every 55 minutes. For weaker players, safety fights are their way of helping the team. And it is already a thankless task, because their contribution is not visible in any statistics. And now this should also be taken away from them so that the strong players have free rein? Not a good plan. A war is not won by offense alone, but above all by defense. So quite the opposite: the hours that weaker players spend protecting themselves should be honored. Maybe there is some technical way for Cratr to track this. Big accounts are automatically safe if they score, but smaller ones should get rewards beyond warm words. ;-) So, now I have written a novel, which I did not intend to do. LOL I hope we will all meet again in such a huge server war someday. <3 |
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It's truly a fiercely contested war. The winner constantly changes places day and night. I think we should hold more such wars.
I propose holding them once a month. Levels could be more balanced. This would be more beneficial for everyone.
Perhaps levels 5-25 could be separated, and levels 26-50 could be separated. But participation is crucial, and our administrators have a role to play here. Perhaps we can attract players with attractive offers (as in this war).
Thank you to everyone who contributed to this war.