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BarlakCWB
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Posted Jan. 4, 2026, 3:32 a.m.
Greetings, fellow knights! I even think that something like this would be very welcome on all KF servers, not just the international ones. Wars lasting 1 week, without loss of XP, with the possibility of refusal and prizes in gemstones. Does it sound interesting? Please share your opinions. |
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That already exists, but then it's a surrender and the defending guild has therefore also lost the war.
It would be interesting if a higher-level guild could not declare war on a lower-level guild too often in succession. Perhaps a six-month ban could be introduced, and instead, the defending guild could send them a declaration of war in return. This would allow guilds to grow at a reasonable pace.
Or one can reject the war without immediately suffering defeat as a consequence. That would also be a nice option.
Winnings in the form of moon coins would not be a good idea for guild wars, because then high-level guilds would wage non-stop guild wars against weaker guilds in order to reap the rewards, which would be great for high-level guilds if the weaker guilds quickly surrendered.
Abolishing negative XP would be a mistake. This is probably the only protection that lower levels have against being constantly attacked by higher levels, and negative XP is the consequence that higher levels have to accept if they attack lower levels. Such an abolition only benefits the higher levels, but not the lower ones. Lower levels apart from a ridiculous 1 XP, they have gained nothing from it.
Negative XP should also be retained in wars. Server wars as events are the only exception, because such events should be accessible to all levels, and in this case it makes sense to deactivate negative XP on a one-off basis. However, a server war is not comparable to guild wars, where high-level guilds arbitrarily declare war on other guilds with low levels. The abolition of negative XP would encourage this even more.