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Ostaszewianin
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Posted Jan. 9, 2026, 11:10 a.m.
"Negative" experience was intended to protect new players from attacks by much stronger players, but times have changed, and we need to consider changes and a general discussion on this topic. Drawbacks of the current system:
These two server wars showed that removing negative experience significantly increased activity and the number of fights. Lower-level players would also benefit – more fights (losses) mean more experience and faster progression. The only restriction I would leave is a fixed 5% gold loss if you attack a player more than 5 levels lower (instead of the standard random 5-10% win). I'm waiting for your comments |
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Doom75
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Posted Jan. 9, 2026, 5:22 p.m.
Edited by Doom75 Jan. 9, 2026, 5:23 p.m.
It would be a terrible idea to remove the negative exp. penalty, going with your logic the strongest knights on a server could attack literally anyone without any consequences. You are delusional if you think that any new/low level player will be happy to be attacked by many strong knights every day. |
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I didn't really like the lack of exp loss when attacking in war. And then there were rewards awarded to the most active players and those with the most victories. So what? Is it enough to be among the best and not lose any sleep in war to be the best? And what about a low-level or low-average player? No chance. Punish them with exp, maybe lower the subtraction, and for example, divide the reward system into level groups. What do you think?
Comforting the low-level players with the idea that if they're attacked by higher-level players and get beaten up, it's great anyway, because they'll gain experience, is weak in my opinion...