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J@sny
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Posted Jan. 23, 2026, 3:23 p.m.
Edited by J@sny Jan. 23, 2026, 3:51 p.m.
It's gonna be long, sorry :) I am a player who originally played this game back in 2007 and returned a few months ago. I initially started on INT6, which was essentially dead at the time. Fortunately, a friend convinced me to move to INT7 instead. That decision made a huge difference—it genuinely felt like playing with other people again, not like walking through a ghost town. The early months on INT7 were genuinely great, especially thanks to PierwszyMonter, a Polish streamer who actively tried to bring life back into the game. Polish players gathered around his streams, discussing the game, reading the forum, reviewing player descriptions, and exchanging ideas together. It created a strong sense of community and unity—even though, at the end of the day, we were all still competing with each other. For the Polish community in particular, this period was very engaging and refreshing. Because of that, I had genuinely high hopes—especially for you, CRATR. It felt like a golden opportunity to introduce meaningful changes and evolve the game alongside this renewed interest. Times are different now. There are thousands of similar games available, especially on mobile platforms. To gain something, you have to give something. I have to be honest: from a player’s perspective, the level of engagement from the development team feels limited. I wanted to believe that the source code is simply very old and the internal logic convoluted, which would explain why changes and improvements take so long. However, over time, that belief has faded. There have been many discussions about potential changes—some of them very small and reasonable. There were also promises, including a new battle engine (version 3, if I recall correctly), which has now been forgotten by most of the player base. Unfortunately, after a few months, I have accumulated a growing number of concerns about how the game currently looks and feels. I am fully aware that the points below may sound like a significant amount of work and, to some extent, like turning the game upside down. However, I genuinely believe these changes are necessary to adapt the game to modern expectations and the current pace of life. 1. Game pacing and progression 2. Level, gold, and progression synergy 3. Equipment variety and build diversity At this point, item skins are already being reused, and I believe most players would not object to reusing them even more—especially for premium amulets and rings—if they offered different skill distributions. Copying existing visuals while introducing alternative stat-focused versions would be a relatively low-cost way to enable real build diversity without requiring new assets. 4. Skills and builds 5. Alternative approach: speedrun-style or boosted servers 6. Post-fight statistics and transparency
Providing basic, meaningful combat statistics would help players better understand mechanics, evaluate builds, and make informed decisions, rather than relying purely on guesswork and RNG perception. Extra observations:
What worked well years ago does not necessarily work for today’s players. Cheers, |
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