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moonID.net - Please discuss stuff about moonID hereDiscussions → Zombies on the battlefield don't make sense.

Villez
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Posted Feb. 3, 2026, 7:13 p.m.

It's necessary to discuss the balancing and linearity of zombies on the battlefield.

I started a session with 4.5 combat stars. Looking for 4.5 or even 5-star opponents, the vast majority had 70 armor and 49 or 59 one-handed weapon damage. Two days later, those zombies are gone, and now they have an absurd, much more powerful configuration that completely surpasses my capabilities; they have 88 armor and 64 one-handed weapon damage (the weakest ones).

This makes the game totally frustrating and completely lacking in gameplay sense. The game's management should review these settings and maintain greater linearity in the zombies, so that what we face on the battlefield is more predictable, and these things don't happen. The zombies should follow a pattern and stick to it.

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vanderhbz
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Posted Feb. 4, 2026, 1:47 a.m.

That's right! The administration needs to understand that currently zombies are the only source of farming in the game.
There are no more active players, there are no rewards for attacks in the real world.
The Battleserver has become the only way to make gold besides daily missions (which don't give anything). So yes, the battleserver should be improved, especially for the weaker players.
Today, a level 1.5 to 5.0 player can't do anything decent on the battleserver (I don't know how it is above that).

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Villez
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Posted Feb. 4, 2026, 12:12 p.m.

Exactly! For some high-level players, there's no real challenge, and they continue to widen the gap between themselves and newer players. Newer players, in turn, encounter a much wider range of challenges and have difficulty progressing. The battle server needs to be balanced and better explained in the game's support materials. The star rating system is very strange and places players with completely different attributes in the same rating. You'll see 5.0 players who can easily defeat 7.0 players and 5.0 players who wouldn't even defeat a 4.0...

sasquach
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Posted Feb. 15, 2026, 5:41 a.m.

I wonder why it is that when i hunt zombies only 2 handed weopons and they show 0 for armor when i click on them they are armored up when thats not what i was looking for

PoyrazBey
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Posted Feb. 15, 2026, 2:11 p.m.

+++++

I completely agree. I spend almost 10 hours a day in the game trying to get stronger and surpass my rivals, but I get stuck at certain points in Battlegrounds. I have losses of about half in 400 battles, and besides, for example, a 6-star knight can gain 3 points or more, making it almost impossible to catch them. Sometimes, simpler zombies spawn at lower star levels, and the 1-month time difference between us almost disappears in a week.

Doom75
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Posted Feb. 4, 2026, 10:09 a.m.
Edited by Doom75 Feb. 4, 2026, 10:18 a.m.

Zombies are replicas of knights joining the battleground from their homeserver, sometimes you get good ones sometimes not. In my view battleground is a bonus which you may or may not do. Going with your logic those players who always do 400 fight session would have a huge advantage if all sessions would be easy. These players already have an advantage with the extra gold/exp and possible raffle rewards (double gold, jewel, premium) compared to the ones who don't do premium battlegground or don't do it at all.

Interestingly I have not seen any complaints in the last 2 weeks when lower BEs were full of crap zombies (replica of knights with high armor/low weapon, e.g 55 armor / 2 one-hand skill) and players were doing 800-1200 bp sessions, but now when balanced/strong knights have been replicated players immediately complanining here.

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Villez
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Posted Feb. 4, 2026, 12:07 p.m.

I'm not complaining because they're strong; maybe I wasn't clear enough. I'm complaining because there's no linearity. Today's 4.5 zombies are MUCH stronger than the 5.0 zombies from two days ago. What needs to be done is to clarify how the stars are counted and perhaps rebalance. It makes no sense that two days ago a zombie was declared a 5.0 star and two days later it's unable to defeat a 4.5, it doesn't stand a chance.

Regarding 400 battles, these players already have an advantage regardless of that; they will always have an advantage regardless of how the zombies are balanced. Saying that the battle server is a bonus is a mistake nowadays; there's no way to progress well in the game without considering the battle server. Most servers no longer have active players, and even those that do, the battle server will always be the best option.

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Doom75
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Posted Feb. 4, 2026, 1:30 p.m.
Edited by Doom75 Feb. 10, 2026, 6:20 p.m.

I see your point, thanks for the clarification!

Regarding the battleground, I consider it as a bonus to be able to level faster (if I want to) and increase stats faster to be able to catch up with old knights who started on Int 7 1-4 months before me (I returned to the game after long time).

Villez
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Posted Feb. 4, 2026, 1:39 p.m.

That's good that I managed to explain myself. I'm using a translator, and sometimes that can make things a little difficult.

Anyway, I understand your point, but the game today is very much based on battle servers. If you don't use them, you'll fall behind very quickly. Of course, there are people who don't care about that; I myself am not that competitive, but the battle server is also a way for you to have more fun with the game, so I think the administration should take a closer look at it.

Villez
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Posted Feb. 4, 2026, 12:17 p.m.

In all MMORPGs there's linearity to the NPCs we defeat and use to progress in the game. You go into a dungeon knowing you can defeat those opponents, and as you level up, you go into increasingly stronger dungeons, and so on... I don't understand why KF also has a problem with following some linearity, because we only have to guess whether we'll be able to beat the battle server or not after we've already entered it? And there's still a chance it could completely change while we're already fighting.

Villez
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Posted Feb. 4, 2026, 12:30 p.m.

One thing that could help would be improving the way zombies are searched for, adding more filters than just the number of stars and weapon type. For example, in today's zombies in category 4.5 there are several different types, I'd guess at least 6-7 configurations. If you could filter better, it would avoid a lot of wasted time having to search and search and search again.

Look, I believe everyone here is an adult; nobody has 8-10 hours straight to spend defeating zombies (the time needed to do 100 fights in a single day, not counting the search time). The least that should be done is to make finding them easier.

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Doom75
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Posted Feb. 4, 2026, 1:22 p.m.

I was thinking about the same, that would be a great addition!

p_b
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Posted Feb. 8, 2026, 12:59 p.m.

I made a suggestion for an overhaul to the BG that instead of generating zombies based on if/when players logged in; they actually take a clone of "real" knights on all the worlds and drop them in.
would allow for "bragging rights" and could open up a bit more interaction betweeen the worlds/players.

as has been stated - sat clicking a button every 5/10 mins for 8-16hrs a day is just not really a "good enough" gameplay loop to keep people engaged in the age of mobile gaming.

I never had to do the BG from a low level so I don't know the pain points in the early days on there; but it's no longer fit for it's original purpose and the 400 MC sessions have allowed it to be abused imo - so players that do those sessions a lot are dispropotionaly stronger than players that do not.

Nimoe
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Posted Feb. 15, 2026, 11:12 a.m.
Edited by Nimoe Feb. 15, 2026, 11:28 a.m.

I never had to do the BG from a low level so I don't know the pain points in the early days on there; but it's no longer fit for it's original purpose and the 400 MC sessions have allowed it to be abused imo - so players that do those sessions a lot are dispropotionaly stronger than players that do not.

Of course, players who consistently use a 400 attack package on their Battle Server have an advantage.

They're always ahead of those who only use a 200 attack package, or those who only use a 100 package, or those who don't use their Battle Server at all.

After all, they pay more for it. And paying customers cover the operating costs of such a game ^^

It's like with Premium. If you use it, you progress faster than if you level up your characters without a Battle Server and Premium.

Some people spend several hundred euros on it, playing nonstop, while others don't want to invest as much time and money.

This isn't abuse, but rather a logical conclusion based on how one wants to play KF. Those who spend a lot of money on KF are naturally rewarded by being further along than players who don't.

It's entirely up to you how quickly you want to level up a character. And yes, that's really how KF started. It takes several years to level a character from scratch, and that can be much more time-consuming than simply taking over an already higher-level account.

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