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moonID.net - Please discuss stuff about moonID hereDiscussions → Zombies on the battlefield don't make sense.

Villez
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Posted Feb. 3, 2026, 7:13 p.m.

It's necessary to discuss the balancing and linearity of zombies on the battlefield.

I started a session with 4.5 combat stars. Looking for 4.5 or even 5-star opponents, the vast majority had 70 armor and 49 or 59 one-handed weapon damage. Two days later, those zombies are gone, and now they have an absurd, much more powerful configuration that completely surpasses my capabilities; they have 88 armor and 64 one-handed weapon damage (the weakest ones).

This makes the game totally frustrating and completely lacking in gameplay sense. The game's management should review these settings and maintain greater linearity in the zombies, so that what we face on the battlefield is more predictable, and these things don't happen. The zombies should follow a pattern and stick to it.

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