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moonID.net - Please discuss stuff about moonID hereDiscussions → Proposed changes to the Battleground

Doom75
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Posted Feb. 22, 2026, 8:54 a.m.
Edited by Doom75 Feb. 22, 2026, 11:46 a.m.
  1. Remove the -20% - +5% bp/exp exchange penalty/bonus since this feature makes no sense at all. All players who do a 400 fight session pays the same amount of 250 mooncoins therefore all must receive what they earn through fights (bp/exp 1:1 ratio). I find it extremely annoying that I was penalized multiple times with -18-20% after good/great sessions ...
  2. There are sometimes naked zombies in lower BEs, they should be either announced by the admins or remove them at all. Players who find them somehow (especially if the zombies are in higher BE) get an unfair advantage in terms of bp --> exp and gold compared to other players.
  3. Enhance the search function so you can search for specific skills / stat ranges of zombies (e.g. if there are different 1h/armor zombies in a certain BE, but you can beat only one type then you should be able to find those only instead of browsing through 3-4 different type of zombies and after that you may even specify certain stat ranges). That would certainly save time for players on the battleground. It was already brought up by Villez in this topic https://moonid.net/forums/topic/7593/.
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Nimoe
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Posted Feb. 24, 2026, 11:10 a.m.
Edited by Nimoe Feb. 27, 2026, 8:25 a.m.

For example, I got the red badge "Tender Temptation" because I'm always on the lookout for decent zombies for myself and the guild. You're willing to accept a few defeats along the way. Currently, I'm searching with another account in KP 9 to KP 10. There are some quite "nice" zombies there, too.

Enhance the search function so you can search for specific skills / stat ranges of zombies (e.g. if there are different 1h/armor zombies in a certain BE, but you can beat only one type then you should be able to find those only instead of browsing through 3-4 different type of zombies and after that you may even specify certain stat ranges).

I specifically look for 1H and 2H zombies with stats that are lower than my own in two areas.

Strength should be about 10 points below your value, and stamina ideally between 10 and 15 points. Stamina is especially important; it should always be well below your values. That's how I do it, and I'm doing great on the BS.

Parry and Combat Strength are secondary for me as long as the stats above are good.

I check the 1H zombies to see if they're there; if not, I switch to 2H.

But sometimes you're unlucky and don't find any such zombies. That's just how it is. Sometimes there aren't even any 1H zombies in your playable area. You have to develop a feel for it yourself. What's doable for others might not be doable for you, since you have a completely different skill build. You shouldn't rely solely on "naked" zombies.

Everyone plays differently and has their own methods. I get along well with mine, even though people say I have no clue about KF ^^

APULUS
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Posted Feb. 22, 2026, 2:42 p.m.

I would completely eliminate the battlefield

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Rym
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Posted Feb. 22, 2026, 11:54 p.m.

Apullus, 100% right.

Doom75
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Posted Feb. 22, 2026, 5:16 p.m.
Edited by Doom75 Feb. 22, 2026, 7:52 p.m.

I am not in agreement with you. Progression would be extremely slow and boring and the game would be most probably dead.

Rym
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Posted Feb. 23, 2026, 12:29 a.m.

The battle server is what's killing the game, and many people are saying this.

If I remember this theme was disscused 6 months ago and many active and top players on different servers supported idea about open a new server without battle server:
https://moonid.net/forums/topic/7430/

To get 100 attacks a day, you have to play for almost 12 hours day.The game creates an addiction mechanism. This happens at the expense of your personal life. In theory, you don't have to, but in practice, the environment creates enormous pressure, especially when your opponents are playing BS all day.

Playing on a battle server often leads to complete burnout, meaning it defeats the purpose of the game. I personally know many people who have abandoned the game for this very reason. Right now, instead of playing on their home server, everyone is clicking zombies on BS all day, which makes no sense to me.

Remember, BS (formerly BattleServer) was introduced around 2012. This wasn't the case before, and the activity on the servers was enormous.

I believe it's a myth that only rapid leveling up is enjoyable. Building stats and gradual progression is also enjoyable.

Personally, I'm so tired of INT 7 that I won't create an INT 8 account again. I remember those "pseudo zombies" perfectly, giving x3 exp and x3 gold. Later, naked zombies appeared instead. After a few months of making 100 attacks a day, I'm tired of INT 7. Sure, I have a strong account, but I know the cost of building it, how much time it took, and I have no intention of repeating that on INT 8.

p_b
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Posted Feb. 23, 2026, 10:32 a.m.

The BG was added to solve a problem of what to do with high level players who had no targets to hit and had no way to keep their levelling progress up once they got to the top.
The XP rise is huge when you get to the "higher levels" 150+; and daily missions for a non-prem is up to 30 a day only.
The decision to monetise the BG is what's broken the game balance - and lets be honest who actually finds BG sessions "fun" for either 100 or 400 session?

Lots of people made lots of very good suggestions on what could be considered for alteration on the BG, on here and on Discord. and other than "oh those're good ideas" we've heard nothing from CRATR. (makes one question why bother!)

We're still waiting on any info on the new battle system - nothing since it failed to materialise and a "wishlist" post back in October.

With the allowed stagantion, the apparent inability to deliver clear messaging to their users & the apparent inability to manage a software project through to conclusion - I have very little hope for things.

APULUS
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Posted Feb. 23, 2026, 11:29 a.m.

I agree with abolishing the battlefield. At most, we could go back to the old battlefield without zombies. Only combat between the living.

JDA
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Posted Feb. 23, 2026, 12:23 p.m.

I've had disagreements with Apulus many times, but I have to admit he's absolutely right this time.

I'd like to see us return to old and good days of KF. That's what Apulus says – without a battle server, or with only live players, no zombies, where "honorable" duels would take place with players from other servers (without gold or experience).

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APULUS
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Posted Feb. 23, 2026, 12:35 p.m.

Now I can sleep more peacefully and eat with more appetite

Rafael1996
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Posted Feb. 23, 2026, 7:34 p.m.

Like JDA, I also agree with Apulus, even though he was my opponent on the forum last time.

I really don't understand why CRATR always opens the same servers and don't want to open just ONLY ONE CLASSIC SERVER WITHOUT BS.

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LordWrona
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Posted Feb. 25, 2026, 9:44 a.m.

Oh God, it's been mentioned 23587324568 times - high rush for coins, the only thing that pays off for cratr. It will be done done as long as it works. Server dead after month, or two? Ouch, let's repeat.

NocnySokol
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Posted Feb. 23, 2026, 11:55 p.m.

Obviously they can't remove BS completely for all servers, because there would be no progress for high level players. That's their only way do any attacks now.

Feels like a bit like being 'online' but playing single player in FIFA.

I would prefer 1 server with no BS. Anyone who wishes to join can do it.
If someone likes spending 10hrs a day searching 5 pages to find the right target... well nothing changes for them.

Give us a choice. 90% of players will have accounts on other servers with BS, so they'll be a part of that rat race anyway.

But there are some who enjoy building a character, stats and rank position. Not just levelling up and buying new equipment.
Give us space to do it.

At the moment. Top 5 leaves everyone behind = gets boring.
Those not playing BS or doing some fights with negative exp stay on lower levels.. additionally there are hardly any new players joining... (unless you count and include [M] ''Wizards'' multi farm accounts... so it gets boring on low levels too

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vanderhbz
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Posted Feb. 24, 2026, 7:24 p.m.

I think so too!
The only way to farm today is on the BS server. However, one option would be to transform normal attacks into farming as well.

Example: Today I attack an inactive account on the real server and earn 1 gold. The game could have some calculation that would give 150 gold (for example, equivalent to half the reward of an attack on the BS server).

Something like that, to have reasons to attack on the real server, since there are only inactive accounts there.

Slach
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Posted Feb. 24, 2026, 12:56 a.m.

I agree with the previous speakers that we need a different kind of server, not the same one all the time. In my opinion, diversity is the strength of any structure, not its weakness. There are many players who would really like to play the classic KnightFight again. I am one of them. I will not repeat the same arguments, because everyone who plays KnightFight feels exactly the same and faces similar problems.

The last classic server (without Battle Ground/Battle Server) was operational 14-15 years ago. It is worth returning to the beginnings of this game. Greetings to all who remember those old days of KnightFight ⚔️⚔️.

Twenry114
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Posted Feb. 24, 2026, 1:06 a.m.

"We need changes in KnightFight before INT 7 start"

There were many good suggestions made on this thread started by GarlWar, suggestions made by me, Gaja, etc.

I will repeat what I said to a player in private:

For me, it's unrealistic to imagine that the battleground will disappear. First of all, because some players, as crazy as it may seem, like it and are used to it, so they'll never want to do without it. And also because it's an important source of income for CRATR. Well, yes, let's not kid ourselves, it's a key factor in the decision-making process...

Now, I've already proposed some solutions:

  • Reduce the negative impact of the Battleground while maintaining the positive impact. Halve the time spent there without affecting the rewards.

Currently, if I take the most expensive session:

  • 400 attacks over 7 days, 5 minutes between each attack, 100 maximum per day. That's more than 8 hours per day to complete the 100 attacks. Let's imagine that in this configuration, you earn 2BP and 250 gold per fight (just an example).
    That makes 400 attacks: 2BP x 400 fights = 800BP and 250 gold x 400 fights = 100,000 gold.

New configuration:

  • 200 attacks over 7 days, 5 minutes between each attack, 50 maximum per day. We halve the time spent to complete the 100 attacks. And we double the gain. 4BP and 500 gold per fight.
    That makes 200 attacks: 4BP x 200 fights = 800BP and 500 gold x 200 fights = 100,000 gold.

Same gain, same “positive” impact on progression, but halves the “negative” impact by limiting the time spent on the Battleground.

I would add the ability to perform more precise searches. We've all found a good zombie build that suits us, but struggled to refresh the page to find others. Let's make it less tedious by allowing searches by skill points, etc.

  • And for those who want a “classic” experience, go launch a “classic” server. No Battleground, no possibility of exchanging Mooncoins for Gold. The ideal would be even no Mooncoin equipment, just equipment costing Gold, and may the best player win.
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NocnySokol
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Posted Feb. 24, 2026, 2:41 p.m.

But we just want 1 server without BS... not all... It'll be your choice whether you wantt to create character there or not.

Players who want to fight zombies on BS rather than competing with other 'life' players can still play on one of the remaining 111 servers that allow BS.

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Nimoe
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Posted Feb. 24, 2026, 3:18 p.m.
Edited by Nimoe Feb. 25, 2026, 11:31 a.m.

How would such a server be financed? Even a server like that incurs operating costs for the operators.

The game is already offered for free, so there has to be some way to offset the running costs, and that's only possible through the purchase of Moon Coins.

However, I think a server without Battle server is not sustainable for the operators in the long term, as it only incurs costs but does not generate sufficient revenue.

Additionally, the battle servers have this option in the search function.

You just need to enter "Find Living Opponents".

You disable everything else, and then you'll only fight against real players, which is definitely more difficult since they have better equipment than zombies.


@LordWrona

Regarding your comment under my

The cost of hosting a game server varies greatly and depends on the type of server, the required performance, and the number of players. It can range from under €1 per month for small, private servers to several hundred euros per month for large, dedicated servers used by businesses. And it doesn't matter what platform you're playing on. Every server incurs additional costs. As soon as another server is added to the network, it costs money; nothing is free these days.

I can't tell you how tiered pricing works for multiple servers under the same provider. I'm just here user there, not the operator :)

At least, that's what I gather from your comment.

LordWrona
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Posted Feb. 25, 2026, 9:48 a.m.

Oh come on, such a server would run on a mobile phone. How much space, how many active accounts would be there? Any high-quality multimedia to store/stream?

Nimoe
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Posted Feb. 24, 2026, 9:07 a.m.
Edited by Nimoe Feb. 24, 2026, 6:02 p.m.

@Twenry114

And for those who want a “classic” experience, go launch a “classic” server. No Battleground, no possibility of exchanging Mooncoins for Gold. The ideal would be even no Mooncoin equipment, just equipment costing Gold, and may the best player win.

How are the operators supposed to finance such a server?

Through the revenue streams of their servers, where an Battle server is possible?

And also because it's an important source of income for CRATR. Well, yes, let's not kid ourselves, it's a key factor in the decision-making process.

That answers your question. The Battle Server is a constant source of income, depending on which attack packages are chosen for it. Neither premium armor nor a premium game itself with more missions, etc., provides such a consistent income stream as the BS. Servers are dying out, but the BS isn't.

The options to play without BS, without premium, without premium equipment already exist, but then you're no longer competitive with other players who use them.

I have a knight from 2017, no premium, hardly any BS, standard equipment. It took nine years to get her to level 120 without any advantages from premium or BS. Is she competitive with today's characters? No, she isn't. I play Knight Fight as I have time and inclination. Sometimes two to three hours, sometimes not at all. And if I can attack special zombies on the BS, like right now, I'll play more. I'll take advantage of that while they're available. And let's be honest. Who wants to spend so much time leveling a character from scratch, like I did, without all the perks like BS and Premium?

Looking at my low-level characters, I'm practically an exception in KF. Because I mostly play them without premium features and with minimal Battleserver. And then it can take years to level up. And you really want a server without premium features and BS, that allows you to level up faster? That requires a lot of patience and perseverance.

So why is Veligrad dying out after only about 5 months?

This balance is one of the reasons; it wasn't well-received because it's more like winning the lottery than something you really have to understand. Hardly anyone wants that.

Continually duplicating a server according to old patterns might keep KF alive longer, but the player base dwindles because no one wants to start from scratch every time, only to find the server dying out again after a year.

Changes to the game itself are necessary. Equipment for higher levels, for example, amulets is only available up to level 211.

This is where changes to the game itself come in. BS only goes up to KP 99, which corresponds to about level 350. So, technically, that's where you reach the end of the game. I don't think there's any equipment available at those levels for a long time. And since the game's ending is known, you can take your time leveling up, like I did ^^

And yes, that's turned into quite a lot of lines again ^^.....

p_b
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Posted Feb. 24, 2026, 9:27 a.m.

I made an alternative suggestion that the BG remained as a thing, but with a limit of the number of attacks per week. Capped at a "sensible" number to avoid exploitation / the boring playloop.
Mc sessions cut the wait time between fights but don't allow extra battles - let's remove ptw mechanisms.

It's populated with "real builds" from all the worlds - once a <month/quarter/timeperiod> our knights are copied and moved into the BG.

We then attack real players - real builds - and we can measure up how good our builds actually are across the whole game.
End of time period it's wiped & a fresh copy and load is done.

A nominal gold reward for a win is supplied as now.
Xp rewards as per home worlds (including -ve Xp).
No gold rewards hitting 10 levels down and 10% drop per level lower
Players get gold and xp paid at the end of their weekly fight limit - to avoid a weekly free for all on the home worlds. Or some other "collect" mechanism to allow for player control of gold returned to the home world.

If the new battle system is released then this remains valid still for bragging rights. Less valid if we have a huge world merge/consolidation.

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Nimoe
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Posted Feb. 24, 2026, 9:47 a.m.
Edited by Nimoe Feb. 24, 2026, 9:52 a.m.

I can't even manage 400 attacks in 7 days. My real life just doesn't allow it.

What I find particularly bad are these forced breaks right before the end. You still have 24 fights left and then you get a forced 4-hour break, which is even longer than the battle time on the server. I try to coordinate the 100 fights within 24 hours better. But then I got forced into an 8-hour break and still didn't manage to finish the last few fights. I think it's a really lousy system.
These experience point deductions should also be abolished.

I want to receive the Battle Points I earn on the Battlegrounds as experience points. Deductions of 150 to 200 points are unacceptable. This is a blow to every player who has worked hard to earn these points.

vanderhbz
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Posted Feb. 25, 2026, 3:45 a.m.

You guys live in a Disney world wanting to take down zombies.
Get one thing straight: KF is a game that's over 20 years old, it's not hyped anymore, there aren't many players.
How can a new player, for example, go to BS if there are at most 4 players at their level and they probably won't be able to beat any of them?
Wake up to reality, people!

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Nimoe
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Posted Feb. 25, 2026, 7:55 a.m.
Edited by Nimoe Feb. 25, 2026, 10:19 p.m.

Whether I click on a zombie or a real player, it's the same thing: you click and wait to see if you win. Since a real player is better equipped, you tend to prefer the zombies. It's always the same process in every game world: you create a character, level them up through missions and battles. Some level up quickly because they play more intensely, while others fall behind because they don't want to invest so much money and time in their characters.

Of course, KF (or MG) is outdated. Other games have evolved, but KF hasn't. It no longer meets today's standards.

The younger generation tends to dismiss it rather than finding such games appealing. Why do I play it?

I've been playing it on and off for a few years now. It's a way to pass the time and relax from everyday life. If I feel like playing, I play; if not, I don't. It'll still be there tomorrow...^^

The advantages of this game:

User-friendly. No installation required, just sign up and start playing. It's free, unless you want "extras," which of course cost money, just like in any other game. It has a clear, simple layout and is easy to understand.

Can this game be updated? **No.

That would require a complete overhaul, and then it wouldn't be the KF that many know. The fact that KF, or MG, has survived for 20 years speaks volumes for KF and MG. There probably aren't many games that have managed that.


why it doesn't work without an battleserver:

There have to be suitable opponents available. If you search for "living opponents" on the Battlegrounds and disable undead, how many players do you find when looking for someone with your KP?

One, maybe two or three other players.

What many people forget is the KP. You're not just beating up any random opponent; you're looking for someone within your own HP range, and you have to find them first. You're not going to be beating up opponents who might be 100 levels higher than you.

And since you don't always have those opponents, there are the "ragged" ones on the Battlegrounds. They're always there, even if they're not pretty.

vanderhbz
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Posted Feb. 25, 2026, 6:19 p.m.

Exactly @Mimoe!

But this has to be taken into consideration when we talk about "removing zombies and leaving only humans."

As you said, the audience nowadays no longer seeks web browsers. 99% of those who play this are people who played IN THE PAST and now want to relive that era.

In other words, there aren't enough players anymore to force attacks on only humans.

As I said, in today's session, there are only 2 level 10 players, about 3 level 11 players, and so on.

Imagine entering BS, having 100 attacks to make and being limited to a maximum of 10 opponents?

It becomes impossible!

I used the example of a newcomer to BS, but this is basically the reality of any level.

Ostaszewianin
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Posted Feb. 24, 2026, 9:38 p.m.
Edited by Ostaszewianin Feb. 24, 2026, 9:42 p.m.

How are the operators supposed to finance such a server?

Raise the prices of premium content and in-game items. Players interested in development will still buy MC.


*We'll keep BS, but then we can ONLY fight real players, not bots (we're only reducing the price of the packages to FREE/50MC/100MC).

Mainserver:

*Let's add 10-minute premium missions - From the 2-hour pool, you can purchase a 10-minute mission for 10MC, granting twice as much gold and experience, and a GUARANTEE that the mission won't fail.

*Let's add the option to purchase (on the Premium page) an additional 1-hour mission - in packages identical to the premium and tavern packages (10 days/30 days). The best players tend to spend more time on BS than 3 hours a day anyway, but then they'll spend more time on the main server.

*Add experience packs gained in battles (with the options above), which grant 2 points for a loss and 4 for a win - then players will fight more on the main server.

*Add discounts on purchasing stats. 500 wins get a 2% discount, 1000 wins get a 5% discount, 5000 wins get a 10% discount, 10K wins get a 15% discount, 25K wins get a 20% discount, and 50K wins get a 25% discount. Use what MonsterGame already has. This will encourage players to play on the main server.

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Nimoe
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Posted Feb. 24, 2026, 10:11 p.m.
Edited by Nimoe Feb. 24, 2026, 11:11 p.m.

Not necessarily, at least you can't necessarily assume that.

Do you remember the brief period when you only got half the number of attacks in the respective attack packs for the same price of Moon Coins? Even if that was supposedly a bug.

So instead of 400, there were only 200 attacks in the packs.

Instead of 200, there was only one 100 attack pack, and instead of 100, only 50.

That's not what you mean. What I mean was the backlash from the players that followed. You were only offered half the amount for the same money. It would be similar if the prices were increased.

Otherwise, I think your idea is very good. Especially since it would bring a breath of fresh air to KF, or rather, it would be an "old" thing, as it existed before. However, that was before my time at KF, so I can't even say how KF was financed before the Battleserver took over, and whether something like that could be set up again. I suspect it worked back then partly through advertising partnerships.

p_b
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Posted Feb. 25, 2026, 12:03 p.m.

I think discussions around what folks would be prepared to pay for and to fund the game would be worthy of it's own topic.

We don't see the financial side of KF/MG - so we have no idea of running costs, but each member of their team also needs to earn a living. Patti isn't full time, so obviously there's currently not "enough" money in the pot to pay for that.
Nor does there appear to be enough for a dedicated/PT project manager or communications or client liason etc etc.

The current businemodel is failing - players numbers are down, discord users are down 70ish from their peak, and the new worlds fizzle out faster than ever.

Once that "cash cow" is milked there's probably not enough in the pot left to keep everything paid for - hence why we keep seeing new worlds.

I'm very wary of P2W mechanics where it's a case of if you pay you have a 50% "better" experience of the game; imo a good game has a core product that's worth voluntarily paying for with some "nice to have" perks.
EG a previous free game I played, I paid £5 to unlock a permanent 10% gold discount price off new ships (research + build costs).

IMO cratr has to add new features (and the KF battle system upgrade is a huge one in this area) in order to survive - anything else imo is just keeping things on life support.

Nimoe
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Posted Feb. 25, 2026, 2:25 p.m.
Edited by Nimoe Feb. 25, 2026, 6:44 p.m.

@p_b

Very good, I agree.

Preserving the existing game worlds can be achieved through more variety, including events within these games like server wars.

Bonus promotions, such as paying 30-50% less Moon Coins when purchasing attack packs from time to time, are also an incentive.

More clarity in the battleground, as Doom already mentioned, through better tiering, a search function based on skill level, for example, which then displays suitable opponents.

Implementation of an additional battleground, such as an arena exclusively for real players, which can only be started when a certain number of players have registered. Arenas can be opened based on KP. Players can create an arena, enter the KP range, and anyone interested can join. The arena maintains its own high score. Something similar exists in MG, for example. It would be an alternative to a battle server based on the very old, earlier models of KF.

This Arena button should be placed in the area where you find the Estate - Merchant - Bazaar - Tavern - Mission etc. The Arena is separate from the Battleserver itself. A player enters the gold amount and the KP range. Every player must pay this gold amount to participate in the Arena battle.

The winner receives the total gold amount paid by all Arena participants. This could also be set up for teams, such as 2-player or 4-player teams.

1st place = total gold profit from all deposited gold amounts
2nd place = a specific amount of Moon Coins
3rd place = 5 to 10 days of premium subscription

If something like this existed in KF, it would be significantly more popular. It might even be possible to have cross-server functionality.

Constantly creating new game worlds cannot be KF's long-term solution.

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