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Doom75
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Posted Feb. 22, 2026, 8:54 a.m.
Edited by Doom75 Feb. 22, 2026, 11:46 a.m.
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APULUS
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Posted Feb. 22, 2026, 2:42 p.m.
I would completely eliminate the battlefield |
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Doom75
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Posted Feb. 22, 2026, 5:16 p.m.
Edited by Doom75 Feb. 22, 2026, 7:52 p.m.
I am not in agreement with you. Progression would be extremely slow and boring and the game would be most probably dead. |
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Rym
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Posted Feb. 23, 2026, 12:29 a.m.
The battle server is what's killing the game, and many people are saying this. If I remember this theme was disscused 6 months ago and many active and top players on different servers supported idea about open a new server without battle server: To get 100 attacks a day, you have to play for almost 12 hours day.The game creates an addiction mechanism. This happens at the expense of your personal life. In theory, you don't have to, but in practice, the environment creates enormous pressure, especially when your opponents are playing BS all day. Playing on a battle server often leads to complete burnout, meaning it defeats the purpose of the game. I personally know many people who have abandoned the game for this very reason. Right now, instead of playing on their home server, everyone is clicking zombies on BS all day, which makes no sense to me. Remember, BS (formerly BattleServer) was introduced around 2012. This wasn't the case before, and the activity on the servers was enormous. I believe it's a myth that only rapid leveling up is enjoyable. Building stats and gradual progression is also enjoyable. Personally, I'm so tired of INT 7 that I won't create an INT 8 account again. I remember those "pseudo zombies" perfectly, giving x3 exp and x3 gold. Later, naked zombies appeared instead. After a few months of making 100 attacks a day, I'm tired of INT 7. Sure, I have a strong account, but I know the cost of building it, how much time it took, and I have no intention of repeating that on INT 8. |
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p_b
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Posted Feb. 23, 2026, 10:32 a.m.
The BG was added to solve a problem of what to do with high level players who had no targets to hit and had no way to keep their levelling progress up once they got to the top. Lots of people made lots of very good suggestions on what could be considered for alteration on the BG, on here and on Discord. and other than "oh those're good ideas" we've heard nothing from CRATR. (makes one question why bother!) We're still waiting on any info on the new battle system - nothing since it failed to materialise and a "wishlist" post back in October. With the allowed stagantion, the apparent inability to deliver clear messaging to their users & the apparent inability to manage a software project through to conclusion - I have very little hope for things. |
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APULUS
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Posted Feb. 23, 2026, 11:29 a.m.
I agree with abolishing the battlefield. At most, we could go back to the old battlefield without zombies. Only combat between the living. |
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JDA
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Posted Feb. 23, 2026, 12:23 p.m.
I've had disagreements with Apulus many times, but I have to admit he's absolutely right this time. I'd like to see us return to old and good days of KF. That's what Apulus says – without a battle server, or with only live players, no zombies, where "honorable" duels would take place with players from other servers (without gold or experience). |
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Rafael1996
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Posted Feb. 23, 2026, 7:34 p.m.
Like JDA, I also agree with Apulus, even though he was my opponent on the forum last time. I really don't understand why CRATR always opens the same servers and don't want to open just ONLY ONE CLASSIC SERVER WITHOUT BS. |
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NocnySokol
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Posted Feb. 23, 2026, 11:55 p.m.
Obviously they can't remove BS completely for all servers, because there would be no progress for high level players. That's their only way do any attacks now. Feels like a bit like being 'online' but playing single player in FIFA. I would prefer 1 server with no BS. Anyone who wishes to join can do it. Give us a choice. 90% of players will have accounts on other servers with BS, so they'll be a part of that rat race anyway. But there are some who enjoy building a character, stats and rank position. Not just levelling up and buying new equipment. At the moment. Top 5 leaves everyone behind = gets boring. |
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Slach
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Posted Feb. 24, 2026, 12:56 a.m.
I agree with the previous speakers that we need a different kind of server, not the same one all the time. In my opinion, diversity is the strength of any structure, not its weakness. There are many players who would really like to play the classic KnightFight again. I am one of them. I will not repeat the same arguments, because everyone who plays KnightFight feels exactly the same and faces similar problems. The last classic server (without Battle Ground/Battle Server) was operational 14-15 years ago. It is worth returning to the beginnings of this game. Greetings to all who remember those old days of KnightFight ⚔️⚔️. |
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Twenry114
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Posted Feb. 24, 2026, 1:06 a.m.
"We need changes in KnightFight before INT 7 start" There were many good suggestions made on this thread started by GarlWar, suggestions made by me, Gaja, etc. I will repeat what I said to a player in private: For me, it's unrealistic to imagine that the battleground will disappear. First of all, because some players, as crazy as it may seem, like it and are used to it, so they'll never want to do without it. And also because it's an important source of income for CRATR. Well, yes, let's not kid ourselves, it's a key factor in the decision-making process... Now, I've already proposed some solutions:
Currently, if I take the most expensive session:
New configuration:
Same gain, same “positive” impact on progression, but halves the “negative” impact by limiting the time spent on the Battleground. I would add the ability to perform more precise searches. We've all found a good zombie build that suits us, but struggled to refresh the page to find others. Let's make it less tedious by allowing searches by skill points, etc.
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Nimoe
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Posted Feb. 24, 2026, 9:07 a.m.
Edited by Nimoe Feb. 24, 2026, 6:02 p.m.
@Twenry114
How are the operators supposed to finance such a server? Through the revenue streams of their servers, where an Battle server is possible?
That answers your question. The Battle Server is a constant source of income, depending on which attack packages are chosen for it. Neither premium armor nor a premium game itself with more missions, etc., provides such a consistent income stream as the BS. Servers are dying out, but the BS isn't. The options to play without BS, without premium, without premium equipment already exist, but then you're no longer competitive with other players who use them. I have a knight from 2017, no premium, hardly any BS, standard equipment. It took nine years to get her to level 120 without any advantages from premium or BS. Is she competitive with today's characters? No, she isn't. I play Knight Fight as I have time and inclination. Sometimes two to three hours, sometimes not at all. And if I can attack special zombies on the BS, like right now, I'll play more. I'll take advantage of that while they're available. And let's be honest. Who wants to spend so much time leveling a character from scratch, like I did, without all the perks like BS and Premium? Looking at my low-level characters, I'm practically an exception in KF. Because I mostly play them without premium features and with minimal Battleserver. And then it can take years to level up. And you really want a server without premium features and BS, that allows you to level up faster? That requires a lot of patience and perseverance. So why is Veligrad dying out after only about 5 months? This balance is one of the reasons; it wasn't well-received because it's more like winning the lottery than something you really have to understand. Hardly anyone wants that. Continually duplicating a server according to old patterns might keep KF alive longer, but the player base dwindles because no one wants to start from scratch every time, only to find the server dying out again after a year. Changes to the game itself are necessary. Equipment for higher levels, for example, amulets is only available up to level 211. This is where changes to the game itself come in. BS only goes up to KP 99, which corresponds to about level 350. So, technically, that's where you reach the end of the game. I don't think there's any equipment available at those levels for a long time. And since the game's ending is known, you can take your time leveling up, like I did ^^ And yes, that's turned into quite a lot of lines again ^^..... |
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p_b
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Posted Feb. 24, 2026, 9:27 a.m.
I made an alternative suggestion that the BG remained as a thing, but with a limit of the number of attacks per week. Capped at a "sensible" number to avoid exploitation / the boring playloop. It's populated with "real builds" from all the worlds - once a <month/quarter/timeperiod> our knights are copied and moved into the BG. We then attack real players - real builds - and we can measure up how good our builds actually are across the whole game. A nominal gold reward for a win is supplied as now. If the new battle system is released then this remains valid still for bragging rights. Less valid if we have a huge world merge/consolidation. |
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Ostaszewianin
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Posted Feb. 24, 2026, 9:38 p.m.
Edited by Ostaszewianin Feb. 24, 2026, 9:42 p.m.
Raise the prices of premium content and in-game items. Players interested in development will still buy MC. *We'll keep BS, but then we can ONLY fight real players, not bots (we're only reducing the price of the packages to FREE/50MC/100MC). Mainserver: *Let's add 10-minute premium missions - From the 2-hour pool, you can purchase a 10-minute mission for 10MC, granting twice as much gold and experience, and a GUARANTEE that the mission won't fail. *Let's add the option to purchase (on the Premium page) an additional 1-hour mission - in packages identical to the premium and tavern packages (10 days/30 days). The best players tend to spend more time on BS than 3 hours a day anyway, but then they'll spend more time on the main server. *Add experience packs gained in battles (with the options above), which grant 2 points for a loss and 4 for a win - then players will fight more on the main server. *Add discounts on purchasing stats. 500 wins get a 2% discount, 1000 wins get a 5% discount, 5000 wins get a 10% discount, 10K wins get a 15% discount, 25K wins get a 20% discount, and 50K wins get a 25% discount. Use what MonsterGame already has. This will encourage players to play on the main server. |
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Nimoe
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Posted Feb. 25, 2026, 2:25 p.m.
Edited by Nimoe Feb. 25, 2026, 6:44 p.m.
@p_b Very good, I agree. Preserving the existing game worlds can be achieved through more variety, including events within these games like server wars. Bonus promotions, such as paying 30-50% less Moon Coins when purchasing attack packs from time to time, are also an incentive. More clarity in the battleground, as Doom already mentioned, through better tiering, a search function based on skill level, for example, which then displays suitable opponents. Implementation of an additional battleground, such as an arena exclusively for real players, which can only be started when a certain number of players have registered. Arenas can be opened based on KP. Players can create an arena, enter the KP range, and anyone interested can join. The arena maintains its own high score. Something similar exists in MG, for example. It would be an alternative to a battle server based on the very old, earlier models of KF. This Arena button should be placed in the area where you find the Estate - Merchant - Bazaar - Tavern - Mission etc. The Arena is separate from the Battleserver itself. A player enters the gold amount and the KP range. Every player must pay this gold amount to participate in the Arena battle. The winner receives the total gold amount paid by all Arena participants. This could also be set up for teams, such as 2-player or 4-player teams. 1st place = total gold profit from all deposited gold amounts If something like this existed in KF, it would be significantly more popular. It might even be possible to have cross-server functionality. Constantly creating new game worlds cannot be KF's long-term solution. |
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For example, I got the red badge "Tender Temptation" because I'm always on the lookout for decent zombies for myself and the guild. You're willing to accept a few defeats along the way. Currently, I'm searching with another account in KP 9 to KP 10. There are some quite "nice" zombies there, too.
I specifically look for 1H and 2H zombies with stats that are lower than my own in two areas.
Strength should be about 10 points below your value, and stamina ideally between 10 and 15 points. Stamina is especially important; it should always be well below your values. That's how I do it, and I'm doing great on the BS.
Parry and Combat Strength are secondary for me as long as the stats above are good.
I check the 1H zombies to see if they're there; if not, I switch to 2H.
But sometimes you're unlucky and don't find any such zombies. That's just how it is. Sometimes there aren't even any 1H zombies in your playable area. You have to develop a feel for it yourself. What's doable for others might not be doable for you, since you have a completely different skill build. You shouldn't rely solely on "naked" zombies.
Everyone plays differently and has their own methods. I get along well with mine, even though people say I have no clue about KF ^^