It took us almost a year of work to get RedMoon's business, platform and tools off the ground.
With the general moonID update, our new hosting infrastructure, the build pipeline, automated testing, we are at the technical forefront again. That was the necessary foundation on which everything else is now built. Some construction sites, such as a further update of the payments, will follow as the platform expands.
Once again, we bring the existing games to the new technology. Now, for the first time, we can update the game worlds centrally and quickly. Improve a bug and roll out an update immediately, effort four minutes and no longer four weeks. You understand what this means for all of us in daily gaming.
##When will the games come?
##RedMoon Family
In order to do all this in the support, we have Patti at our side next to Tommelchen and so that there is something for the eye next to technology and support, our legendary creative and creator of the MonstersGame and KnightFight Designs Raffaele Picca will join us again. Welcome everyone!
##Outlook
In this sense, we are approaching the fuller moon for a long time. We are looking forward to the next round with you and would like to thank you for your loyalty with the current Halloween Premium Promotion and Uncle Pumpkin.
... and we now have Markdown support for forums, private messages and news posts.
This is the bigger update we originally wanted to ship on Sunday, but there were still a few very nasty bugs left to solve before we felt this would be ready to be deployed.
So essentially this means that you can now write structured messages with formatting
and other elements, here is a small demo:
I'm quoting something here 📣
We | also | support | tables |
---|---|---|---|
YAY | why | not? | 🤷 |
1 | 2 | 3 | 4 |
And while we were particularily annoyed by the Re: Re: Re: some subject
in private messages, we also fixed this and replying to a message no longer will annoy you with a stream of Re:petitive stuff.
Stage 1 of the October update is now live and running, and thanks to Aszlig's night shifts without dropouts in the game action. In the background we now have Weblate, a renowned service with which we can control games and portal moonID and translate them with our combined forces. This was still one of the big points with the update of our games. If someone would like to work on the translations / texts in the German area, please contact me.
We're going to roll out a moonID update on Sunday at 01:00 UTC (that is 03:00 German time).
The downtime will be around 5 minutes if all goes well and if not, it could take up to 1 hour (very unlikely, but you'll never know).
Since we don't yet know whether all the features we intend to roll out will be polished enough, we can't say at this point whether all of them will make the cut, so we'll write a follow-up post informing you on what has changed.